Existing players used to logging in with their character name and moo password must signup for a website account.
- Crooknose 2s
- Fay 8m
- SmokePotion 42s Right or wrong, I'm getting high.
- Yizhi 1m
- Sivartas 1h
- BlackSoul 1m
- Rillem 22s Make it personal.
- hex 5m
- xXShadowSlayerXx 8m
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now
/flame on.

This kinda irked me, because I didn't know it was how it worked, and then it screwed me over.

Here's the scenario:
               You get dead. You have 3 options:
                           1) Go Light… no more character.
                           2) Go Clone... You don't remember shit, and your stats                                                              are back to when you cloned last.
                           3) Get corpse cloned! ... you lose 3 grand but you remember it all!


Okay, of the three choices I'd say most would choose numero tres. You don't lose any memory or RP. However, I was not aware that you lost UE/stats.

In my situation, I updated my clone about 20 minutes before I was killed. Why? Because I was heading into rival territory with my flag held high and my piece drawn, locked cocked and ready to rock. It's only sensible for me to assume I might die. BLAMMO! I did die. Well shisno.

So, all of a sudden my number one mate corpse clones me! It's painful as hell, i remember being shot and I have ghost pains. fuck me in the skull with a 10" dick. Well I didn't notice at first, but of the stats I had to the curve/over the curve I lost about 2 raises per stat. I can only judge on 2 stats b/c thats all i had to that point. So, to my figuring I lost 4 UE and 3 grand b/c I was corpse cloned. But yipeee, I remember the last 20 minutes (35 if you count death tunnel).

Well to top it off guess what?... If I update my clone I lose my previous update and stats. Which kind of defeats the purpose of updating, no?

Now then, I understand that corpse cloning is meant to be most unpleasant; physically and mentally. But I got screwed out of 2 days worth of UE (because you can't have 4 in 1 day) just to save 20 minutes of basically nothing (in my case). I can understand a temporary loss in stats too, side effects of the pain and mental anguish, whatev. But a permanent loss is re-damn-diculous.

It's completely different than losing un-spent UE in cloning. This was spent UE that I earned and used. If I hadn't been corpse cloned I still woulda had it. I was once complaining about losing unspent UE in the cloning process, Iga (i think) explained that unspent UE was like experience you had earned during RP, if you didn't use it and didn't update your clone then when you died you lost that experience on activation.

Well, I see no loss of experience in corpse cloning. Yet I see a loss in stats. To top it all off, when I updated a day or so later, I'm worse off than I was 2 days ago... reverse progress.

IMO, this should be worked on. If you want to add a loss of stats to corpse cloned individuals, make it temporary so they don't want to go be billy bad ass and attack whoever just killed them. But don't take it away for good, thats just stupid. In this case, I really wish I hadn't been corpse cloned. I was anticipating death and made a point to do something to remember slightly what was going on. In my case, I was called out on a mission to the MIX to backup another Judge. I can assume that I will die on a mission like that and come out ahead. So I update my clone, die, then lose the points I just went and saved. It would make me want to act crazy and demented after being corpse cloned and throw my naked body off the highest building just so I can forget the last 20 minutes happened to me.

/flame off.


EDIT:
yes, I know i'm whining about measely UE. but the RP surrounding my death was pretty much meaningless to me and had no bearing on my character except for death whiched seemed kinda pointless from my position.

(Edited by Tool at 6:32 pm on June 14, 2007)

Hey, yeah…I sorta forgot about the UE loss.  I recall it happening to me and one of the other admin, not our more actives, told me tough shit pretty much...

I thought that was bullshit but its one of those things that I just pushed down and forgot about.  Now though, that there's another who's noticed, I'd like to point out that that -is- quite stupid.  I dropped in what I would estimate as 4 points as well.  I don't understand why cloning from a fresh body would be a worse deal than cloning from genetic data kept on file.

Corpse cloning was designed to be a last resort to be used if you didn't have a clone, not a choice of convenience. If you corpse clone you don't have a living breathing consciousness to record, you have a brain dead lump of meat which started degrading the second the blood stopped flowing. Think of it like recovering from a stroke or a coma, essentially you were cloned from damaged goods… As far as UE goes you'll make a full recovery in a few days/weeks when your UE gain restores you to pre-death stats.

Clones weren't supposed to be a get out of jail free card, the penalties were included to discourage reckless/unrealistic behaviour.

And think yourself lucky… my first char lost 3 years worth of UE when I volunteered him to be the first live test of the death system. (Cloning was coded years before death was activated, so my last and only update was a few weeks after I started playing)... Oldbie char with newbie stats. Happy days. :bollox:

"And it's 2083, right?" … "No, it's 2086."
- Kro learns the hard way to update his clone more often.

(Edited by Rastus2 at 5:36 pm on June 15, 2007)

Hehehe, Rastus… That made me laugh.  I always wondered where the Kro bit came from. hehehe.

Honestly, I'm really okay with it, I was just steamed a little b/c it came out of the blue and broadsided me. So I wanted to vent :)

Heh, yea. Not like I have any say in things now, but figured I'd chip in with the original thinking behind how it is. Corpse cloning was a later patch-in option, kind of an emergency measure for people caught cloneless.

The difference should probably be documented somewhere so people understand the options from an IC perspective. I've toyed with the idea of turning sindomian.com into a Sindome wiki site so players could document the game.

Not going to be mean anymore? LAWL.
Truth be told it was originally conceived as a player community site long before I left. We discussed giving players @sindomian.com or @withmore.com email addresses and some other perks on a community site (editor status, mod status, etc) in exchange for small donations towards the cost of server hosting, etc. Nothing was ever done about it though.
eentorestiing.
Jesus, you're lucky Iga hasn't checked the fourm today.  He would be all over this shit.

He would say something along the lines of:  4ue?  You should be losing 50ue.  The corpse cloning proccess is not perfect, and is a last resort (A la Rastus).  Cloning in general should have SEVERE consequences both mentally and physically, right now you are getting off easy.

DCD you say?  Popcorn and crackers!  It barely hurts you and is costly but easily fixed.  You should be losing months when you get DCD, not a mesely point or two!

Etc, etc.

Yeah, well, screw that.  From a 'fair' perspective, sure, losing UE seems reasonable.  And I accept it.

But realistically, the brain doesn't start degrading until it runs out of oxygen, and that doesn't happen for a bit.  Hence why people can die IRL and can be brough back within a set time limit.  Dying doesn't mean you instantly go retarted due to brain damage, brain must suffocate first.

Quote: from Slither on 10:04 pm on June 16, 2007[br]Jesus, you're lucky Iga hasn't checked the fourm today.  He would be all over this shit.

He would say something along the lines of:  4ue?  You should be losing 50ue.  The corpse cloning proccess is not perfect, and is a last resort (A la Rastus).  Cloning in general should have SEVERE consequences both mentally and physically, right now you are getting off easy.

DCD you say?  Popcorn and crackers!  It barely hurts you and is costly but easily fixed.  You should be losing months when you get DCD, not a mesely point or two!

Etc, etc.

My complaint wasn't the loss. It was the fact that it wasn't noted somewhere. And I wasn't talking about DCD was I?  There needs to be better documentation on the effects/consequences of cloning and its various forms. I had no idea that I would suffer by being corpse cloned, hell I didn't even want to be corpse cloned.  And I don't care what Iga would say in the first place. I'm just saying, that cloning isn't well documented and if you don't know what could happen, then when it does it's kinda shitty and leaves you goin, "wtf^^"

So, yeah. Blah.

Quote: from Damarung on 5:08 pm on June 17, 2007[br]But realistically, the brain doesn't start degrading until it runs out of oxygen, and that doesn't happen for a bit.  Hence why people can die IRL and can be brough back within a set time limit.  Dying doesn't mean you instantly go retarted due to brain damage, brain must suffocate first.

Realistically people don't trade gunshots and naturally heal within a matter of hours/days. Realistically people don't walk from one side of a city to the other in 30 secs. Realistically if you suffered a gunshot or serious blow to the head you shouldn't be allowed to corpse clone at all. Realistically ad infinitum.

Realistically wouldn't be a very fun game.

Regardless of that, losing a few UE worth of stats amounts to an extremely small penalty for avoiding a perm. Corpse cloning is your last ditch option, it was added because some players seemed incapable of ensuring they had a clone and felt aggrieved when they permed even though it was entirely their own fault.

Play style seems to have changed dramatically round here, but you need to bear in mind the game was designed to be RP heavy with limited combat and death. It was designed by people who'd left CS and wanted a game where every minor little grievance wasn't resolved by lethal combat and clones wouldn't be expended like lives in a shoot-em-up. Death was designed to penalize players for good reason, if those penalties bother you then stop dying. ;)

Again, I'm not claiming to have any say in this now, but that's how and why it's like it is.

EDIT: But yea, I agree with the principal of Tool's problem, it's not documented anywhere and current players aren't necessarily as aware of these things as players who were around when they were coded.

EDIT 2: Incidentally, while DCD refers to the extreme stat loss that every clone has a small chance of getting the degeneration of clones is by design. Think of it like a jpg of a jpg of a jpg of a jpg or a photocopy of a photocopy of a photocopy etc, each successive clone has a small margin of error/mutation. That's how Johnny originally described it to me. :)

(Edited by Rastus2 at 3:26 am on June 18, 2007)

Everyone gets off on saying that word whenever its brought up… �Realistically, you shouldn't post here unless tomorrow you intend to log in.

Corpse cloning isn't exactly something -you- get to decide upon. �The decision gets made for you. �Since when have you ever seen someone dragging their own corpse up and cloning it?

I think its not a good decision, simply based upon the fact that while the idea here started as a roleplay heavy place with less emphasis on death, alot has changed. �Death happens alot...sadly dcd is something I can look forward to nearly every clone. �(that's not a complaint)

IF the UE loss must stay, then I agree its to be documented. �Its not an issue I find completely repulsive or anything, and as its happened to me, it really meant little then. �Same as now, doesn't bother me.

Above all else...
What I think should happen next is Rastus should log his arse in...

The penalties for cloning are what they are, as a player I agree with tool.  As an admin I see the reason for having penalties.  As for documentation, well, I can think of an IC reason that UE loss isn't documented in game.

Genetek wouldn't want you to know that you might come out of the tanks less a person then when you went in.

Quote: from Damarung on 8:31 pm on June 18, 2007[br]Above all else…
What I think should happen next is Rastus should log his arse in...

Who says I don't? I've been playing for a couple of months now. Problem is I can't play very often (once every fortnight or so) and the game doesn't easily support infrequent players. So far I've been cube-jacked 4 times so it's slow progress, 2 steps forward and 1.5 back situation.

Not that I'm complaining, just answering your challenge. :)

Aside from that I'm just trying to offer some insight from when alot of this stuff was first thought up.

(Edited by Rastus2 at 5:12 am on June 19, 2007)

Quote: from Slither on 10:15 pm on June 18, 2007[br]Genetek wouldn't want you to know that you might come out of the tanks less a person then when you went in.

While that may be true it doesn't mean the problems wouldn't be fairly common knowledge. Considering the prevalence of cloning technology it'd be pretty hard to hide the evidence which is essentially walking the streets.

Quote: from Slither on 10:15 pm on June 18, 2007[br]The penalties for cloning are what they are, as a player I agree with tool.  As an admin I see the reason for having penalties.  As for documentation, well, I can think of an IC reason that UE loss isn't documented in game.

Genetek wouldn't want you to know that you might come out of the tanks less a person then when you went in.

Can you think of an OOC reason it shouldn't be in the information or pay data or moo faq sections of the website? I could give a ruddy rat's ass if my character knows he can't see as well for a day.

I just think their needs to be documentation for the players to read about it. Come to think of it, I don't know of any docs concerning the cloning process at all…

Oh, there's 'help clone-disease' and 'help clone-sickness'

So, wheres the docs telling newbs what clones are and how they work?  (might want to include what some of the penalties are for using a clone as well)

Quote: from Rastus2 on 4:17 am on June 19, 2007[br]
While that may be true it doesn't mean the problems wouldn't be fairly common knowledge.

Common knowledge is subjective.

If you woke up to find out that you were a  little weaker and it was harder to hold your gun up, maybe you had some trouble thinking for a few days, would it be that difficult to make the connection that you're feeling like crap because you just died? were just riddled with bullets or hit by a car in the tubes? were pushed off a building and then shot, cloned, and pushed off again??

while the clone tanks rebuild your body to as close to original spec as they can get, corpse clone only has your necro-tissue to deal with.

Ok, let that part of the issue be laid to rest and not corpse cloned. it affects your body, and the loss of a few character points reflects that.

Now, as for the documentation, we shall look into that further. Could be that it just hasn't been doc'd because no one has taken the time to do it. I'll get back to you on that.

Colour me confused, but did you quote me because you were agreeing with me or did my rather poor use of a double-negative make you think I wasn't basically saying the same thing? :)

Maybe I'm just not used to people quoting me and agreeing… heh.

It's pretty unlikely Genetek would hold absolute control over the cloning technology, especially given its reletively long term public and commercial availability. Be it rival research, whistle-blowers withing Genetek or underground geeks getting their hands on the tech... there's dozens of viable ways that tech flaws would have reached the public domain. Information wants to be free and all that cliched jazz.

(Edited by Rastus2 at 11:08 am on June 19, 2007)

*smiles*  Glad to have you on then.

Touche :P

I think the search for knowlagdge if most of the fun and mystery in the game.  

Remember when you were a newbie and you walked around typing 'search' in every room and reading every single room description because it might contain valuable information?

Remember when you explored the sewers for the first time?

Cloning is the same way, atleast in my opinion.

But, thats not stopping ANY of you angry citizens from deciding IN GAME that the information needs to be available and creating a GRID NODE about it.  

Or, just posting in the Metro chat about the effects of cloning.

Why not do that, huh?  Hmm?

Quote: from Rastus2 on 12:03 pm on June 19, 2007[br]Colour me confused, but did you quote me because you were agreeing with me or did my rather poor use of a double-negative make you think I wasn't basically saying the same thing? :)

Umm… I was just pointing out that "common knowledge" depends on the commonality.

What is common knowledge for a street rat in red isn't necessarily common knowledge for a corpie wage slave or a desert nomad.

as far as the problems with corpse cloning, people wouldnt necessarily know that they lost UE, because UE is an OOC thing to make our IC characters better, not an IC thing.

i.e. it never happens that your character wakes up and thinks, "Hmm.. i think i'm going to spend some of my UE to get prettier today," and adds some to charisma.

You, the player, adding UE to charisma is reflecting your character's connections, learning about the way the streets run, who's in charge of what gang, feeling more sure and secure, and learning to handle mixer/corp/judge type people better.

The loss of a few points of UE should be considered weakness after the cloning, and not hard numbers.

So is it common knowledge that you loose UE? no.
Is it common knowledge that you feel like crap after being corpse cloned? yes.

Well yea, obviously. I kinda assumed it wasn't necessary to clarify the link between mechanics and their IC representation every time it was discussed since the two are inexorably linked.

My point was that cloning is an imperfect science and as such details of those flaws are unlikely to be a big corporate secret that no-one knows about.

Sure, perhaps not everyone would be aware, but I don't buy the idea that it shouldn't be documented OOCly because Genetek wouldn't want people to know about it ICly as Slither suggested.

Just stumbled across this old forum thread while searching for something else. Only read the first page, but it's relevant to this discussion so…

Old school cloning discussion

(Edited by Rastus2 at 4:30 am on June 23, 2007)

help cloning