Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Baron17 7s
- Straights 5m
- dwtm 3m
- NovaQuinn 2m
- Jade1202 45s
- Diani 1m sketchy girls and lipstick boys 0/
- geoux 15m Yikes!
- seanpoloski 11m
- Napoleon 21s Bad bish is bad.
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
- Kiwi 3m I guess there's always something killing me.
- Cosmic 10s
- Echtastic 28m
- Cyberpunker 6s
- Varolokkur 4s
- tachi 2m
- Vandergrift 6m
- Warlord203 7s
- CatharticLullaby 20s
- Rangerkrauser 14s youtu.be/FTb97wTsK9g
- Tayalex 5m
- Stiza13 18m
- Vivvykins 9s
- Baguette 2h ye boi
- BCingyou 18s
- Hippo 39s
- Halyon 1m
- pfh 1m
- Supermarket 9m Chute her! Chute heeeer!
j Johnny 3h New Code Written Nightly. Not a GM.
- Selly 6h
- Brozilla 11m
- NoticeMeSenpai 16h
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Random web client drops

A couple of times today, while using the game client on sindome.org, I got disconnected for no observable reason. Refreshing the client page got me some code (posted below). After ten or so minutes it worked again; also, I was still able to connect via VMOO and telnet, so it wasn't just my connection, apparently. Just passing it along.

begin quote --

Error: EMFILE, too many open files '/Users/sindome/Servers/dome-client.js/views/client.ejs'

at Object.fs.openSync (fs.js:439:18)

at Object.fs.readFileSync (fs.js:290:15)

at Object.exports.renderFile (/Users/sindome/Servers/dome-client.js/node_modules/ejs-locals/node_modules/ejs/lib/ejs.js:273:12)

at View.module.exports [as engine] (/Users/sindome/Servers/dome-client.js/node_modules/ejs-locals/index.js:86:7)

at View.render (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/view.js:75:8)

at Function.app.render (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/application.js:503:10)

at ServerResponse.res.render (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/response.js:718:7)

at ServerResponse.cls_wrapRender [as render] (/Users/sindome/Servers/dome-client.js/node_modules/newrelic/lib/instrumentation/express.js:165:21)

at exports.client (/Users/sindome/Servers/dome-client.js/routes/screens.js:33:7)

at callbacks (/Users/sindome/Servers/dome-client.js/node_modules/express/lib/router/index.js:162:11)

-- end quote

Welp Atlas addressed it in the game so I guess we're good!