In Withmore City, the Code of Militant Justice serves as a guideline for law enforcement but for some crime is a lifestyle. Whether a destitute panhandler, newly blooded ganger, illegal arms dealer, or self-styled urban terrorist; every day is a gambit evading the consequences of breaking the law. Criminal activity is a centerpiece of the thematic class war ever-present in Sindome. As a player, you will find it ubiquitous in coded features and player-influenced lore.
Getting away with it is just a part of the struggle, residents of Withmore City will often need to use every means necessary to get ahead legal or otherwise. In ones earliest forays into crime, consequences can seem overwhelming and brutal at times but the risk often equals the reward. It is important to remember that is not about succeeding or failing but rather telling a story. The web of intrigue woven around even the most innocuous illegal activity can often ripple in ways not perceived.
It is important to note that WHEN ENGAGING IN VIOLENT CRIMES IN SECURE ZONES YOU MUST XHELP, for example:
- Green Sector, Blue Sector - SCF Prison - Corporate Buildings - Ganger HQs - etc.
You do not need to xhelp prior to dipping, tagging, or bombing on Green Sector. You do not need to xhelp prior to Assaulting or Kidnapping other players on the Gold sector outside of Corporate Buildings, but do when targeting NPCs. For more information, please review HELP XHELP.
"No sympathy for the devil; keep that in mind. Buy the ticket, take the ride and if it occasionally gets a little heavier than what you had in mind, well maybe chalk it up to forced consciousness expansion: Tune in, freak out, get beaten." - Old Man Thompson
SEE ALSO: help law help xhelp *Last Updated: 11/12/22 by Fengshui*