Aiming can either be at a target, an adjacent room, or over a ledge.
AIMING AT A TARGET:
You can currently aim at other characters with suitable melee or ranged weapons. 'aim at ' and your character will focus on them with violent intent using their currently held weapon, or your current unarmed 'style' if you are not wielding anything. You will react to various actions when doing this, such as intercepting them if they try to flee, or reacting violently if they try to get the jump on you. Aiming (and how effective it is) takes into account the relevant stats and skills of whatever weapon you choose to use to do it, as well as various stats and skills for reacting to the actions of your target.
AIMING AND COMBAT
Aiming at someone and then entering into combat with that person can have a beneficial effect when calculating your ability to hit them. This benefit lasts one combat round only, at which point the aim is cleared. The downside here is that while you are aiming you cannot do certain other things, like draw a weapon from a holster.
AIMING AT ROOMS OR OVER LEDGES:
Using a ranged weapon, you are able to aim into other areas, with common sense dictating that weapons (or characters) with the proper equipment to aim that much farther, being able to do so. Once you're aiming at another room using this system ('aim at edge'(use the contracted direction name for this, sw instead of southwest, n instead of north, etc')), you can take your pick of targets and 'shoot with '. Make sure you're wielding your preferred ranged weapon when you do this, and take into account things that would impact your ability to make a clean shot. It will also take you a moment to confirm your shot and brace recoil, which depends on your relevant stats and skills.
SEE ALSO help style help combat *Last Updated: 10/19/22 by Fengshui*