WARNING: Not all combat skills are created equal. Finding an effective balance between your weapons skills is up to you to figure out. And it should be based on what your character is looking to accomplish. Brawling/Martial Arts/Pistol/ Long Blade/Short Blade/Rifle/Sub Machine Gun are not just flavors of the same thing. They do differing amounts of damage, some with weapons and others do it unarmed. There are inherent positives and negatives for each class of weapons and inherent stats that support different skills. Brawling/Martial Arts are not intended to be on par with someone with a gun or a sword, but you'll never be unarmed. The trade-offs you make are up to you.
Brawling Ability to cause harm or disable an opponent in unarmed close combat with brute force.
Explosives Effective use, care, and creation of a variety of explosive devices and weapons including molotov cocktails, pipe bombs, grenades, timebombs, etc.
Heavy Weapon Effective use and care of a variety of high powered anti-vehicle weapons, including gunner-fired vehicle mounted weaponry.
Long Blade Effective use and care of a bladed weapon over 25 centimeters.
Martial Arts Ability to cause harm or disable an opponent in unarmed close combat with tactical movements.
Melee Ability to cause harm or disable an opponent in armed close combat.
Pistol Effective use and care of a semi-automatic pistol or revolver.
Rifle Effective use and care of a rifle.
Short Blade Effective use and care of a bladed weapon under 25 centimeters.
Sub-Machine Gun Effective use and care of a variety of semi and full automatic weapons. *Last Updated: 04/19/22 by MirageGM*