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- SoftAndWet 6m
- Dogigi 2m
- himble 26m
- Adriane 20s
- ZaCyril 30s
- Baron17 2m
- Paullove 5s
- Hivemind 34m
- NyanChicken 9m
- PinkFox 1m
- RailyDoutine 4s
- Laerad 49s
- Something_Wicked 3h
- Majere_Draven 33s
- meowlorde 11s
- batko 2m
- Spark 1m C'est la vie!
- Kangarat 17s Rat.
- deskoft 1m
- ragingcunt 3h that's not very cyperpunk of you
- Bloom 8h
- Fayia 6h
- Andromeda 1h
j Johnny 1h New Code Written Nightly. Not a GM.
And 14 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'drop'

Syntax: drop
         throw to
         catch

Drop will remove an object you are carrying from your inventory and put it in the current room. This is a visible action that your character is taking. You can drop something you aren't holding, but this may cause you to unwield something that is in one of your hands.

Throw requires that you be holding the object prior to attempting ot throw it. You can throw an object through an exit into another room (as long as the exit is open) or you can throw an object at a person. They can attempt to catch the object that was thrown using the 'catch ' command. If they fail to catch it, or do not make the attempt, it will bounce off of them. In some cases this will cause a small amount of damage.

Catch will have your character attempt to catch an item that has been thrown. It doesn't matter if the object was thrown directly at your character, or another. You can make the attempt either way, though it may be harder to succeed. Stats and skills are involved.
*Last Updated: 06/15/18 by Fengshui*
Published:
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Connection Info

HOST: moo.sindome.org

PORT: 5555

Video: Initial Signup

Walk through signing up for Sindome and getting started with your first character!

Video: IC vs OOC

Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.