I've seen this a lot lately but people are starting to act like death doesn't matter.
Hey I have a clone, the pain, suffering, shock, trauma, etc of death doesn't scare me I can just come right back and not remember it...
I don't see how this is a thing. Cloning is a terrible experience, you wake up in a vat of goo, you're fresh, confused, in shock, and feeling a wide array of emotions. Unless you've died 500 times and you're so used to the experience after ten years of being in Withmore, then why are you RPing this way?
Fear death, fear conflict, make plans to avoid death, get excited about consequences, don't become complacent about what happens to your character.
I introduce conflict into the game when there's a lack of it on the player generated side. You might notice when people start dying left and right, well. This is a plot, and these things happen based on who 'earns' them.
This is meant to cause and drive RP into darker places where the theme lives. It works a lot of the time, and sometimes people treat a plot like a nuisance and just ask the related NPCs to literally, "I'll meet you so you can kill me and get this over with so I can go back to MOOSEX."
It makes me sad as a GM, and it makes me angry at the same time.
People want me to be nicer, more understanding and be more respectful of their ideas and opinions whether they're right or wrong, then I get this. I get a lousy response from a player who's been here over a year, because they don't 'want to be bothered' with RP efforts by the staff.
Yes, I need to work on my general level of niceness when interactions with people with OOC issues. This however is not the way to improve the community.
I had to newt a player tonight who didn't appreciate the IC situation he found himself in, He decided to argue with me about how this even happened or why it happened and started to justify his RP response without it even being questioned.
I gave him a warning to stop, he didn't, then he accused me of power tripping because I was honest with him and I told him that his RP response was boring, and it felt like a waste of GM efforts on him at all. So after repeatedly ignoring my asking him to stop using xhelp, I newted him for two weeks.
Was I unfair? I don't think so, this person has a track record with arguing with admin on xhelp and two weeks is where the punishment is currently defaulted to.
Now, try to understand my perspective on both the OOC perspective and the IC perspective of this scenario and maybe we can talk some more about player concerns.