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- MrJDucky2 7m
- Leudo 45s
- Baguette 11m bitchmade
- BigLammo 1m
- Veleth 3m
- Baphomei 3m
- zeezenfrozen 2m stay goofin', gaffin', always laffin'
- sukebug 8s
- Hivemind 32m
- SacredWest 2h
- NoShame 57s
- JakeyBoy 3h
- hex37 4m
- KalopsiaTwilight 41s
- Hek 1h
- CookieJarvis 2m
- ReeferMadness 1m May the bridges I burn light the way.
- deskoft 9m
- Wonderland 1m
- Dystopia2102 3m
- RedProtokoll 4m
- GrimButterCat 6m
- BCingyou 1m
a Mench 3m Doing a bit of everything.
- Slyter 44m
And 32 more hiding and/or disguised
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Grid and SIC

The SIC map seems extremely useless to me, unless it's designed to be useless, then, fair enough.

Grid Maps are also fairly out of date, they reference some locations that don't exist anymore or are replaced by something else.

If you're going to call something extremely useless, tell us why you feel that way and tell us how you propose we fix that.

As for Grip Maps, Yeah. Feel free to make new ones :P Otherwise, go explore IC or ask friends about places.

Regarding SIC maps, they feel useless right now because they don't work half the time, and when they do the maps are really hard to read and don't really work as a map that much.

They're much inferior to Grid maps or even just learning the layout of the city yourself.

cmap is a rather a stripped down version of a coded navigation system that is used with other game mechanics. Compared to the advanced versions it is fairly basic, but it does give a taste to players as far as how other, more involved systems will work.

It's probably better to think of it as a navigational tool than a street map.

The Grid maps could definitely use some updating.
Grid Maps: Done.

SIC Map: This was much more useful in the earlier years of Sindome when the game world was more sparse, so maybe we can experiment with some things to improve it in the more fleshed out areas. :)

The map update looks great. Excited for whatever is in store for SIC. I remember using it when I first started playing and thinking it was so neat.