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- himble 1m
- Shas 9s
- Varolokkur 9m
- SacredWest 4m
- Sulfurado 28s
- Dogigi 10m
- Paullove 3m
- Succuboi 1m
- fopsy 3m
- Rhea 1h
- Tax 54m @invis is the biz! whoops.
- jsmith225 47m
- BlaDed_Cloud 13s
- ZaCyril 1m
- beandip 0s *DOUBLE* t(0_0t) *DEUUUCE!*
- BubbleKangaroo 3m
- Spark 1m C'est la vie!
- PsycoticCone 31s
- Dawnshot 8m
- Ryuzaki4Days 58s Take drugs. Kill a bear.
- 0x1mm 37s
- Echtastic 1m
- Ceadoc 52m
- Athimals 8m
- Laerad 19s
- Nymphali 19s
- Wonderland 7s
- RedProtokoll 1m
- Majere_Draven 1m
- Kiwi 10s I guess there's always something killing me.
- Andromeda 4m
- CookieJarvis 1s
- Hivemind 1h
- Fayia 4h
- AndyFox 13h
j Johnny 1h New Code Written Nightly. Not a GM.
j Fengshui 55m <- My Book
And 21 more hiding and/or disguised
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Help for 'guns'


There are various types of firearms available (see 'help weapons' for specific categories).

To use your firearm, you must be holding it. You will automatically use your firearm if you attack another person, or are attacked by another person while holding the firearm.

There are two different ways to 'snipe' at other characters from a distance. First, you can be on a street and shoot into the next room. This is done by holding the weapon you wish to fire and aiming at the direction with which you want to shoot: 'aim at '

At this point, you must look in the direction you wish to shoot and 'shoot with ' to attempt to shoot them. Depending on how crowded the street is and the awareness of your target, you may or may not hit them.

The other way which you can shoot someone is from a rooftop. You must first aim over an edge: 'aim at edge'. You can then look over the edge, or just look if you have a scope, and 'shoot with '. The same rules about hitting apply.

Gun modifications (see below) are able to improve (or decrease) a weapons ability to hit a person from a distance as well as the damage that it will inflict.

In order to use a firearm, you must load the correct ammunition. Once the ammunition runs out, the firearm will stop working until it is reloaded. You can tell when a firearm's chamber is empty, or how many bullets a magazine has, simply by looking at it.

If you have two magazines of ammo, both partially used, you can transfer your ammo from one magazine to the other. This will empty the first magazine and add ammo to the second. If there are too many bullets, the remainder is kept in the first one.

Firearms get dirty with use, which may increase if you're in a dirty environment. A dirty firearm is more likely to jam and stop working. Cleaning and unjamming firearms require the appropriate tools and skill proficiency, as well as the ability to dismantle and assemble the firearm.

Weapons can be modified in a variety of ways. This requires specific skills, gun mods, and a gun that can support the modification. Modifications can do a variety of things, including lengthening or shortening a barrel, adding a scope, adding a silencer and more.

There are laws about firearm ownership and licensing that you can find out about in-game, though it is common knowledge that a firearm must be purchased from a legal vendor and licensed with the HoJ in order to be legally carried. Selling a privately owned firearm that is licensed must be facilitated through a Judge. Licenses are not granted to everyone. Find out the restrictions ICly.

help weapons
help attack
help aim
help stats
help skills
*Last Updated: 09/06/19 by Mench*
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Video: Initial Signup

Walk through signing up for Sindome and getting started with your first character!

Video: IC vs OOC

Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.