Your characters stats are visible with the '@stats' command. You can improve your stats (and skills) by using '@assign ue' to spend unassigned experience points on stats (or skills). 'help @assign' and 'help ue' for more info on these topics.
Strength (STR) the relative measure of a persons physical strength
Muscle (MUS) defines the amount a person can lift, pry, bend, etc.
Perception (PCP) the relative measure of a persons general awareness
Awareness (AWR) is a measure of a person's ability to notice things. Outlook (OUT) is a measure of how a person sees the world.
Endurance (END) the general level of how fit a person is
Stamina (STM) measures how long a person can stick it out in a exhaustive activity. Toughness (TGH) measures how much a person can take before wearing out from physical stress.
Agility (AGL) a person's general speed as well as his motion control
Coordination (CRD) measures how well a person can aim a gun or walk on a thin rope. Quickness (QCK) is number score of a person's speed in all things.
Intelligence (INT) all a person's understanding
Technology (TCH) rates how well a person understands technical things. Knowledge (KNW) is any knowledge that's not technical in nature.
Charisma (CHR) a persons general appearance and like-ability.
Appearance (APR) is a look, be it low like a street urchin or high like a CEO of a corp. Charm (CHM) defines how a character gets along with others.
Luck (LCK) how often a person's luck might save their ass
Fatigue (FAT) a measure of how exhausted a person is
PLAYING TO YOUR STATS
On Sindome, your stats and skills play into what your character is capable of doing in character. First and foremost, Sindome is a roleplaying game and you should endeavor to play to your stats and skills. This means that if your charisma is really bad, your character shouldn't be super friendly or really likable. Playing a likable character without decent charisma is ignoring that your character doesn't have that stat.
We use adjectives to describe where your character sits in terms of a specific stat. The names are representative of roughly where your character sits. Some of the words we use are being stretched to fit the definition and use case, so keep a bit of leeway in your mind when you review them.
Use '@stats --defined' to see the definitions of your stats at any time. Again, we are using a specific definition of these words. In some cases we are stretching the definition to meet our needs. You can see our definitions for each of your stats with this command.
STAT ROUGH SIZING
If the name of the level you are at with your current stat is not enough information, you can also consider that stat levels are ordered from U to A. U is the lowest, and A is the highest. The letter your stat level starts with is a rough way of sizing where you are at with that stat.
Most people today would probably have stats close to the 'N' or 'M' level while most people in the Sindome world would have stats closer to the 'Q' level. This is because, compared to the populations many of us are a part of, the population of the Sindome world tends to be dirty, poor, malnourished and uneducated.
It is good to note that levels U-R are considered 'Bad', Q-N are considered 'Below Average', M-J are considered 'Above Average', I-F are considered 'Good' and E-A are considered 'Really Good'.
STAT COSTS & THE CURVE
When you first create your character, all your stats and skills will have the same cost. As you raise stats (or skills) to a higher level, you will eventually reach 'the curve'. This is the point where continuing to raise a stat (or skill) to a higher level will cost an increasing amount of UE each time you raise a stat (or skill). The curve is specific to each stat (and skill) so reaching it with your STRENGTH will not cause an increase in the cost of any other STAT (or skill).
REACHING FOR THE STARS
If you want to raise your stats or skills to high ranks, keep in mind that the UE cap (help UE) and the UE curve will make it impossible to reach the top rank in multiple stats and skills. Reaching the highest rank is not needed for any specific job or archetype. There are very few characters (PCs and NPCs) that ever reach A rank in a stat or skill (without the use of drugs & cyberware), and those that do are generally less effective than those with more balanced skill and stat spreads.
STRENGTH & LUCK
Strength and luck have only one sub stat (help substats), and thus cost twice as much to raise initially. This is just math, and it is not a bug.
If you are looking for information on specific archetypes that exist on Sindome and in Cyberpunk in general, and some suggestions for stats/skills that they might need, please check out: https://www.sindome.org/archetypes/ DETAILED INFO
More detailed information on stats/skills can be found in the SEE ALSO section.
SEE ALSO: help using stats help improving stats help substats help help skills help languages help fatigue help @stats help @assign help ue Archetypes: https://www.sindome.org/archetypes/ *Last Updated: 06/17/20 by Mobius*