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- BCingyou 14s
- Seir 7s
- Krystenix 1m
- Kiwi 4s I guess there's always something killing me.
- floored 7m How do I reach these keeeeeeeedz.
- scifi4life 11s
- Baron17 27s
- Mercury 19s
- Strummer 3m
j Kwisatz 4m Definitely not a GM.
- hollygum 23s
- Barrien 7s
- ZaCyril 2s
- Jericho 26s
- 0x1mm 16s
- PseudoStoic 46s
- vantablack 1h
- Tengu5 2m
- Constantdisplay 1s https://youtu.be/mFNaFeIm4bU
- Sly 12s
- Majere_Draven 2m Hi.
- Dani 1m
- Mew 1h
a Cerberus 2m Head Builder & GM when I need to
- Coris5271 1h
- Sivartas 33s
- SacredWest 7m Guess What?
- Brozilla 1h
- Hippo 1m
- MongOfTheWeek 22s
- HolyChrome 13s youtu.be/H0Z51F-l800
- BlazingCoconut 54s
- NovaQuinn 1m
- FancyPenguin 7m
- Varolokkur 10s
- Baguette 4m ye boi
- pfh 2s
j Johnny 4m New Code Written Nightly. Not a GM.
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'props'

PROPS

A prop is an object made by a player from a material into a non-clothing object meant to represent an item, but providing no functionality for that item. Plainly, a prop is a make-believe version of something.

Props should be used sparingly and may not be created if there is a real object out in the game already. This is a moving limit, as new objects are coded from time to time.

A good example of a prop would be a walking stick (as long as it wasn't giving the appearance that it could be a good weapon) or a simple music player.

A bad example of a prop would be a box of electronic parts or transforming cyber hoodie.

If you have a question on if something would make a good prop, please use xhelp.

SEE ALSO:
help tailoring
help prog-cloth
help xhelp
*Last Updated: 06/17/18 by Fengshui*
Published:
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HOST: moo.sindome.org

PORT: 5555

Video: Initial Signup

Walk through signing up for Sindome and getting started with your first character!

Video: IC vs OOC

Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.