Quote: from Siccmade on 11:57 am on Oct. 5, 2005[br]I'll third that. The trains also seem to run too close together.
…luck of the draw. One Lev is running around Withmore on a clockwise circuit and the other is going on the same circuit, anticlockwise.
Inevitably they will converge at the same place very close to one another, but not every station and not necessarily all the time.
There would be two points where theoretically the Levs must cross over (or pass each other, more exactly), and the two (four?) stations nearest these points would have both arriving in rapid succession. The further you get from the points, the more time between arrivals. (Also, depending on whether or not both routes take the same amount of time, these points may move.)
I think that when *moving*, the timing is right, but yes, waiting is a drag. Perhaps adding another Lev to each route?
Any subway riders out there?
Where I grew up, the bus took 40 minutes to get into the city, and only went past every half an hour during the day (every hour during the day on weekends). That's not a problem.
…however, now that I live in the city, I'll often walk for half an hour to get somewhere rather than waiting fifteen minutes for a ten minute bus trip.
Very rarely do I just rock up at the closest stop and wait for the next bus to come along... that's why god invented the timetable. :P
And I'm all for certain realistic elements, but I came here to play and have fun and roleplay; if I want to roleplay how much it sucks waiting for a fucking subway, I'll go to the subway IRL, you know?
Just my thought.
The subway system running in the five buroughs of new york city are actually shittier than London's tube in more ways then one, though the trains are larger and less cramped (damn tube is shaped like a … tube, hence when standing by the door you need to stoop slightly to avoid hitting your head.) Something like 60% of new yorks subway stations were recently deemed unnaceptable by public health standards. Theyve been this sitty for basically the past century with rain water and all sorts of trash in the tracks, chipping, rusting, splintering iron and steel cross beams and generally lots of screeching .. though generally its reliable. 'course the subway is generally a shitty experience all around especially when leaving the island of manhattan whereupon you are likely to get mugged at gun point.
Paris has pretty nice metros, some of them 'double deckers' although they must be pretty old by now. They also have nice stations that aim to be aesthetically pleasing.
Tokyo's subway system must be the largest and most complex, although it is remarkably easy to use. Take a look at this map though:
http://www.tokyometro.jp/network/pdf/rosen_eng.pdf
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I'd favour putting two tracks in each station, say (1) and (2), and maybe double the frequency of trains going around the track in each direction. Some of the train stations could even be enlarged to beyond 'one room', with a concourse of some kind and given multiple levels. . . and even more interesting would be if the Mag-Levs actually had seperate cars.. so you could conceivabley shake someone trying to shadow you by moving from car to car, then getting off and changing to a train in the other direction just as it leaves the platform, etc.. all in all shuttles and shuttle stations would be a fun and dynamic place to RP in.
(Edited by BuddhaBrand at 3:36 pm on Oct. 13, 2005)
*gets a bit sad thinking about the fun he had that year*
Yea, but mass transpo there….. Amazingly and disgustingly convient.
So, a suitable countermeasure for the unrealistic speed (and more importantly in my opinion, ungainly ungamely speed) would be to reduce waiting times.
And yeah, I like the idea of a top level exclusive train, that has better service... but through that, doesn't allow mixers to jump back onto trains after running to the different stop... which is a themely and handy element for Red, existent as a consequence of shitty train service.
I would like to stress that I personally do see Sindome as not being a future reality simulator.
A future setting gives the creators artistic license to make things a certain way for game balance and playability, whilst still seeming themely and 'realistic' (so as not to hinder believability or immersion - although one can easily be immersed in something fanciful).
If Sindome was present time, we might be hard pushed to have great trains seem realistic, but the time gap makes it all the more plausible.
Err yeh. Maybe one day I'll play again, heh.