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- deadliestcatch 40s
- Baphomei 3m
- BCingyou 35m
- RedProtokoll 6m
- PainFeeler 8s useless
- Katzevon 1s
- Hek 40m youtu.be/iI1zl-7nVS4
- BigLammo 18s https://youtu.be/fE53m3N1WSc
- PsycoticCone 37s
- Euclid 2s
- BelladonnaRP 28s
a Mench 3h Doing a bit of everything.
- JakeyBoy 2h
- Remorse 12s
- Ryuzaki4Days 1h Take drugs. Kill a bear.
- Amiga 9m
- SacredWest 18h
- ReeferMadness 22m May the bridges I burn light the way.
And 22 more hiding and/or disguised
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Help for 'substitutions'

SUBSTITUTIONS

Some kinds of messages are not printed directly to players; they are allowed to contain special characters marking places to include a contextually appropriate substitution on the fly for messages.

       %% => `%' (just in case you actually want to talk about percentages).
    Names (accessible to players):
       %n => the player
       %t => this object (i.e., the object issuing the message,... usually)
       %d => the direct object from the command line
       %i => the indirect object from the command line
       %l => the location of the player

    General properties (builders only):
       %(foo) => player.foo
       %[tfoo], %[dfoo], %[ifoo], %[lfoo]
               => this.foo, dobj.foo, iobj.foo, and player.location.foo

    Object numbers:
       %# => player's object number
       %[#t], %[#d], %[#i], %[#l]
            => object numbers for this, direct obj, indirect obj, and location.

In addition there is a set of capitalized substitutions for use at the
beginning of sentences. These are, respectively,

   %N, %T, %D, %I, %L for object names,
   %S, %O, %P, %Q, %R for pronouns, and
   %(Foo), %[dFoo] (== %[Dfoo] == %[DFoo]),... for general properties
There may be situations where the standard algorithm, i.e., upcasing the first letter, yields something incorrect, in which case a "capitalization" for a particular string property can be specified explicitly. If your object has a ".foo" property that is like this, you need merely add a ".fooc" (in general .(propertyname+"c")) specifying the correct capitalization. This will also work for player .name's if you want to specify a capitalization that is different from your usual .name

Example:
Rog makes a hand-grenade with a customizable explode message.
Suppose someone sets grenade.explode_msg to:

"%N(%#) drops %t on %p foot. %T explodes.
   %L is engulfed in flames."

If the current location happens to be #3443 ("yduJ's Hairdressing Salon"),
the resulting substitution may produce, eg.,

"Rog(#4292) drops grenade on his foot. Grenade explodes.
   YduJ's Hairdressing Salon is engulfed in flames."

which contains an incorrect capitalization.
yduJ may remedy this by setting #3443.namec="yduJ's Hairdressing Salon".

SEE ALSO:
help pronouns
help action-format
*Last Updated: 04/11/22 by MirageGM*
Published:
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