Tho I -think- there's at least two types of window generic in the game, one exit based the other not. The look code already supports telescopic cyberoptics to let you remote look into other locations in full detail, just we don't have the cybernetics and surgery coded yet...
*shrug*
Add it to the list.
So, what is wanted is a method to 'watch' an exit rather than to just look at it for snapshot instant… Hrm... I can agree with that, but...
Someone asked about my current project list in another thread somewhere... perhaps I'll post a shortened version of it somewhere...
Add it to the list 8/