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- Rangerkrauser 58s
- Varolokkur 3m
- BCingyou 2m
- Supermarket 12m Chute her! Chute heeeer!
- Cainite313 16m
- Baron17 26s
- MrJDucky2 18s I'm actually a Duck in real life. Honest <3
- Mench 14m I do Facebook and Website stuff.
w Storm 2m I dabble in the puppeting.
- NovaQuinn 1s
- Vivvykins 39m
- HottFoxx 1m
- Vera 6s
- Imp 41s
- Straights 6m
- Archer 7m
- Fire 19s
- Warlord203 15s
- CatharticLullaby 8s
- FairyBlue 3s
- Cs6477 2h
- pfh 2m
- Majere_Draven 3m
- PseudoStoic 1m
- Jade1202 1m
- Ichiro 1h
j Johnny 4h New Code Written Nightly. Not a GM.
And 22 more hiding and/or disguised
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Help for 'props'


A prop is an object made by a player from a material into a non-clothing object meant to represent an item, but providing no functionality for that item. Plainly, a prop is a make-believe version of something.

Props should be used sparingly and may not be created if there is a real object out in the game already. This is a moving limit, as new objects are coded from time to time.

A good example of a prop would be a walking stick (as long as it wasn't giving the appearance that it could be a good weapon) or a simple music player.

A bad example of a prop would be a box of electronic parts or transforming cyber hoodie.

If you have a question on if something would make a good prop, please use xhelp.

help tailoring
help prog-cloth
help xhelp
*Last Updated: 06/17/18 by Fengshui*
Connection Info


PORT: 5555

Video: Initial Signup

Walk through signing up for Sindome and getting started with your first character!

Video: IC vs OOC

Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.