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Changes to inoculations
Why was this forced without a vote?

This has to be the worst change I've heard of, since I started playing here again. It disproportionately hurts newer characters, and gives pretty much nothing in return. It doesn't increase the medical RP by any meaningful way, it doesn't make the game more fun.

It simply punishes characters in a position where 5k IG moneys is a lot. More established characters will have the money. Less ones, much less so.

Didn't we try to make recouping after death easier? WHY DO THIS THEN?

For those wondering, you now have to redo inoculations every time you vat out. So… Let's theorize something. a thought experiment.

6 month old character dies and catches DCD. Now, they have to fork out 15k to live, pay like 20ish in inoculations, and how much for gear?

Wicks workers get exposed to a LOT of toxins. So now they have to get a full range of shots, each time they die? And before someone says you can get cures from shitbergs. I'll point out that the loot tables for that have changed, and been diluted by many, many new items of very low value. It's now pretty rare to find a cure. And even if they could get a few, depending on situations this can make the job untenable for anyone but experienced characters.

TLDR: Bad change. It doesn't help anything.

Dramatically increase the availability of vaccines and dramatically lower the cost, and the change is fine. Just means more roleplay, and 'keeping up on your shots' can be a fun passtime instead of being a choice between boothing, cuboiding, or shelling out several weeks of pay for most people.
The majority of vaccines cost less than a person can earn in a week. There are other methods to acquire inoculations IC for cheaper prices. There are ways to avoid contacting disease IC through means that aren't inoculation. No one has to get inoculation immediately after they clone out. You can choose to get inoculations or you can choose to get them after you've found yourself in need of treatment.

There's ways to mitigate risks and infection chances for characters in risky jobs besides getting an inoculation. Look for medical professionals to learn more.

We took this step as one part of a way to help create more roleplay and economic opportunities for medics and doctors outside of one well-known and sought after high-end role.

You don't have to like it, I empathize with you if you don't. But there's more archetypes out there than one or two. We don't think it was reasonable that inoculations, some that cover multiple diseases, persist for years and years while costing between 6,000-10,000c for most (with a possibility for cheaper prices to be found).

Some of the shots wear off after 1 year. That would be a better change, making all inoculations last a year.
Not the right Fix, Bubbles.

Your argument that it shouldn't last forever I can see as valid, but just making it not survive cloning is a horrible and super lazy way to deal with it.

"It doesn't increase the medical RP by any meaningful way"

I don't understand why you feel this. Before it was one and done for innoculations for the entire lifespan of your character. Now you have to reup them if something happens.

I do think the change may benefit from a rebalance of availability and prices, but there are things happening in game that may affect that too.

I've always felt kinda cheated out of RP in that I got some inoculations on my character years ago and didn't have any 'reason' to partake in that aspect of medical RP. I'm glad that now we oldies get the chance to partake again. Nothing should be permanent in Withmore, ultimately.
@papertiger

1.) Because vaccines after every vatting are going to be a time sink for players playing doctors that have little or no RP reward. It's like more patching up injuries, which there are automated NPCs to do that when players don't want to put in the time. And don't just pictures, "I need to get my vaccinations." being a once per clone thing. Picture it more as, "I can afford these two vaccines today." then in two weeks, "I can afford this vaccine today." Then in another week, "I can afford this vaccine." and so on till they have the full set of vaccines replaced.

2.) Because their aren't automated NPCs to do it that have been injected into the game to handle it when PCs don't want to spend hours of their time constantly getting people revaccinated and there are often shortages of doctor level medical PCs with limited time to RP, this is going to lead to a major burden on the GMs with puppet requests to get NPC doctors to do them and the lag and wait time and accompanying frustration that will cause with many players that want to stay vaccinated.

You can't rate policy changes on hypothetical situations and data you don't have access to.

Call me psychotic, but I like the change not only for the more importance and value it will shift on to hospital staff but also facemen and fixers. This is a game of haves and have-nots. The theme is what it is. Medical cartels throttling services and people having to divert from their dreams of having a million chyen in savings is a lot more preferable to the gentrification of the mix.

(Edited by Mindhunter at 8:09 pm on 2/18/2026)

I think this comes from a flawed perspective that your character is expected or supposed to be vaccinated where getting those, especially ahead of time, is flat out a luxury, not a must.

And catching a disease is just start of an RP, not and end of it. It can be as simple as doc diagnosing and inoculating you, to being creative with who/how you infect someone since 'I will die anyway' or trying to leverage mix of that to earn the vaccination chy - there usually are opportunities available. And there will be more of them if everyone worth targeting is not walking around fully vaxed as it lasts through clones.

I said I wasn't going to do this yet, but I find myself with nothing else I currently want to play as tonight seems to be a night for server maintenance on multiple games I could be playing, so I am going to make a short version of what could be a very long essay.

This decision to just make vaccines not survive cloning is not a fix to a problem as claimed but rather a new problem that needs fixing. It is unfair to any character that wants to remain vaccinated and gets vatted. It is not a cheap problem but to anyone not playing the 'solo', 'merc', 'ganger', 'criminal mastermind', 'corporate espionage', 'fence/fixer' or any other version of character that is high stakes, high gains is a major expense if they actually wake up in the vat. On par with the complications and expenses of replacing good gear or chrome and it's just piled on top of the other set backs that already exist. It WILL lead to more people just boothing or jumping after getting vatted, guaranteed. It is also contrary to the claim that the MOO is attempting to make the pain of vatting less because to those that care, this re-ups the cost to more than it was before the supposed lessening of the burden.

As far as argument for it and dismissals (which I would like to term many as gaslighting) that have been expressed to defend the decision, I am going to address a few. 'It's a setting of haves and have nots' is bull as not being able to afford it is a have not, not making them harder to maintain or short supply as the whole cyberpunk genre is not supposed to be one of shortages but of expensive abundance where anyone that has the money to fork out can buy pretty much anything they want and where it's the greed of the haves that limit the funds of the have nots. 'It will add to RP' I have already addressed about how it's not the case for doctors in another post and as for it giving fixers more to do, I don't see Fixers having any shortage of things to do in the game and most people that want to play the vaccinations game are not going to be going to fixers to get injections but to doctors which in turn are mostly going to take the times of GMs to deal with. 'They are not that expensive' has been invalidated as an argument by more than just myself as they are NOT cheap. I don't even want to go into addressing the post I saw about how one shouldn't plan for problems when making game decisions as failure to have the foresight to see an weigh problems caused by changing is how economies and bridges collapse and it's also how entire game IPs die overnight and companies go bankrupt in the process.

Now in doing this, there is a whole new imbalance to the economy and availability of vaccines which should be a dime a dozen in a technologically advanced world like one in the cyberpunk genre, and it shouldn't be something that will be fixed later, but something that should be adjusted when the change is made, unless an entire plot is planned around it from the start to roll out the changes slowly. This is not the type of change that should just be thrust on the MOO without any news, announcement, planning, plot, etc. This is something that Genetek should have released statements about, justifying why they are being made, maybe pointing a finger at some other company about threats involved in causing it and is not the type of whole lore and precedent shattering changes should just be thrust upon the setting. So much for anyone that has been quite vocal or leaned heavily on their being clean. Woe is to the WCS-Sanitation workers that are regularly ending up in the Vat or the topside Joy that has to remain clean for their job, not that there seem to be any in the current game as staff seem to have some massive hangup about currently allowing licensed joys that aren't in house corporate joys. That is a completely different matter, though.

Now, as far as this being an introduction of new problems, the major points have already been stated: Limited availability, high cost, burden on GMs, additional problems for any character that wants to stay vaccinated that ends up in a Vat, and far from least, that it just turns the already established norms in the game on it's head with no explanation of how or why. This should have been dealt with much smarter and not so lazy. I have already thought of a dozen different ways it could have been done better and could definitely come up with more, and this is in addition to the just do it this way but make it a plot driven situation, or to at least have adjusted economy and availability and inserted automated NPCs that can give vaccinations at the same time. I will just address two now to keep this shorter than the long ass essay I could make this.

First I'll go easy method. Rather than just have them fail completely in a vat, give vaccinations a counter of how many clones they will survive before they fail. It could be different from one vaccination to another or even have a random element, like a vaccination to pussy-foot syndrome has a vatting survival of 5 + 1d6 clones before it is gone and that number can be completely hidden. Heck, you could hide the @stats report of how many inoculations someone has and make it a requirement that characters undergo blood testing to occasionally check what they are still inoculated to.

Second, I'll give the smart, realistic, and subtle way to do it, that it could be slipped in without anyone just suddenly noticing that things have been radically changed and that could be slid right into the disease lore already in the game without anymore than a subtle nudge to change it. You start by taking each vaccination type and treating them with separate stats for the effects I am going to explain here. Each should have an effectiveness score or how effective a dose of it is. This can be a set number or a variable range or say 80% or 60 + 5d10% and maybe a separate value for how much can be added by additional doses if one if already above a set effectiveness floor. For example, the original dose may be 60% effective and if one still have an effectiveness of over 20%, additional doses add 40%, or maybe have additional doses add 60% minus 1/2 of the current effectiveness score. In the case of effectiveness levels over 100%, that should be considered a durable vaccination and not necessarily an always effective one as diseases could be given a minimum chance of infection regardless of how high the vaccination level is. Now as far as keeping them from being permanent, each vaccine type could have a loss of a set effectiveness % each time a person is cloned as well as a degradation over time. A sample may be said Vaccination for pussy-foot syndrome mentioned above having dosage effectiveness of 75% - (current effectiveness/3) with a degradation of 3% per month and 10% per vatting. One could make it detectable with blood tests what the current effectiveness level is as either a detailed score or a broader (none, negligible, weak, moderate, strong, solid) set of ranges, or one could also make the actual strength and degradation values known in game as medical statistics with a flat detected/undetected vaccination level to make it more like modern medicine where there are just time frames or vat counts where getting boosters is recommended. In addition to the vaccination scores in this system of dealing with it, one should also have the effective vaccination value of actually having caught and survived a given disease which in the case of some diseases may be a higher value than getting vaccinated and others lower or nothing at all. I'll note that it is completely rational to have some vaccination, especially ones to viruses be a lifetime thing where they never degrade, even with vatting, though there could also be ones that never degrade with time but do with vatting. If one wanted to get really clever, there could be diseases that one can only catch if they are already immune or have a set immunity level to another disease unless you get another vaccination for the new disease. A real world example of this would be chicken pox and shingles. Finally, just to make this run smoothly and not have it abuseable or absurd in the outcomes that can accidentally be caused with exposure to diseases, one also have an exposure timestamp of last exposure to a disease or vaccine and have a minimum period be another exposure or vaccination can have an effect, like 2 week minimum between boosters for a vaccination of immunity boosts caused by having a disease.

Either of these alternate ways to deal with it wouldn't bother me. Adjusting the economy and just putting in new fixes (like immediately) to fix the added problems would still bother me but not enough to cause the bleed this is causing now, but as it has currently been done with a flat change like this and no adjustments to the game to deal with the changes is really too much for me. My ability to RP is on hold and my time before I bleed out and quit is limited and if I quit, I am not the type to take a breather and come back later. I will be gone forever as I hold grudges. I don't live be the adage of 'Once Burned, Twice Shy' as I don't tend to give second chances. This kind of callous disregard for the effects this has on all the aspects of the game it affects as well as the characters in it is just not the type of thing I would give a second chance.

(Edited by wh1ppet at 4:56 am on 2/19/2026)

@whipp1t

You lost me midway through but I feel like the gist of what I did read is you confusing optimizing your character with necessity to play sindome and that is nowhere near the case.

@mindstunter (you misspelled my name too)

Kind of not surprised you couldn't follow it seeing as how you don't seem to understand the difference between optimizing a character and not changing or even retconning major parts of past RP and lore in the game. You are the one that seems to think predictable problems are hypothetical situations. I don't even see where you seem to come up with the concept of this having anything to do with optimizing characters when it is much more about not wanting to rewrite characters to fit sudden changes to the game based purely on arbitrary rule decisions with no consideration of effects on RP, lore, history, or any of the aspects that make a RPing game a RPing game and not just a game.

(Edited by wh1ppet at 6:03 am on 2/19/2026)

I don't think writing a demand letter is going to do anyone any favors, a very nasty way to address a small inconvenience.

It does cost a lot of money for vaccines. If you want vaccines, you'll spend the money. They aren't necessary. Remember that half the dome is considered a slum. Most people can't afford vaccines. If your character can, they are already doing better than 99% of the slum. They can afford to make those decisions.

It's an RP game about a dystopian dome. Not a gear farming money laundering game where your story ends with you 'winning'

If you're unhappy with the change, take it IC and start a movement about the corps fleecing people for vaccines.

No, Terrible_the_duck. This shatters too much past RP and might as well be treated as retcon level changes. I'm not making those changes. I take my RP very serious. This isn't just a PVP pissing contest to me where the rules and story are arbitrary.



ADDED: To put it into terms that may be easier to understand, this rules breaks continuity with anyone who's RP has involved major decisions or plots involving how the Vaccines worked. Breaking continuity crosses a line that I can't accept being crossed. Though most people might not care about this 'minor' rule change because it doesn't affect them, or doesn't affect them much, there is a portion of the player base that this absolutely has major impacts on and I wasn't the first person to raise the objection so I'm not alone here. Only place I might be alone is in how serious I am taking this and how much it breaks my character and will impact my enjoyment of playing here. I can much more easily write my character out of the story than cope with this change. And just the fact that I plan to write myself out and not just abandon it outright, or take the time to voice not only my objection but suggestions of better ways to deal with this is bordering on more than effort than I feel I should be bothering with because I really don't expect the staff to care and am really tempted to just bail. This is very much not an example of the claim they support and care about all types of players because this is writing out a whole segment of the player base with a 'Sorry, just cope' attitude. (Edited by wh1ppet at 6:10 am on 2/19/2026)

(Edited by wh1ppet at 6:23 am on 2/19/2026)

(Edited by wh1ppet at 6:24 am on 2/19/2026)

"mindstunter (you misspelled my name too)

Kind of not surprised you couldn't follow it seeing as how you don't seem to understand the difference between optimizing a character and not changing or even retconning major parts of past RP and lore in the game. You are the one that seems to think predictable problems are hypothetical situations. I don't even see where you seem to come up with the concept of this having anything to do with optimizing characters when it is much more about not wanting to rewrite characters to fit sudden changes to the game based purely on arbitrary rule decisions with no consideration of effects on RP, lore, history, or any of the aspects that make a RPing game a RPing game and not just a game.
(Edited by wh1ppet at 6:03 am on 2/19/2026)"

Can you clearly point out what is retconned? I don't think you understood what I posted.

You are wanting character optimization in terms of preventive medicine and it's not something you need to play sindome. Nobody is asking you to rewrite your character. You can choose to stay vaccinated, you can choose to get them as needed, you can choose to not. Same as before. The only difference now is that you MIGHT have to get a replacement. How often do you guys die and vaccinate for that to be a world changing event? To type a demand letter over it is just wild to me, so I will see myself out of the discussion now.

@mindhunter

What would be retconned is major RP decisions and RP around my character pursuing vaccines, why she pursued vaccines and explaining she has done to others about how vaccines work. What are you having problems with in understanding that it has been a major part of RP? That it has consumed weeks worth of my characters time, and if vaccines didn't work the way the did, my character would have been played completely differently.

No it's not about optimization. It's about continuity, RP done, decisions made being based on the way things worked and suddenly the setting has changed in ways that that RP would have been completely different and a major decision my character made 2 years ago would have been made differently. I'd be fine if they always worked the way they do right now, but they didn't and that had major effects on my character, period. There is no big Ingame event or announcement or plot to explain this… No announcement by Genetek. This isn't Grid 4.0 being rolled out. This is just a suddenly change in how the universe works with no IG plot behind it to react to. It's like it always worked the way it does now and that doesn't work for me! What part of this are you having trouble understanding? It's not about wanting to be disease proof, it's about having decided two years ago based on the way Vaccines worked to be disease proofed and not wanting to rewrite major RP over the past two years to suddenly fit this new reality.

Like there was testing of vaccines my character was involved in to settle myths and misunderstandings about vaccines and how they worked, lots of blood testing and RP with other characters that would not have happened the way it did.

(Edited by wh1ppet at 7:06 am on 2/19/2026)



PS: I am not changing my character over an arbitrary rule change, period, and even if there were a plot around it at this point I can't be positive I still wouldn't quit. It would be more likely I'd be able to work with it, but there is a good chance it would be last straw with her tolerating the Dome and the breaking point where she leaves the city, which is what is going to happen if this isn't fixed.

(Edited by wh1ppet at 7:15 am on 2/19/2026)

I will explain my point on "Not adding to Medical RP in any meaningful way."

This change does not add new RP to the medical field. It doesn't allow them to develop their own cures, it doesn't change how diseases as diagnosed, it doesn't add something new to the table.

All it does is add more of the same. If you have a character that has lived 1+ years, you are ALREADY going to get your shots again. If you are a new player and getting sick, you are already getting diagnosed and cured. This rp ALREADY EXISTS. All this change does, is make being a new character harder, by adding more of the same roleplay 90% of the playerbase doesn't enjoy.

We LITERALLY had this discussion already when that flu that kept reinfecting everyone came out. The community overwhelmingly said that an outbreak once in a while was fine because you could stay home and e-rp. But when they are more then that, it completely and utterly derails plots and fun.

What do you think the end result of making sure the poorer characters can't afford to keep up on their shots is? Just use a SMIDGE of common sense here.

(The answer is, more outbreaks, and more "Stay at home" rp)

(Edited by SmokePotion at 7:18 am on 2/19/2026)

(Edited by SmokePotion at 7:20 am on 2/19/2026)

Ok, I know I said I was backing out of the discussion but your last post was less pointed and more coherent so I will engage again in good faith;

What you seem to be saying, to clear up any..misunderstandings on my part, is that you believe this change totally invalidates two years of history for you and your character. I can see why this would upset you, and at the surface level of these complaints it reeks of optimization fears. I apologize if that's not the case and I assumed it to be. Now, I feel like I am pretty apt at reading between the lines so let me give it another shot.

This does not invalidate anything you did retroactively. This is a forward facing change, not a reversal change (unless I missed something?) Diseases change, vaccine science shifts, mechanics evolve, whatever logical reasoning you could think of to validate this is there. The past RP you did is still true, the present is just changing. I'm sure anyone who has built around a mechanic or rp scenario has had to deal with something similar when that mechanic or situation evolved to make their past claim no longer valid, you just evolve with it and find the new answer.

I agree with you that big mechanical shifts are better received through proper IC framing. Or that long-term mechanics carry lore weight and a sudden change can feel arbitrary. That is not a collapse though. That is a problem with presentation. A BGBB post probably wasn't the best way to introduce it.

Now the mistake I think you are making here is saying if vaccines worked differently two years ago, you would have acted differently, but they didn't. You acted accordingly. Now they act a new way. That isn't the definition of a retcon unless staff said THIS IS HOW IT HAS ALWAYS BEEN, but that doesn't seem to be the case here.

Anyways, I've beaten my dead horse enough. At the end of the day I still maintain that this change is good for reasons stated. It's ok if we disagree.

Edited by Slither. The original post was already removed. Removing the quotation of that post as well.

Expressing your personal opinion about theme and game mechanics is not licking staff boots or making personal attacks. Grow up.

(Edited by Mindhunter at 7:24 am on 2/19/2026)

(Edited by Slither at 5:38 pm on 2/19/2026)

@Mindhunter

My character has vaccine that have survived being vatted. Fact.

Next time she is vatted they would not.

There is no change that could be made to the way vaccine science or diseases work that would suddenly cause the vaccines she already has to change in the way they work. That is laws of physics level changes without a major plot to explain it. It's continuity breaking. It's like if tomorrow the sun suddenly started rising in the west, setting in the east and days were 32 hours long. The only explanation is that Genetek made a willful and intentional decision to filter out vaccines from updates which is so cruel and unusual that it's inhumane and the only way it would at all profit them is if ViriiSoma was paying them to do it so they could sell more vaccines. Without such an ingame plot being played out, it is absolutely a change to how things work that affects continuity.

PS: And if you go back and reread the message you lost me on the moment I started discussing rule mechanics, you will see that 'Wrong way to roll this out' was the first thing I gave as a way it could have been done better before talking about ways to do it different. That just the way it the change was made with no plans to address the problems it will create is what makes this game breaking for me.

(Edited by wh1ppet at 7:33 am on 2/19/2026)

"There is no change that could be made to the way vaccine science or diseases work that would suddenly cause the vaccines she already has to change in the way they work. That is laws of physics level changes without a major plot to explain it. It's continuity breaking. It's like if tomorrow the sun suddenly started rising in the west, setting in the east and days were 32 hours long. The only explanation is that Genetek made a willful and intentional decision to filter out vaccines from updates which is so cruel and unusual that it's inhumane and the only way it would at all profit them is if ViriiSoma was paying them to do it so they could sell more vaccines. Without such an ingame plot being played out, it is absolutely a change to how things work that affects continuity."

I mean, maybe that is what happened? It sounds like you just delivered a great IC explanation.

My point being is it is feasible.

@Mindhunter

And that is why I haven't already bailed. They have a week to fix this in a way I can accept it. There is a point of malicious greed and cruelty my character bails on Withmore, though. She is not turning into a terrorist. She is not stuck in the city. She has other places she can go if Withmore gets bad enough. My RP is on hold to give them a chance, and I'm gone if it's not dealt with in a way that works for me. Easiest way would be to reverse it and rethink it and re-instate the innoculations on anyone that lost them for being vatted while the rule was changed. It was rolled out WRONG, period. Doing damage control is an option, albeit at bad one. Changing the approach entirely, rolling back and making this change the way it should have been done in the first place is the good way to deal with it.

I've said my piece, and expressed my point fairly well, in my opinion. So I'll be stepping away from the discussion.

I also want to state that, even though I am coming at this from a fairly upset point of view, I understand that the staff are doing their best to make the game more engaging and realistic and fun. I understand i worded some things fairly strongly, but they werent meant to make staff feel bad.

Seriously, I love all of our staff, they do great work. I just disagree, vehemently, with this change.

I agree with the new change. I see vaccines in Withmore as more of a medical cure than a preventative anyway. It's unrealistic that getting treated for one disease means you're permanently immune to unrelated others. Sure the route of treatment for the disease is an injection but I recommend seeing it as more as an injectable *medication*, instead of a preventative vaccine.

I think it makes sense that these don't continue between clones, just like nanos.

What if your payment for the vaccine is actually like 'vaccine insurance' for one year, so you don't have to re-buy after vatting but you still have to get it re-installed?

More medical RP. Less chy sink.

the topic of inoculations persisting through clones has been the subject of debate ICly and OOCly for like the past few years ever since I joined the game, I personally always thought it was a bug when it showed up in @stats at first even before being told otherwise. I don't see the change being bad, iirc last I checked vaccine prices weren't super high either and this is the first major plague that has happened IC after ebola that was maybe almost 2 years ago

on top of that some high-risk disease jobs used to provide reimbursements and a percentage cost for inoculations as well

also I think folx gotta chill a little with the OOC aggression IMO, points were made there's no point to keep on being negative about the same thing especially towards staff and other players. this has been happening on both the BGBB and OOC-chat and it's bad mojo

I didn't make this change and don't have a strong opinion either way on it. However, I do have a strong opinion on a few people in this thread being jerks instead of debating things like the adults you are expected to be.

The BGBB is a fine place to raise concerns or complain you don't like a change, but I can tell you right now a few things:

1. berating the staff is a great way for us to just straight up ignore you, your opinion, and anything you say because you're being an asshole and none of us are paid to deal with that. I sure as hell am not going to read some of the posts in this thread. So you lost the ability to convince me of anything.

2. it's a great way to have me block you from using the bgbb at all, which is exactly what I've done for two people in this thread who seem to have lost their ability to act like reasonable people and discuss things without pissing of what I suspect is the entirety of the staff.