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- Java 25s
- DiamondNine 3s
- Stiza13 1m
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
- Baron17 1m
- Grey0 2m
- Rangerkrauser 2m youtu.be/FTb97wTsK9g
- Echtastic 17s
- arm0r3r 2m
- KRPNGDEATH 4m
- dwtm 35s
- Ghostinthekeys 26m
- Warlord203 1m
- Cyberpunker 5h
- TheRed_Comet 10m
- pfh 2h
- vantablack 3h
- jsmith225 2h
j Johnny 4h New Code Written Nightly. Not a GM.
- SacredWest 23m
And 15 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Badly Described Items [help needed]
Help us identify badly described items

Hey Folks -

It's MOO Cleanup day. We need your help. Look around you. Compile a list of items with bad descriptions and use this form to submit them to us!

https://docs.google.com/forms/d/e/1FAIpQLSeo2sucyEm8-kpWiYe9b3HVQZTZLBmASqdoTGVOu-tSzg0vOA/viewform?usp=sf_link

A badly described item is one that is uninformative or seems incomplete.

-- S

*bump*

https://docs.google.com/forms/d/e/1FAIpQLSeo2sucyEm8-kpWiYe9b3HVQZTZLBmASqdoTGVOu-tSzg0vOA/viewform?usp=sf_link

Fixed that for you.

In then name of fixing bad items, can we get a GM rulings on hats? A number exist in game but are not transparent and obfuscate a players @naked when worn. I think these should be unilaterally made transparent with exception to those which function as disguises. Thoughts?

There are good, valid IC reasons for wearing non transparent hats.

But yeah it's a bit annoying that they obfuscate head @nakeds.