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Alter-ego's

Characters aren't allowed to play more than one character at a time, which in my opinion is a great idea.  I do think however that everyone should be held to the same standard in this respect.  Now let me just say that I can't and won't accuse anyone of anything because I don't know what goes on MOOwide, but…   GM's have a unique view of the MOO, they can literally see everything that goes on on the MOO, which is why I don't think that they should be able to play PC's.    Now I know the staff will rush to say that GM's are held to a higher standard and they are expected to be more responsible than players or whatever.  Bottom line:  We're all human, nobody's perfect, things slip, people make bad choices, and as hard as it can be to police yourself, it can be just as hard to police people who you work with, or are good friends with.   I know that with an exception or two that this has been the rule before, but recently it seems that there are more and more exceptions.  If you want to GM that bad then you should be given a decision:  Play a PC, or GM, if you can't give up your PC, then you should not be able to GM.      

I'm not saying ooh GM's are bad, and their cheeting or whatever, don't get me wrong.  I'd mention a name of someone who I think handles it very well from my experience with him, but I hate singleing people out even if it is for praise.    

Man, why do I always come up with contrevercial shit.  *eyes his post count*  I got a big mouth sometimes, but there are some things that I think should be at least considered, mulled over, and brought to everyone's attention for discussion.    *sigh*

:ducks and covers for the oncoming posts.  

I agree, for the mentioned reasons and a few others. I also personally think there are too many GM's. Don't get me wrong,  I guess it is always better to have too many than too few (I'm sure many remember that besides Kevlar, we had NO active GM's…). I think that the admin line should be very clear from the player line. I think keeping such a seperation would help out in many ways, for one that the individual would be forced to keep their creative energies focused in one area. Most spend most of their time GM'ing, or sometimes switch between which gets the most time, etc, and I think having them 100% in one direction or the other would be respectively beneficial. I also agree with Jotun's points--whether they're conscious or not, whether they're crucial or not, those little pieces of knowledge WILL and DO trickle into decisions made IC'ly, and whether or not that person is an Admin and thus considered 'more responsible', doesn't matter. I also agree that I could name a couple people that have done it very well and it has helped the game a LOT, but I also wouldn't want to single out anyone by naming names. Likewise, I believe there are a couple that have handled it poorly, and some where I think it's hurting their efforts both player and Adminside.

Also, not to bring up another controversial point, and please believe that I say this with all personal bias towards certain people aside, but I do think there are too many GM's, considering the size of the playerbase. It seems as though it's become common practice to offer anoyne who's been here 2 years or so a bit, regardless of whether or not their presence is needed. I understand at times we have very little active GM presence due to RL situations and such, but I don't think that the proper course of action was to over-compensate. When half the players are GM-alts, I personally feel a certain level of IC, player-strict intensive RP becomes impossible to achieve. I also think the fact that GM alts are usually some of the oldest characters around, that the amount of game-changing, large and exciting plots diminishes to "hey, lets have the gangers start some ruckus...and have so-and-so deliver this package". I know a lot more than that is going on, but when older characters become GM-alts, by definition they become restricted into what they can do and how they can do it, and I think this is a Very Bad Thing.

Just my $2. Sorry for the lenth, and for anyone possibly offended, I'm trying to be as polite as possible.

Lotus, you are truely amazing. In the past you complained there were too few GMs, not enough GM activity, not enough GM's with man hours. I also recall you in the past making statements about how the LACK of GMs was causing players to LEAVE because the game was BORING.

Amazingly now that we have a full compliment of GMs how you flip about.

As usual, you can say nothing complimentary or constructive about Sindome. Honestly, I am not suprised, this is a typical comment from you. As to your comments about PC's, I certainly did not see you giving up Trancer when you signed on as staff, but I do recall Trancer idling in his cube an awful lot while you sat on bitchat telling everyone how wrong they were.

I didn't ONCE see you offer to have us delete Trancer from the game.


Now, as to GMs having players, let me make something ABUNDANTLY CLEAR to everyone here.

ALTS are not the same as PLAYERS

We do NOT get to do things like players do. We GIVE UP OUR CONTROL OVER THE PATH OUR CHARACTERS TAKE. A staff ALT is no longer a player, it is a tool to forward plots, ingame activity, and the theme and environment. We come on board as staff and sacrifice our time, our effort, and our characters so that the rest of the PLAYERS can have a better time. They are little more than NPCs, but, wow, I do not hear ANYONE complaining when an NPC takes an action, or is active in the game… what do I see? I see players trying to kill  them, thwart them, team up with them. Yet as -SOON- as a player even gets a WIFF of an ALT, oh my oh my, out come the rule thumping and callings of 'cheater' or 'foul' or 'ALT ALT ALT!'

On top of that, we are held to a MUCH higher standard of play than any player. ALTs have been removed from the game, and banned from game play in the past when abuse is seen. Yes, I am jumping to bloody say it because I am GREATLY insulted.


You say, Jotun, that we should give up our characters. We do. I certainly did. When I was simply a player, my character Nicadeamus was hot shit. The shit. Active on a daily if not hourly basis. What is he now? A bloody wallflower in the drome that people hit up for money now and then.

Do you HONESTLY think that is the direction I wanted Nicadeamus to go? No. It isn't. He went that way because I had to give up 80-90% of his goals and direction because it would have conflicted with greater plots and goals behind the scenes.

So don't you sit there and insult me, as well as the other GM staff, by saying I didn't give up a lot. Don't you DARE claim that any GM, who come on board to help build this place, doesn't give up a lot.

We bust our asses back here and get nothing but flak for evey god damned decision we make and action we take. Am I in a bad mood today? Yes. Real bad. I haven't had a fucking 'Thank you Iga' on the BGBB in a year, if ever, just bitter ex-administrators like Lotus who couldn't hack it in our team telling us how shitty we are.


Now, to dispell this nonsense about us being overstaffed:

Last time I checked Lotus, you do not have adminstrative access to the MOO, and you log on what? A few hours a month? So I hardly think you are qualified to comment on the how over or under-staffed we are on the MOO.

Just so that EVERYONE in the playerbase knows: A big reason the extra staff were brought on was because we have a massive ammount of in game construction and content to build, and part of a GM's job is to make that content. We do more than just puppet things, and what you do not see are all the other efforts being made to make this game better. New areas, new weapons, new items, new NPCs, improved messages and descriptions. You all think that comes from air? No, it comes from the minds and fingers of GMs.

Are we over staffed with GMs? No. No we are not. I do not concider 3 full time GMs (Jinkorei, Bixby and Jinx), 1 part time GM (myself), 1 severe-part time GM (Gitzo), and 1 GM in training (Chaos) overstaffed. And by FULL TIME I mean able to dedicate 10+ man hours a week regularly. Which is NOT a lot of hours when you look at how much needs to be done as a GM.

We probably have a total of 40 GM Manhours (cycles as I call them) per week. It typically takes 2 cycles per month per player to maintain a minimum level of in game activity. We currently have about 30-35 active players that need a minimum of 2 hours of attention every month. We also have about 15-20 players who need less than that. That works out to 60-70 cycles per month, or about half of the total GM hours available. The rest is spent doing things like building, descing, and plot discussion behind the scenes. And don't even -ASK- how many hours I have spent in the last week helping guests with issues.

Over staffed. I wish.

/rant

I am relatively new here, and I have already been spanked by Iga a few times (my butt still hurts a bit), but, caustic Igaisms aside, I gotta say I agree with him on this one.

I may not see enough, or be experienced enough, to see the problems that Lotus and Jotun bring up, but there is one thing I love to see on Sindome, and that's more characters to interact with, be they Players, NPCs, or ALTs.

Another reason that I have a lot of sympathy for what the GMs do here is that I set up a LlambdaMOO server on my machine at home, and you know what…the shit is difficult!  I have a new respect for the amount of time that must go into building even the simplest objects.  I think SD is a wonderfully built game, and I think the GMs are doing a great job considering it is all volunteer work.

So I am willing to put up with quite a bit in exchange for the time, energy, and brain-power the GMs put into SD to make it what it is.  Even Iga rants that include a little too much IC info and should probably be moderated :-P

We come on board as staff and sacrifice our time, our effort, and our characters so that the rest of the PLAYERS can have a better time.
 

Nobody forces you to do it, it's a personal choice no?

And good point on point of concentration thing too Lotus, I doubt that there is much that a GM could accomplish with an alt that they couldn't with an NPC.  

That said Iga I think you do a wonderful job doing what you do.   No offense meant to you spcifically, in fact I think you should be a role model for all GM's who must have their alt to play with.    

Anyway finger pointing and name calling has never been something I like to do so I'm -really- stopping right here.  

I should be a role model -MINUS- the jaded cynicism and caustic atitude I have had lately.

I have been a right bloody ass lately. Well. For the last year. Or so. Heh.

I'd just like to say that I agree with Jotun on most of those points, and mean no offense to anyone by doing so.
I'd just like to say that I agree with Jotun on most of those points, and mean no offense to anyone by doing so.
Iga…dear God. I don't even know where to begin with you. You'd be the perfect Admin if Johnny would let you work Gm-side, but never, ever utter a single word to a player. Ever.

Consider me bitter if you want, but which one of us looks like the assclown when I posted very calmly and clearly and you, as usual, decided to take everything personally, get your panties in a twist, and rant on about how horrible we are because we don't suck your dick every time you grace us with your online presence. It seems you spent more time bitching about how horrible the players are and how hard you work and how thankless it is than actually working. I know, I know, you're an angsty mohawky-artist, I get it. Regardless. You do a lot, I've never stopped respecting you or what you've done, but fucking chill. You chose to GM, you knew it would be sometimes tedious and nearly always thankless, you accepted that, so get over it. You want a thank you? Here it is. Thank you Iga. This is not sarcasm, this is sincere, I'm thanking you for what you've done for the MOO, and what you will do in the future. I do appreciate it, as do many others.

But you're an asshat. So am I, sometimes, Everyone is. That's how things work. But I can't remember the last time you made a post that wasn't intended to let you vent and make everyone else feel like shit. And that's a problem.

Couldn't hack it? Obviously by many standards I didn't because I don't work well when I deal with assclowns half the time, and had too many RL issues that kept me from putting the time into the MOO that I wanted to. I explained it to Johnny once--I can't be a 'part time" GM. Either I'm putting in at least 15 hours a week, or I'm not doing anything at all. It's just how I function. Kevlar can vouch than when I got on task with something, it came out great. I was the one that fleshed the new Grid out enough so it could get launched when no-one else was either willing or able to do so. I worked to make sure what I was trying to put into the game would be needed/noticed/appreciated. Some people like projects that are useless timesinks that no-one but that person will ever care about. Sound familiar?

Well, a rant answering a rant. The balance returns.

Back on the main topic, your're right--I did once say there wasn't enough GM activity and that the game was boring, and I was right. But, if you'll go back and read my post, I acknowledged that--and simply said that I felt over-compensating like has been done was not a good course of action.

(Edited by Lotus at 4:36 pm on Jan. 26, 2005)

Thanks Lotus, I do apreciate the compliments. I even thank you for calling me an assclown, and calling yourself one as well. Also, thank you for doing all the stuff with the Grid.

We both know we work about as well together as matches and gunpowder. It is good to know that we both understand that we are both assclowns and unable to have a civil conversation, onMOO, in thread posts, and I would wager in person.

As to my posts making everyone, to quote you, 'feel like shit', perhaps we should get Jman to make that the next poll on the front page. For fun. I am very sorry that my open and truthful opinion makes people feel bad.  I long ago tossed away the polite flowery language I used for a simple reason. People, when told things they do not want, like, or care to hear will get insulted if you use curse words or not.

Now, as I stated in my rebuttle, we haven't over compensated at all. We need the GM staff to do a lot of building, describing, and, as you put it, 'timesink projects'. We have an entire corporate secotor to build, from the ground up, including theme, players, and the whole works. Johnny and Jinkorei brough the new staff on with that in mind. So, in a more calmly stated way, the people brought on staff are not overcompensating, they are needed in the now and future as we expand the scope of the game.

Now, I can understand how some would feel this unimportant, as the primary goal should be the activation and use of the RP tools all ready in the game.

To that my rebuttle is two-fold. 1) Beta. 2) Cyberpunk without the corpies is just Hard Sci-Fi.

I do hope that sheds a less 'ranty' light on things as I see them.


Quote: from Jotun on 4:52 pm on Jan. 26, 2005[br]
Nobody forces you to do it, it's a personal choice no?

Sometimes people have to make certain sacrifices for the game as a whole.  I'm personally not going to go any further into this, because I would give away a bit more than I wish to.  But rest assured some things aren't as simple as you believe them to be.

So, I missed making my point earlier because I haven't check the BGBB in a day or two..  

In my opinion:

Do we have to many GMs:  No.  Definitly not.

Should GMs be able to have Alts:  Yes, if they want..

I want to thank all the GMs, giving up your characters must have been tough.  And thats basicly what you did.  An alt is worse then an NPC, like Iga said.. they can't have long term goals really.. they can't do much to further themselves.  They just become another instrument in furthering the game.  The GMs give up the reason they play here, to make other people enjoy playing here.  Yes, they have fun.. but I have fun, with no strings attached.  

On information slipping out..

Who the fuck cares?  They handle multiple puppets that deal with multiple players problems, and have to remember what the fuck is going on all the time?  Jesus Christ, that shit isn't easy, of course somethings will slip sometimes.  Thats when the player that hears the thing, should step up and pretend not to have fucking heard it.  Cut them some fucking slack.

Dhank yuuu, Iga! In fact, thank you everyone. You all kick some highly palpable ass. And now back to the matter at hand.

As a recovering twink I know the damage that can be done by an evil GM with an alter ego, believe me. Has anyone heard of a GMPC killing another player? Has anyone heard of GMPC having much effect even on the game?

I haven't. I've run across a variety of GMPCs and frankly, they don't do much. They function basically like any oldbie does. They might give you a job, help you out when your losing faith, or just steal your empty briefcase and punch you in the gut. Most of them resemble barfly's or just people whose lives are far too important to waste with the likes of you. Its kinda like meeting a celebrity.

It'd be diffrent if they were running around slaughtering the masses. I think…

To quote Paulie Shore,
"We're acting globally, while your acting locally."

Regarding information slipping, fuck it. I mean if you play SD long enough you can recognize whats going to happen before it does. It may not be IC for character to do that but hey sometimes your alot more perceptive then your PC. Suck it up and shut up. As Nemisis basically said, its up to you to help maintain the classified nature of certain information that you should not be privy too.

Oh yeah, regarding plot lines and all that madness. You can give a PC the tools to put a major plot into place and he just may never do a damn thing.

You can't blame what you can't see!

*waves his hand in front of his face rapidly shouting, "You can't see this!"*

"Has anyone heard of a GMPC killing another player?"
Uhm…hells ya?

Ohhhh yeahhh. I gotta lay of the pipe. Umm…game on?
Interesting and touchy subject… A while ago it would have pertained to me, but that would be a while ago. I will confess however that yes, GMs are human and they do make mistakes. I used to make a ton.

One instance, GMPCs killing players... Lucifer went off on a killing spree... why? He went insane. Did he perm anyone? No.

GMPCs do their best to RP situations out while avoiding killing someone. They may -hire- someone to kill someone else... but that is giving the fun to another player. If RP means a GMPC has to kill someone, they kill someone. Or... at least that was how it was back in the day.

Anyways... on a much lighter note, I wanted to publically thank all the GMs again. They do do a shitload of work, I was back there once, I knew how it went. Not easy. The thing that people are told, but many can't grasp because they haven't been there, is the sheer idiocy that GMs have to deal with. Be it a twinkish player, a dumbass guest, or an idiodic player who likes to play Sindome like a MUD. (You want a log, talk to me about it... it's funny as hell.)

Daily insults, mind bending problems... logical problems trying to make stuff... it all adds up. It felt good everytime a plot I helped plan came off well, its really the only recognition one got. 99% of the time players don't know which GM pulls off what they do. And let me tell you, our staff can pull of some major shit.

As for that... I'm done. I don't post here often anymore, just when I really do have something to say.

Thanks guys.

One thing about too many GM's though, is that NPC's tend to have personality changes everytime a different GM puppets them :p

Personality changes everytime someone puppets Vs.  NPC not being puppeted at all..

I'll take the personality changes.

And hey, if you see an NPC that was an asshole to you the day before, and not you think its another GM puppeting him, and he's being nice.. you could chalk it up to the NPC being on drugs, or something.  Handle it ICly.. or even mention over xhelp that the NPC was acting a bit diffrently before.. I've never done that, and I don't know what the GM's would say about it.. but having less GM's isn't going to solve that problem.

actually that would be the preferred thing to do IMHO.
Usually an NPC interacting differently to you in that drastic a way is the result of us not noting something.  I would not mind at all if a player mentioned, "Hey I've interacted with <NPC> before, he was much nicer/asshole-ish the last time and mightmight not be happy to have me talking to him again.  Then we can decide how it goes from there.  But that's just my opinions, and Nemisis's opinion isn't a bad one I'd say, it would just depend on the NPC and the current IC conditions.
GMPCs do their best to RP situations out while avoiding killing someone.[\quote]

Speak for yourself, I can think of one who was playing hitman for another gmpc.  Among many other situations.

Regarding information slipping, fuck it. I mean if you play SD long enough you can recognize whats going to happen before it does. It may not be IC for character to do that but hey sometimes your alot more perceptive then your PC. Suck it up and shut up.  [\quote]

So your saying.  Hey, it's ok if they fuck up.  If their held to a higher standard or whatever than it shouldn't be ok.  I'm definately not suggesting perfection, but….

Who the fuck cares?  They handle multiple puppets that deal with multiple players problems, and have to remember what the fuck is going on all the time?  Jesus Christ, that shit isn't easy, of course somethings will slip sometimes.  Thats when the player that hears the thing, should step up and pretend not to have fucking heard it.[\quote]

At least nemisis thinks that they should be able to fuck up all the time because they put in time, not that I agree.

Sometimes people have to make certain sacrifices for the game as a whole.  I'm personally not going to go any further into this, because I would give away a bit more than I wish to.  But rest assured some things aren't as simple as you believe them to be.[\quote]

Chaos, are you leading me to believe that someone forced you, or someone else to GM?   Bottom line, it's a choice.  I don't like my job, I don't like alot of things I choose to do, but if I choose to do it I have nobody to bitch at about it than myself, espically if I know what I'm getting into.  


So your saying.  Hey, it's ok if they fuck up.  If their held to a higher standard or whatever than it shouldn't be ok.  I'm definately not suggesting perfection, but….

But… what?  Your not suggesting perfection, but your not suggesting anything else either.  


At least nemisis thinks that they should be able to fuck up all the time because they put in time, not that I agree.

I think you should cut them some slack, yes.  And.. i'm sorry, but I did not once, and here is a quote below of what I said, say they should be allowed to fuck up all the time..


Who the fuck cares?  They handle multiple puppets that deal with multiple players problems, and have to remember what the fuck is going on all the time?  Jesus Christ, that shit isn't easy, of course somethings will slip sometimes.  Thats when the player that hears the thing, should step up and pretend not to have fucking heard it.[\quote]

Yes, the admin are held to a higher standard.  Does anyone belive that the standard they are held to is limited to not letting IC information slip by accident?  

I don't think thats a standard at all.  An accident isn't something you can usualy control.  I think the standard they are held to it not being twinks, or doing stupid shit, or -using- the IC knowladge they have, to further /their/ personal character.

I ask this of everyone; how many times have you died, cloned, and slipped up about what you remember since you last updated?  I know I've done it..  It's a similar situation.  Does that mean we should have less players, so we have less RP to interfere with our OOCly memories of what happens, so when we do die, we don't have a problem remembering what our characters should and should not know?

I ask this of everyone; how many times have you died, cloned, and slipped up about what you remember since you last updated?  I know I've done it..  It's a similar situation. [\quote]

Maybe, Possibly twice.   In over 2 years of usually avid playing.   And the only reason I say twice is cause my memory sucks, but I can't think of one spcific incident off the top of my head.  That's called careful, good, and more importantly In Character role playing.  Something that seems to be becoming less and less important to people around here.  

What gives you the idea that IC RP is going out of style?  I don't think it is.. I think its on the upswing.  

As for what you said about slipping up after a clone death once or twice, maybe.. Yeah, you have to be careful, but my point was that we slip up too, and we only have to remember whats going on with our character.. the GM's have to remember whats going on with /all/ characters, including NPCs.

I'd like to know on what evidence Jotun's basing the assumption that people are forsaking IC behavior.
"<quote> Maybe, Possibly twice.   In over 2 years of usually avid playing.   And the only reason I say twice is cause my memory sucks, but I can't think of one spcific incident off the top of my head.  That's called careful, good, and more importantly In Character role playing.  Something that seems to be becoming less and less important to people around here.   <Quote>"

I'd like to know what gives you the right to not only judge people because you think they are RPing poorly… but also to say that you have been RPing your character very well.

Then you say that the admin are fucking up.

Just wanted to know why you think you can make all these judgements.

Anyone who RP's here is entitled to make those judgements, whether they're based in fact or complete assholish stupidity.  I'm more than happy to talk something out with a player who thinks they where wronged in an OOC way IC'ly.  But spouting of baseless accusations cause your character has suffered a minor loss should be cautioned against.
Fixed..  damn computer.
–----------------------------------

Chaos, are you leading me to believe that someone forced you, or someone else to GM?   Bottom line, it's a choice.  I don't like my job, I don't like alot of things I choose to do, but if I choose to do it I have nobody to bitch at about it than myself, espically if I know what I'm getting into.  

I'm not going to get into the minute details about my becoming a GM, but I will tell you this:  It was decided by the GMing staff and by admin-on-high that my character was hindering the game on a large scale.  Because of this I was approached to become a GM.

When I was told this, I decided that the best thing to do would be to do what was best for the game.  Now, my character is merely a tool to be used to further its development and growth and to increase the flow of RP through the MOO's world.

I was given many rules and guidelines to follow, and was directed towards the GM boards, of which you do not have access, to read over a contract of sorts disclosing my rights and my rules to follow as an alt on Sindome.  That's right, you remember the @rules, right?  Try tacking on something at least that length to the bottom and you've got what we have to follow.  As alts we basically do not have rights.   And as bad as it may sound, the head GM's word is law to us, and Johnny's word is law to him.

Should I not have accepted the GM bit, I'm sure my character would not have been deleted..  but things would have sure got difficult as fuck for him.   Bottom line is, I was made a GM because my character needed more rules to follow in order for the game to grow.

Anyway, as far as your little problem, Jotun, you should consider the number of hours the previously mentioned "GMPC" spent stalking your character and staking out your character's living quarters.  And also consider the amount of time you spent signing on to collect UE only to idle off the MOO later.  We -are- informed of this, you must realize.  As if it weren't obvious enough to begin with.

You feel wronged because you were told to stop being a UE whore.  And when you went outside you were swept into the flow of RP that had started long before.   Started by you, no less.

IC actions have repercussions.  People learn things.  Forensics are in game.  WJF knows where you live.  Big Brother is watching.  George W. Bush is in your pants.  Etc, etc.

Please stop whining about it already.

(Edited by Chaos at 4:13 am on Feb. 1, 2005)

Preach it brother Chaos!

Preach it father Bixby!

HALLALUJAH! Praise the lord, all saints be saved!

All religious commentary asside, Chaos does make a very good point. And no, we would not have deleted your character. No we would not have targeted you for death/perming. Yes we would have had to step things up for your character in the way of making specialized situations and NPCs and the like. Yes you would still have been entertained. Yes lots of people would be caught in the cross fire.

As to everyone waggling fingers at each other calling 'you suck at RP' or saying 'the quality of RP is dropping'… well, all I can say is this:

We have a tool called @notes. Eventually, we catch everyone doing something stupid or out of character. And we keep a list of these infractions. We know who regularly commits them, and who does not. We know that we all mess up at some point, and we give a lot of breathing room for people.

But NEVER forget that we have all you're dirty secrets on tape, and if you are slinging dirt about how bad others play the game, you BEST be sure you have a clean back yard.

:)

Welcome to the paranoid state. *cackles*

I may be a little late here due to my latest spurious holiday away from SD, but Iga, if it weren't for you and Jinkorei's presence, I'd probably have long since become fed up and not come back to play again. Gods only know how many times I've had it out with Kevlar, Johnny, and the occasional other admin who gets caught in the crossfire.

You've been a consistently reliable GM for as long as I can remember. I could go off on a tangent about how great fun or true words this or that was, but it wouldn't do justice, so I'm just gonna leave it at this:

Thank you Iga.

Just like to add that it's hard to RP with a GM PC, without wondering if they found out things ICly or not.
Quote: from Biohazard on 8:19 am on Mar. 31, 2005[br]Just like to add that it's hard to RP with a GM PC, without wondering if they found out things ICly or not.

I just don't get this entire topic.  If you are really playing IN CHARACTER, why are you worrying about OOC things like whether a character got information ICly or not?  Or who is an ALT and who isn't?

And what the hell is the difference between an ALT and an NPC?  They both seem exactly the same to me, only exception being what you call NPCs hang around when not puppeted.  It seems like the real difference here is perception - thinking ALTs aren't fair for this reason or that.  And once you think that while you are playing, you are playing OOC.

I think if you are really staying IC, you should try to leave all this crap at the door.  Interact with characters from your players perspective - not wondering if it is "fair" or if the other character has some kind of advantage over you OOC.  This smells to me like trying to "win the game".  The game is not fair - it is role playing.  And the GMs have all the cards, as they damn well should.  If you reacted to every situation AS YOUR CHARACTER, I don't think this stuff would come up.

I certainly may be missing something here, and I certainly don't have the history everyone else has, but I would just as soon never find out who is an ALT and who isn't.  Maybe it's a case of too much history and knowledge of the game.

I don't know, just some semi-ranty thoughts…

"you worrying about OOC things like whether a character got information ICly or not? "

Because, IC RP is the only way RP should take place.

"And what the hell is the difference between an ALT and an NPC?"
Alt's are the personal characters of the GMs.

"The game is not fair - it is role playing"
So we should sacrafice OOC fairness to play?
IC, is the world in game fair? No. OOC, should everyone have to abide by the rules? YES.

The only problems I've been seeing is with recents. No names. But some of them seem to be know all, tell all, have all. And that is plausible for a none GMpc too, but not if they get advantages for their characters that "normal" players do not have.

Who remembers what happened in 2002? Raise your hand.

Who thinks a GM is going to try pulling that now? Keep your hand up.

Okay then.

n8n, I hope that I have already or will someday RP with one of your characters. You sound like you have integrity.

I'm beginning to think this IC/OOC distinction a bit bizzare… as if we were talking about a 'real' distinction and not one maintained by us, as a fantasy.

Perhaps it would clarify the situation if we were to do the obvious and simply regard all IC actions as the consequence of 'OOC' decisions, OOC meaning reality, determining the narrow actions of a fantastic character.

There is no 'IC world' per se...

So when it comes down to maintaining game balance and making things interesting for us, these are OOC decisions channeled into the theatre we call 'IC'... from GMs... from ourselves as players...

GMs know more, and while they may not keep in their memory every key stroke,  they obviously have a more difficult and complex job of keeping track of as many important tabs as they can. But as players we're supposed to do the same thing...

If a GM decides to give extraordinary attributes to a particular character under their control and construct a suitable and entertaining framework around that character, then I would like to see more GM 'players', not less or none.

This would make the game more exciting, and potentially throw a lot of curve balls at the 'established' player base that doesn't really have to worry about much.

We're not talking about real categorial distinctions :)

We're talking about a fluid game where all of us come together and maintain these delusional distinctions so we have a framework in which to live out an alternate, false reality.

It is natural to worry about whether your enemy is using information derived OOCly. By that I include simple deduction and induction that you OOC watching IC can make, but your character cannot make. Preventing yourself from using that information is the restriction that creates a believable game world. It's also natural to try and potentially counteract your enemy's 'cutting corners' by 'cutting corners' yourself.

What does a GM have to gain from 'cutting corners'? Are we to believe they're so egotistical and greedy :) that they're going to intentionally 'cheat' just to make their character stronger/richer/cooler/whatever? Not the GMs I know. That would be laughable if it wasn't what some people here are implying.

The formula works here. Let's keep adding to into instead of making immaterial and retrogressive criticism.

And what happened in 2002 and why does it matter now?

I belive the 2002 referance is to the 'Rigby/Finn' situation. Nutshell: An admin abused his adminlyness and was forced to either give up his Adminship, or give up his Playership. He chose to give up his playership. (He had been a player here for nearly 3 years at the time, and was very attached to any character he played.) Recently, he has decided he wishes to be a player again after a long hiatus, and his admin status has been remomved, alowing him player only access to the game.

Do a search for more details.


Now, as to a philosophical discussion of IC and OOC. First, again, I must reiterate the terms as they are:

Character = a persona, an alternate ego, a ficticious entity used to interact with the game world.

IC = In Character
OOC = Out Of Character

ICly = To behave in character, to move into character, to act without OOC motives, to act in context of the situation in a manner applicable to the character.

OOCly = to behave out of character, to move out of character, to act with motives that are out of character, to act out of context in a manner that is counter to the established nature of the character.

What is it to be in character and out of character? It is a dificult line to look at, and Buddhabrand has a point in saying that there is no definitive distinction between the two, at least on a higher conceptual level. But I belive his usage is based on a different set of terms, those being that IC is often used as a synonym for 'In Game' and OOC is used as a synonym for 'In Reality/Off Game'. In direct terms, this use of IC/OOC terms is not quite correct, and for a decent to excellent role player this usage is irrellevant. I will explain that later…

This distinction, where IC/OOC equates In Game/Off Game, is complex. For example: Instant Messangers. This technology gives players abilities to discuss things Off Game that have pertinance to elements In Game. Is this bad? That all depends on the ability of the person involved. For an excellent role player, this is not a problem. For a mediocre to poor roleplayer, this is a devastating practice which results in the character acting out of context in a situation. Acting out of context almost ALWAYS leads to some form of unethical game play.

So, I know all this semantic jibber-jabber is a pain. So I will give an example, and you will have to allow me my personal arrogance in it, since I consider myself to be an excellent role player (though feel free to disagree!)

My 'ALT' or 'Character' is Nicadeamus. Now, when I 'play' Nicadeamus (at any level of quality) the character becomes a persona. In fact, it becomes the dominant persona. We all have multiple personas that we move between during the day. Different people get to see different persona's. (IE: You act or are different around your family than around strangers on the bus.)

Now, for myself, when I allow Nicadeamus to become my dominant persona, the persona that is 'Marcus' is subsumed into the background. Also, the persona that is 'Iga' is subsumed into the background. Effectively, they cease to be the motivating driver behind the actions I take in the game.

In effect, I cease to be Marcus, and become Nicadeamus, with all of Nicadeamus' motivations and desires.

Then, when my time for game play is over, I subsume the Nicadeamus persona and bring the Marcus persona back to the forefront.

THIS, in essence, is the nature of IN CHARACTER.

ALL players do this process, but it is the degree to which one can allow a persona to achieve dominance that indicates the ability of the roleplayer.

So, YES, the Marcus persona (my 'key' persona as an individual) knows ALL sorts of things. It knows everything that Nicadeamus knows, and Iga, and Marcus. Marcus is my core persona, so has to know these things. But when I am fully Nicadeamus, there are HUGE tracts of knowledge that are unavailable to the Nicadeamus persona. It is still in my brain, but Nicadeamus does not have direct access to it. To access it, I have to flip to Marcus, then flip back to Nicadeamus.

And that shows in roleplaying quality.

In a single sentance: To be In Character is to participate in controlled schizophrenia and multiple personality disorder.

That, in a nutshell, is my metaphisical view on In Character and Out Of Character.

*blinks*

Um… nicely put.

What you just gave was a psychological account, not a metphysical one.

I wasn't just talking about 'in game' versus 'off game/in reality'. I was pointing out that you are never 'off reality'.

Surely you don't actually believe that flipping a switch between personas is analagous to your playing the role of a fictitious character as opposed to your maintaining a sense of self-identity. That you yourself are nothing more than an interchangeable 'key persona' is an odd choice of words, though David Hume might agree with you if your psychological makeup consistuted of two different mental histories, that between a character and between 'yourself'… which truly would make you schizophrenic.

Aristotle wouldn't though. Metaphysics (= ta meta ta phusika) is not the study of things 'beyond the physical world', as might easily be confused with psychological/mental attitudes or the sound of the word. It's the study of the nature and structure of being qua being, reality as it is in and for itself.

A metaphysics that holds as a real distinction 'in game/off game' is utterly absurd as it would collapse any distinction between apperance and reality, and hence it would not be a metaphysics at all. You do not 'in effect' cease being yourself simply because you become absorbed in something. I for one can't tolerate confusions between psychological dispositions and metaphysics in its proper sense.

So who are you Iga, Marcus or Nicadeamus? Surely your essence can't be both at once? That's the metaphysical question. :P

(Edited by BuddhaBrand at 5:29 pm on April 1, 2005)

(Edited by BuddhaBrand at 5:31 pm on April 1, 2005)

this thread just got geeky++;

…..yeah.
BuddhaBrand: you are correct, I suppose metaphysics is not the correct term to have used. But neither is psychology… and fuckin hell, my nose is bleeding and driping down my shirt...*toodles off to the bathroom*
So, I have taken some time to think on the things BB said. And so far here is where I am at:

Self is made up of personas
Personas are made up of Elements
Elements are made up of motivations
Motivations are made up of  circumstances
Circumstances are made up of events
And events are made up of other events.

So…can Iga and Marcus be at the same time? I think yes...

Anyhow, this is getting way off topic.

So, I will leave you with this lovely quote:

Tweeter and the Monkey-man were hard up for cash, so they stayed up all night selling cocain and hash, to an undercover cop who had a sister named Jenn, who for reasons unexplained, she loved the Monkey-man...

Wow, I just got some time to actually catch up on my BGBB posts, and I wish I could state my ideas in written form on the same level as Iga and BB.   I don't have much more too add to the discussion then to agree on some of the key points.  What does a GM get from cutting corners?  Well, nothing.  What do the PLAYERS get from a GM cutting corners?  That is the real question.  Let me pose this in the form of an example.

Bob decides to make some money, and figures that attacking an NPC Sinner is a good way to do it.  He kills the NPC Sinner and get some money.

A GM see's this and decides to make things a little more interesting.  Instead of Bob just making away with the loot and the whole ordeal being forgotten and never spoken of again, Bob is now faced with some conflict.  Bob didn't wait for a deadzone to attack the Sinner and the GM see's this.  

Now, here is where the cutting corners part comes in.  Does the GM actually puppet the NPC being attacked, puppet another NPC Sinner, have Puppet A send a SIC message to Puppet B explaining the situation and describing what Bob looks like and the weapon that is currently killing him?  Or does the GM just realize that its -POSSIBLE- that you can get from Point A to Point B, and decide to save his/herself sometime?  

Would anyone consider it cheating if the GM did not actually send the message because they simply lack the time and effort to puppet NPCs for the entertainment of no one but themselves (and possibly other GMs watching)?

If everything in the game HAD to ACTUALLY happen, we would have some seriously stale role playing on our hands.  The GM's are GM's for a reason, they are trusted to be able to make these types of decisions.  What could realisticly happen, and what could not.  

It's been said before that when a player becomes a GM there character has limitations put on them.  They become a TOOL to further plots and improve the game as a whole.    They are no longer out to be the most powerful or the richest or whatever they had been doing/attempting to do before they became GMs.  If an ALT seems to be all powerful or all knowing, instead of thinknig about how shitty that is, and how OOC knowladge is making them so powerful or smart, think about how it's helping the game.  Think about the role playing your getting out of it.

It's easy to get caught up in the advancement of your character too the point where any kind of drama or negative RP for your character becomes negative RP for YOU.  If you character dies five times in the course of a 12 hour span, and loses all there gear, and there money, and messes up the realationships they have with half the characters/NPCs that they know, instead of thinking about how awful that is, think about how much FUN it was!  Think about how much awesome RP your going to have dealing with the situations that arise from it, and getting all your gear/wealth/friends/allys back!

Heh, Nemisis you had no problem at all getting your ideas across and I have to say I agree 100%. It's natural to suspect GM ALTs of 'foul play' or what have you, but if everything had to 'actually' happen in the game…your average street hustler would probably have to spend upwards of twenty some odd years getting out of their rut, let alone getting to the 'top' ;P
man, I spend half my MOO time dealing with PLAYERS who have committed fouls… what was this topic about again?

:)

The way I see it, I think that the admin Alts are in place to make things happen. I mean I dont necessarily know many alts or the admins but I would bet the owners of major shops sushc as the drome or I would bet rigby if he still plays or nciadeamus and the strong guys. I think they are there to help make things happen. Throw some activity, so even if they are using there powers to there advantages I would hope it is to progress plot lines. I would hope it is to make the MOO play better and to make everyone happier, I dont know what it is like to be a GM, I doubt I ever will but I think that when you deal with dickheads and assholes like me and everyone else all the time. It would get annoying.
 I can say that I have been a dick to the admins, a lot, i am not to proud of it but I have done it. The pure fact that they take time to do this at all gives them every right for a lot of gratitude. Think about it as you do a lot or work for people, who for the most part, you dont know, you probably will never meet IRL, try to help them out and make the game fun and than they bitch about this. I wouldnt want to help those people. I as a GM or admin wouldnt be very motivated to work and work just for the sake of working to hear this. I mean I would go do something else. I personally have cars I could work on and I am sure these guys have things they could be doing. So maybe instead of complaining about the corners they take we should thank them for the shit they deal with day after day.

(Edited by Nayr at 5:40 pm on June 3, 2005)

I think it's a bad thing when Gm's get waaay too attatched to their PC alts, and hold grudges (IC grudges are good. OOC are not so good) and go way overboard with things becuase they're pissed that their alt got smoked, or his gear got ganked, especially if they feel they allways have to be in full control in every situation. Perhaps some should consider sticking to one team or the other?

Flame on.

Bio… I can't really say what I want to without revealing IC info but.. that's what happens when you mess with -that- person. Alt or no Alt. You fuck that one guy you gonna get fucked back 10 times harder. It's IC deal with it.
I personally find it hilarious when players bitch about their player getting the shaft after the admin play the NPCs or their alts LIGHTLY in regards to what a character is doing ICly.

I remember countless times where I could have worked to absolutely fuck over a player ICly and I simply let it slide… yet they kept pushing.

Well, ICly, you push enough and you get pushed right back.

Deal with it, everyone has. Take responsibility for your IC actions.

Sure. I don't really care anymore becuase SD has pretty much sucked it for the past 6 months.
Pssh…its all about who leaves the biggest shit smear on the side of the dome.

2 Men die in factory, we talk about for one week.
Vodka freezes one winter, we talk about it until this day.

GM's can break you on a whim. Enjoy it. Not everyone can be a whirlwind of carnage...and personally, I've had way more rewarding rp experiences getting the shit kicked out of me then I have typing "kill".