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a Glitch 1m Head Builder
- SoftAndWet 30m
- Dogigi 43s
- himble 50m
- Adriane 12m
- ZaCyril 9m
- Baron17 17m
- Paullove 7s
- Hivemind 18m
- NyanChicken 13s
- PinkFox 2s
- RailyDoutine 4m
- Laerad 27s
- Something_Wicked 3h
- meowlorde 5s
- batko 2m
- Kangarat 5s Rat.
- deskoft 3s
- ragingcunt 3h that's not very cyperpunk of you
- Bloom 8h
- Fayia 7h
- Andromeda 1h
j Johnny 1h New Code Written Nightly. Not a GM.
And 17 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'flying'

FLYING

Flying is more complex than cars or bikes (Help Drive) because you are working in three dimensions. Most AVs have ASCII 3D Navigators or flight interfaces to help you with your surroundings. If you are in a cockpit with one, type 'help navigator' or 'help interface' to learn more. Your flight computer will check any route you input automatically and prevent you from moving if that route would result in a collision.


EXTERNAL AV COMMANDS

enter - To get into the front seat.

board - To get in the back seat (Please note that some AVs do not have back seats.)

force in - Force someone or something into a vehicle.

unlock/lock - To unlock or lock the vehicle from the outside.


INTERNAL AV COMMANDS

unlock/lock - To lock or unlock the specified doors of the aerodyne. Works with 'front', 'back', and 'here'.

exit - To get out of the AV. Do not do this unless you are sure you are at a street, landing pad, etc. Falls hurt.

control - To move into the pilot's seat (In most vehicles, if you're the first in the front of the AV, you're automatically in the pilot's seat.)

uncontrol - To move to a passenger seat.

start/shutoff - To start your engine or shut off your engine (You must be in the pilot's seat)

takeoff - To lift your vehicle off the ground so that you can begin flying. (note, you must takeoff before you are able to move).

land - To set your vehicle back on the ground. Don't forget to do this BEFORE you shutoff.

check - Checks the route to see if it is safe for you to fly. Will alert you if the route is unsafe.

fly - To fly your AV. If you know your way around, you can move through many rooms with a single command, by adding the directions to the command, similar to how go works. (E.g fly e e e e n w w u u w w s). Your flight computer will stop you from going along any route that runs into a building, street, etc.

stop flying - To stop your AV if you've entered a sequence and wish to stop.

accel/brake - To move faster or slower

peer - To look outside of your aerodyne. If no direction is specified, it will look at the room your aerodyne currently occupies. Adding an exit name or cardinal direction will instead attempt to look into that room.

airspace - turns the automatic display of the 3D navigation on or off. (WARNING: This command is very resource-intensive and will generate ASCII art on your screen with each room you enter). As a note, every aerodyne contains a 3D navigator you can 'look' at, that replicates the functionality manually.

tail - To follow or attempt to follow another vehicle.

auth/unauth - If you have ownership over the AV, you can let others fly by having them in the same room and typing these commands.

SEE ALSO:
help drive
*Last Updated: 10/20/20 by Mench*
Published:
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PORT: 5555

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Video: IC vs OOC

Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.