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- Varolokkur 8m
- kroack 56s machine! I have invented a time
- Sulfurado 3m
- Dogigi 21m
- Paullove 1h
- Succuboi 2s
- BCingyou 3m
- fopsy 48s
- Rhea 41m youtu.be/RsW66teC0BQ
- Tax 11m @invis is the biz! whoops.
- jsmith225 3m
- BlaDed_Cloud 29s
- ZaCyril 8s
- beandip 7m *DOUBLE* t(0_0t) *DEUUUCE!*
- BubbleKangaroo 23s
- Spark 1m C'est la vie!
- PsycoticCone 1s
- Dawnshot 51s
- Ryuzaki4Days 7s Take drugs. Kill a bear.
- 0x1mm 13m
- Echtastic 9s
- Ceadoc 8m
- Athimals 1m
- Laerad 2m
- Nymphali 20s
- Wonderland 1m
- RedProtokoll 1m
- Majere_Draven 51s
- Kiwi 3m I guess there's always something killing me.
- Andromeda 52s
- CookieJarvis 1m
- Hivemind 22m
- Fayia 3h
- AndyFox 12h
j Johnny 48m New Code Written Nightly. Not a GM.
j Fengshui 11m http://www.amazon.com/dp/B00M0DV5IQ <- My Book
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Help for 'substats'

SUBSTATS

Each stat has at least one sub stat. Most have two sub stats. When you raise a specific stat (@assign ue) using unassigned experience points (UE), the game randomly picks a sub stat to assign the experience point to. Each sub stat represents a subset of the things an overall stat might enable you to do.

You cannot see the raw numbers for your stats, nor can you see the details of your points in a specific sub stat. You will only see a 'stat level name' representing your overall stat level. You can view these with '@stats'. Typically sub stats end up being pretty even, though the slight bit of randomness in which sub stat gets raised when you assign your UE each time allows for a bit of randomness to be added to the game.

Two characters who have raised the exact same stats and skills the exact same amount, will still be slightly different.

EFFECTS ON ROLLS

* When we utilize a sub stat in a roll, we use that sub stat directly.
* When we utilize a stat without checking a specific sub stat, we take the total of both sub stats and divide it by 2.

SUBSTAT EXAMPLE

For example: Perception has two sub stats, one for 'AWARENESS' and one for 'OUTLOOK'. These two sub stats can be rolled independently of each other for a specific skill roll. For instance, when looking for hidden people or objects, 'AWARENESS' might be rolled instead of the over all PERCEPTION stat.

SEE ALSO:
help
help stats
help using stats
help improving stats
help @stats
help @assign
help ue
*Last Updated: 01/19/19 by Fengshui*
Published:
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Learn what IC and OOC mean, how they effect you, rules you should be aware of, and more commands you should know.