Most of you know that there is a UE cap. You can only get a certain amount per day. And its only given out depending on how long you play per day. So once you've played long enough to gather the UE, you can log off if you're done RPing for the time and when you sign on again you'll have the UE you expect to see.
Some of you have probably noticed unused UE disappearing when you die. And I've tried to hash this out with the admin over xhelp before, but this really fucking gripes me. It really just chaps my ass.
If you clone yourself, a snapshot is basically taken of your characters stats. When you revive you return to the previous state. So any UE you have ASSIGNED since your last clone is lost. that I belive is fair and just. and the way it should be. You cannot re-earn the UE that was assigned, and then lost due to death.
My problem lies elsewhere you see. Lets say that you cloned the night before. You go out to RP, and after spending several hours online, you have racked up the day's UE. You havent spent it yet either. Its just sitting there as a reward for playing x number of hours a day. After playing for most of your work day, you get into a beef with a rat or suit, or judge or what have you and you die. With UNASSIGNED UE.
Now, Since you used the UE you had right before you cloned last night, you're not gonna lose much stat wise. But what about the UE you had earned for RPing that death and the events leading up to it? the climax of course being your demise. It just goes Poof. it Vanishes. And The GMs told me this was becuase you lost the UE you earned since your last update.
I think this needs to be changed. If it is assigned, I feel it should be taken away. If it is unassigned I feel it should be left alone. As UN-Assigned UE, it is an OOC entity. It has NO BEARING on your character's status at the time of death. Therfore, it should not be removed as punishmenet for dying. Once the UE is assigned however, it DOES become an IC entity and therfore should be reverted to the time of the update. I'm tired of playing and playing and building up UE so I have enough for that one raise.. and then I die, and poof i have to start all fucking over. Not just from where my stats were before, but from ground zero on the UE I was gonna use to raise a skill or stat.
Again, I reiterate that the current system of removing assigned UE is fine and dandy. My problem lies with the removal of Unassinged UE.
I feel the game robs the players of the UE for time speant makeing fun RP. Did I just not play those 7 hours that led to my death? Did I just not log in for the day I died?
If so, change the death to be randomly chosen by the game, then when each person logs on, send them a message saying "You have died in the parlor at the hands of Mr green who used the candle holder" then they'll no they dont get UE for that day and can choose whether or not they wish to play. <–-(honestly, i dont feel that way about it... but thats what it kinda seems like)
I really think the whole thing is a disservice to the players.
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yeah, i'm a tool.
