Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Manywaters 12s youtu.be/wmin5WkOuPw
- BigLammo 42s
- Btracker 4s
- _AKIRA 3s
- GrimButterCat 8s
- Atheran 11s
- Gunnar 1m
- BCingyou 4m
- deskoft 53m
- SacredWest 8m
- Sabess 15m
- JohnWilliams 7s
- Euclid 19m
- JakeyBoy 8m
- Sulfurado 4m
- Ryuzaki4Days 31s Take drugs. Kill a bear.
- MrJDucky2 6s
- Qewy 11m
- hex37 4s
- Fogchild1 6s
- Wonderland 23s
a Mench 7m Doing a bit of everything.
- CookieJarvis 3s
- ReeferMadness 2h May the bridges I burn light the way.
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

make @bug's non-yes response be no
This is very bad design

@bug should recognize everything that isn't explicitly y or yes, as no. Because at current, you can do things like, go to @bug something, see your hated rival and then BOOM, type attack rival, and still be in the bug menu. Having to type @abort to get out of type selection. There's a lot of other reasons you'd not want to have the command to proceed, but @bug very definitely should work like the following example

@bug

y/yes to the warning about other people

proceeds to bug type selection.

@bug

n/no or literally anything else,

Aborts the command instantly without proceeding to type selection.

FUCK I WROTE THAT WRONG BECAUSE I"M BAD!

Make it @ABORT! Not No.

Okay am rewriting this in full because I am very tired and trying to write @bugs is hard.

@bug should require an explicit response or @abort from the initial yes or no question.

It should not leave any room for unclarity.

Y/Yes, goes to the yes response

N/No goes to the no response

Literally anything else goes to @abort and tells you to enter an actual response and to be clear about the thing you're reporting.