Your player name (shown to just about everyone) is not secure because others know it. This means your password is your only protection. Do NOT share your password and make sure its as complex as you can stand an 8 character password. It's stored encrypted in the MOO, so the staff can't even see it.
When you signed up, you gave us your e-mail address. We want you to know that we will never use your e-mail address for anything beyond MOO matters. These might include: password changes, account deletion notices and roleplaying announcements. We have no desire to go ruining your trust in us by giving your e-mail address to anyone else. If you register an account on the Bubble Gum Bitch Board, we recommend not letting it show your email address to others. We hate spam too, ya know?
The passwords, passcodes and combinations you use in the IC world are not stored encrypted and thus, can and may be seen by the staff and other players when it's IC for them to see them. We recommend using -different- passwords then you use in real life (your hotmail, your work, your locker combo at school) because of this. This includes everything on the Grid too.
Omnipresent Game Masters
The staff of Sindome are all here to support you in the game in one form or another. The game masters spend the majority of their time hidden in the shadows, monitoring the roleplaying and reacting where appropriate. That being said, all staff are under strict instructions to respect your privacy when it comes to any form of intimate relations that may come between your character and another's.
Programmers & System Administrators
Less than 5 individuals have access to -everything- and this access exists only for technical reasons. The arch-wizard and the sysadmin for the MOO-server host have complete access not only to the MOO database itself but to many other possibly-relevant things. This includes anything and everything that's part of moo.sindome.org, www.sindome.org or grid.sindome.org. The above mentioned parties (justices et al), while they will endeavor to be discreet about anything incidental that turns up, nevertheless reserve the right to look at anything they want, if only for the sake of being able to resolve technical and/or security problems.
Some client programs (the "client" is the program you use to connect to the MOO, e.g., telnet, pueblo, zmud, vmoo, tinytalk, tinyfugue, emacs with mud.el...) are capable of logging everything that happens to the corresponding player. In fact, with some clients this happens by default. If a given player's client has logging enabled and said player is either in the room with you or is monitoring an object that is in the room with you, then *everything* you say and emote gets recorded. There is *no way* that the MOO server can know about what client a given player is using; thus, anyone who can hear you is a potential logger.
In and of itself this would not be a problem --- indeed, logs are often useful for reference purposes. However, there is no guarantee that the log will not end up someplace where you'd rather it didn't, e.g., posted on the rec.games.mud Usenet newsgroup. While it is considered bad form (i.e., rude) to circulate or post a log without having the permission of at least the major participants in the activities logged, there is not a whole lot we can do on the technical side to prevent it from happening.