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I'm gonna bitch

Everyone know that UE is the driving force behind skills and stats in sindome. Unless you use drugs, alot, that is. So for any real permanent change in your character, you rely on UE to upgrade various things at different times.

Most of you know that there is a UE cap. You can only get a certain amount per day. And its only given out depending on how long you play per day. So once you've played long enough to gather the UE, you can log off if you're done RPing for the time and when you sign on again you'll have the UE you expect to see.

Some of you have probably noticed unused UE disappearing when you die. And I've tried to hash this out with the admin over xhelp before, but this really fucking gripes me.  It really just chaps my ass.

If you clone yourself, a snapshot is basically taken of your characters stats. When you revive you return to the previous state. So any UE you have ASSIGNED since your last clone is lost. that I belive is fair and just. and the way it should be. You cannot re-earn the UE that was assigned, and then lost due to death.

My problem lies elsewhere you see.  Lets say that you cloned the night before. You go out to RP, and after spending several hours online, you have racked up the day's UE. You havent spent it yet either. Its just sitting there as a reward for playing x number of hours a day. After playing for most of your work day, you get into a beef with a rat or suit, or judge or what have you and you die. With UNASSIGNED UE.

Now, Since you used the UE you had right before you cloned last night, you're not gonna lose much stat wise. But what about the UE you had earned for RPing that death and the events leading up to it? the climax of course being your demise.  It just goes Poof. it Vanishes. And The GMs told me this was becuase you lost the UE you earned since your last update.

I think this needs to be changed. If it is assigned, I feel it should be taken away. If it is unassigned I feel it should be left alone. As UN-Assigned UE, it is an OOC entity. It has NO BEARING on your character's status at the time of death. Therfore, it should not be removed as punishmenet for dying.  Once the UE is assigned however, it DOES become an IC entity and therfore should be reverted to the time of the update. I'm tired of playing and playing and building up UE so I have enough for that one raise.. and then I die, and poof i have to start all fucking over. Not just from where my stats were before, but from ground zero on the UE I was gonna use to raise a skill or stat.

Again, I reiterate that the current system of removing assigned UE is fine and dandy. My problem lies with the removal of Unassinged UE.

I feel the game robs the players of the UE for time speant makeing fun RP.  Did I just not play those 7 hours that led to my death? Did I just not log in for the day I died?

If so, change the death to be randomly chosen by the game, then when each person logs on, send them a message saying "You have died in the parlor at the hands of Mr green who used the candle holder" then they'll no they dont get UE for that day and can choose whether or not they wish to play.  <–-(honestly, i dont feel that way about it... but thats what it kinda seems like)


I really think the whole thing is a disservice to the players.

--
yeah, i'm a tool.


Your unassigned UE is cloned with you, everything from the cloning to the time of death is gone.

RP, memories, facts and yes the extra UE you made since the last cloning.

I think it isn't fair to lose the used UE and not lose the unused UE when you die. That way people would be roaming about with tons of ue untill they can get cloned and only then assign that UE, clone and keep gathering all the possible UE they can.


and to quote most of the staff : "It's not about skills."

I never said it was about skills/stats. I just didn't think it fair to lose unassigned UE.  I was curious on the players opinions on this. Becuase it hasn't always been this way, and I am unaware of the change that brought it about.  I dont mean to sound like a stat/skill/ue whore/horder. Most of the GM's have complimented me on my RP at one point or another. And I've had my share of reprimands, but I digress, I was just posing a problem I had with the system to get opinions.

*nods*

UE is expierence whether it's spent or not
we just give you the chance to distribute it yourself

your ue is not taken away, it's set back to what it was when you last updated,  cause someone could go thier entire MOO life hording UE, or better yet, hording UE in the death funnelClone and spend 300 points in agility and hop out uber See the problem?

Please tell me you see the problem here, why should you become more proficient in a skill with time and expierence lost due to a vat nap?

For someone to do that, they'd have to log x hours doing nothing but idling in the deathfunneltunnel thing. I would think you would notice that as a GM and do something about it, and of course anyone abusing the UE system would be handled with appropriately, no?

my bag is…
but if you spend 10 hours gaming, to die at the end of it, not only do you lose that day's RP (or however long since you cloned) but you lose the time you've put into the game and upgrading your character for that time. It just doesn't make sense to take away the reward for playing, maybe if they've horded take it all away but that days.. that would be a suitable compramise methinks.

So in short, Dont Horde unused UE. And when you die, if you have more than X amount of unused UE, then strip it down to however much they should have for THAT DAY of play, and THAT day only.

EXAMPLE
bob the goat ninja has two days UE unused in his holding tank.
he gets killed by sally the sheep samurai after earning a third day of UE
He loses the 2 days. and until 24 hours after he comes out of the vat, he's restricted from earning UE.
he went from 6 ue to 9, then died. he stays in the tank for 4 weeks, he comes out with 3 ue for the day he died, if he continues playing that day, he gets no more ue. if he has waited several days before coming out, he gets his 3 from the day he was killed and begins to ear ue as normal.

Oooh… I think I see where you're going... Once you come out of the vats your gained ue for the day maximum should be reset. Is that it?

I like that that, but only if the last cloning was at least 24h before the death time.

Ok, what is upgrading your character? I've never heard something so OOC in my time here.  

Your character isn't getting upgraded, they're learning.  If and when you die, what was learned was lost.  Period. What's so hard to understand about that?  

When you update, your characters state, skills stats and UE are recorded.  When you clone you come out as you did when you sat down in the recording pod.  If you don't want to loose your UE, -WHAT YOU'VE LEARNED IN THE TIME THAT YOU'VE RP'D- then update more frequently.

So you're saying that nothing is learned by your character after he dies until the next day's UE cycle? what if you log in, play for 3 hours, get your UE, DIE, and then play for 6 more hours. Did you learn nothing in those 6 hours? Did you not RP those 6 hours? Did you not earn Experiance those 6 hours?  If you answer YES to any of those then you should be able to re-earn the UE lost for that day of death, if the GMs insist on raping the players of them.
Alright I've fucking had it.  UE is not your reward for playing here, If your character's stats and skills are that fucking important maybe you need to find a new place to be.  So fucking what, you loose three UE, big fucking deal.  Is it that important? Is it something you really feel is going to hurt gameplay that much, cause that's what you should be worried about. Game play, not how many fucking UE you have to spend on skills and stats. I'm fucking done.
Whats the point of playing if you can't better your character? And whats with the thing that haunts us saying "Experiance is earned by all who play" There should be an ammendment that says, "Experience is earned by all who play, and don't die."

UE is a reward, you may not call it that as GMs, but it is. It's positivie Reinforcement for logging in and playing. Whether you want to call it a "reward" or not, it is.  

Again, I reiterate,  I am not a fucking stat whore, nor a UE whore.

You, Bixby, need to calm down and breathe. You and Kevlar both get way to hot under the collar way to fast when confronted.  

Jinx Began to understand what I was trying to convey to the masses. And I appreciate that. bixby, you have done what Kevlar does on occasion, not actually listened. just read, and responded. You responded at first opposing my Idea. From there it went down hill and you refused to listen and address my valid points.

I really do appreciate what you guys do for the game, but you guys can really take ideas from players a little too personally sometime, especially if you personally do not agree with it.

You die, you lose your UE.  So what? Stats may matter in something like combat, but there are ways to beat your opponent, even if he is semi-uber badass ninja man. -None- of my characters have -Ever- had huge mega stats. I think my longest char was about 4 months old. And I got maybe 3 months and a weeks ue from him. But anyways, my characters, in my opinion, have done some pretty awesome stuff without stat backing. I see people not being hardasses, even when it is in their history and part of them and all that to people they OOCly know have uber stats. And I've seen Immigrant status players initiate barfights with Super chars.

Ue is not important, and it can all be gained back.
Stats are today, style is forever, yadda yadda.

Thats not quite what this is about. My char isn't combat at all. I was just saying that death ICly, should not affect the experiance earned on the day you died, if and only if you keep playing after the death.  Xee understood where I was going.  You should be able to re-earn the lost UE for the day you died. But I'm about to give up.
It's at most 3 fucking UE man. At the most you stand to gain 3 ue from what your talking about. Three measily points of UE.  Attribute it to clone sickness or something for gods sake.

And I don't care what you say, anytime someone's bitching about losing 3 points of UE, they're a UE whore in my book.

I can kinda understand your point, but I just see it as not really important, and I used to die alot ;)

I mean, maybe if you hoard like 13 UE, to save it to throw it all at a stat, I can see why you'd get mad and all. And For the people that need like 3 ue to even raise their skill once would probably need to build em all, but it's just ue.

You, Bixby, need to calm down and breathe. You and Kevlar both get way to hot under the collar way to fast when confronted.

*Slowly looks around and gazes through half-opened eyes*

Huh? Why are you dragging me into this? I ain't said shit, and I don't take offence to being confronted. Sounds like your just angry and want to vent at someone…

*Goes back to the important thing he was doing before being needlessly dragged into this discussion*

-Kevlar

*Looks up again, eyes still at half-mast*

So, to clarify, your saying your UE cap should be reset when you die?

That's a loophole: Earn 3 UE, update clone, die, earn 3 more UE, rince and repeat. You could probablly get 9 UE in a day that way.

Sorry, not going to happen.

Or did you mean that we're expected to track what UE has been assigned when, and uncap it if you lost UE gained that day due to death?

Why would we go to all that work for 3 measly UE? That's a LOT of code for an exception which will come up almost never… and for what? 3 piddily UE?

Here's a better idea: Don't die.

We're not going to revamp the entire UE system so you can regain your 3 lost UE for the day because you died.

The system is simple: You get at most 3 UE a day. What you do with them is your problem. Don't want to lose them? Clone yourself. Problem solved.

And without mentioning the W word, I might suggest you worry less about your UE and more about your RP...

-Kevlar

I understand tool's point, and concur in one situation.   If you die with say 4-5 ue you had saved to raise a stat that takes say 6 ue per raise.   Your not -horading- in that situation, just  saving what you need.  On the other hand if your stats are that high you really have nothing to bitch about  in that aspect so…...*shrug*
Quote: from Jotun on 5:57 pm on Jan. 5, 2005[br]I understand tool's point, and concur in one situation. � If you die with say 4-5 ue you had saved to raise a stat that takes say 6 ue per raise. � Your not -horading- in that situation, just �saving what you need. �On the other hand if your stats are that high you really have nothing to bitch about �in that aspect so…...*shrug*

Are you not getting it? The ue you've been saving to gain that level in str that takes 6.222 to raise, well the UE in saving are those muscles getting progressively stronger. �If you die, why on earth wouldn't those muscles revert to the state they where in when you cloned? �Same with anything you'd spend UE on.

*that's taking into account the players are spending UE on what the RP has lead them to become better or stronger at.

(Edited by Bixby at 6:19 pm on Jan. 5, 2005)

Would not a simple solution be to assign the UE as you get it?

Wouldn't that be a more realistic approach to the way things are learned and skills are bettered, slowly, a bit at a time as opposed to in descrete levels?

Or, are people saving the UE knowing that x UE is needed to get to the next 'level' (which, btw isn't really a level) and want to see the name assigned to the skill proficiency change?

Ok I give up. But, I wasn't going to say anything but now I am. Yesterday, Just as I signed on, I gained 1 UE. 20 minutes later I die. I went on to play for about 9 more hours. After gaining and losing only 1 UE, I recieved no more for the remainder of my RP. So theres still something fucked with the system in my opinion. But I am obviouslly going to lose the first battle. So i leave you with one request, Talk it amongst yourselves, GMs, just talk about it. I think that that system could use a little re-working.

Have a nice day.

I'm not going to lie.. Tool: your first posts confused me.  I didn't get until Jinx reiterated it, that you just wanted the three UE limit reset if you died..

I don't think thats an altogether bad thing, it would sure help that characters that die alot.. *cough*.

But it's not just you Tool that loses those three UE.  It's everyone.  Everyone is penilized the same.  If there was no such penalty, everyone would build up there characters with that extra three UE, and you wouldn't notice a diffrence at all.    Everyone would just get stronger, smater and quicker, at a faster pace.  The same faster pace.  So why change it?

So theres still something fucked with the system

The only thing that's 'still fucked' is your understanding of how the system is expected to work.

Quit worrying about how the code works, please. It's doing exactly what we asked it to.

-Kevlar

….uhhh....You know what I love? That you all ranted about Unassigned UE.

You all do know that UE stands for, right?

UNASSIGNED EXPERIANCE.

So… what is unassigned unassigned experiance? I was unaware we had such a thing...is it some new metaphysical state that experiance goes through? A new reality of the experiance cycle that has appeared while I was away on vacation? What is Unassigned Unassigned Experiance? And can you assign it? Do you assign it to Unassigned, then assign it to stats, skills, languages, ect? Or is it this strange metaphysical beast that just sort of floats about the metaverse being...unassigned.

And, well, you do know that in the time that you all ranted about 'U-UE' (which does not exist in any way, shape, or form on Sindome) that you would have gotten back much of the UE that you would have lost from death.

And on that note, I am going to say what I always say when this stupid discussion rears its ugly head on the BGBB.


STOP WORRING ABOUT YOUR BLASTED STATS AND PLAY THE GOD DAMNED GAME!!


If you took the effort you take bitching about U-UE (what ever that is) and PLAYED your character, you'd be much further ahead in the game. And you would be having far more fun.

I remember when you died and kept your unassigned UE.  And I remember people talking about wanting to clone with the UE they had when they updated.