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My turn to vent

Quote: from Athena on 3:19 am on July 12, 2003[br]GMs are also welcome to vent frustrations of their own here, cause trust me, it can get frustrating.

[vent]

I have a few frustrations I'd like to vent. �:)

I'm certain that many of these are simple misunderstandings that with knowledge can be cleared up easily.

First off is responses from NPCs.

If you want to interact with an NPC, please don't just walk up to them, poke them, say something and walk away quickly. �I have heard much frustration (and spouted off enough of my own) from GMs who wish to give the player what they want by puppeting an NPC only to have the character walk away before the GM was able to do what is needed to properly handle the character's needs. �Yes, there are many times when a GMs are either unavailable because they aren't on, or are logged on but occupied with other things and/or don't see the request in the matrix like scroll of information we process. �xhelp-ing a request may seem like a good idea but is a very improper use of that command, and does not increase our ability to puppet NPCs �

On a related issue, NLM mail. �I received a complaint from a player who stated that they had mailed [NLM account removed] and had not heard a response. �After investigating the issue, I found that what -appears- to be the mail in question, was received about 12 hours before the complaint was received by me. �Again, it takes time. �Time to recognize the fact that mail has arrived, time to consider the topic of the mail and consider how the new information fits into any past, present or future plots, and time to draft an appropriate response.

Bottom line: - Interact with an NPC the way you want to, but give us time to give you what you want.

Second is the issue of characters using code or lack thereof, to avoid the IC implications of thier actions.

I don't want anyone to feel personally attacked by this as I am not directing this against any specific character or characters. It is -very- hard not to cite specific examples as a result. �But suffice it to say that taking massive quantities of a drug, pickpocketing policemen, walking around the streets of your home town with a shotgun and two hundred other pounds of gear under your cloak, hoarding insane amounts of gear in your apartment, walking into a business and ask for a job while smelling like so many rotted corpses, or any one of the many other actions we've all seen people perform are possible here but not realistic or themely. �If it's not realistic and it's not themely, then don't do it. If you feel it should be a bug, @bug it. �If you think it's an idea on how to improve the game, @idea it.

Bottom line: �Regardless of the code, or lack there of, IC actions have IC implications. �Just because you can do something, doesn't mean you should.

Lastly is the way we often treat each other. �I've seen insults, barbs, taunts, jabs, darts, whatever you want to call it, hurled by many people here, for what seems to me to be no real reason. �The BgBB forums are filled with it

If someone has a good reason to be mean, nasty, spiteful, insulting, overbearing, or any of the other adjectives that could be used to describe how people often treat others OOCly here, please let me know as it seems to have escaped me.

With all the creative types we have here, all the people who can and do write well, surely there must be better ways to express your feelings and more effective ways to get your point across than by resorting to insults. �Don't get me wrong, I'm not looking for this to be ShinyHappyPeopleMoo, but for the love of Bob people, if you have nothing good to say or at least constructive to add, show some class and don't get drawn into another useless flame war. �

Bottom line: �Just because you can do something, doesn't mean you should.

[/vent]

Next person to call me Bob loses a testicle…
taking massive quantities of a drug, pickpocketing policemen,

say my char. hates cops, he also thinks he can take a cop, or at least run from one on the off cahnce he is caught.  

and massive quantities of a drug can be subjective.  maybe for someone who's never taken it before massive is 2 doces, maybe if someone has taken it all the frickin time 4-6 is massive.  

which leads me to another thing about drugs.  I know an overdose script is in the works, and I would like to offer up suggestions about that.  first of all,(and I know some of these may be obvious)  weight, and size, and how often you take a drug should definately figure into those items.  another thing that I think should be included: the first couple times you reach your supposed limit,  you should pass out, or feel funny, or some other cue than :  you took too much, your heart pops out of your chest and you die.  espically after a ling time of taking drugs with no "coded" restrictions.  

the first couple times you reach your supposed limit,  you should pass out, or feel funny, or some other cue

That's not how it works in real life, buddy…

There will be clues that you've done something wrong, but I doubt there will be a 'no-kill on the first offence' clause. More likely it'll be on a 'the more you take, the faster you sink' type of thing. Take too much, and you'll find yourself fading. Take more, and you'll fade faster. When you die will relate to how much health you have, not how much you took.

-Kevlar


When you die will relate to how much health you have, not how much you took.

you can be a junkie who's been using at low doses for years but hit one bad batch and somethings bound to fail.

will there be bad batches of drugs? :P

woo

Quote: from Jotun on 3:44 pm on Dec. 9, 2003[br] say my char. hates cops, he also thinks he can take a cop, or at least run from one on the off cahnce he is caught. �

and massive quantities of a drug can be subjective. �maybe for someone who's never taken it before massive is 2 doces, maybe if someone has taken it all the frickin time 4-6 is massive. �

I know an overdose script is in the works, and I would like to offer up suggestions about that. �first of all,(and I know some of these may be obvious) �weight, and size, and how often you take a drug should definately figure into those items. �another thing that I think should be included: the first couple times you reach your supposed limit, �you should pass out, or feel funny, or some other cue than : �you took too much, your heart pops out of your chest and you die. �espically after a ling time of taking drugs with no "coded" restrictions. �

First off, I'm not going to name names, but there is more than one character who seems to be cocky enough to want to try and pickpocket judges. �I'd -love- to see someone try this in reality. �It'd be a great way to cleanse the gene pool ;) �Yeah, I know this is a game so last I'll say on that is IC actions have IC consequences.

. o O (I think that's going to be my new motto.)

As for massive quantities of drugs:

I was pretty certain of a few facts, based on the time I spent working as a pharmacy tech in my younger days, as well as the time I have spent working emergency medical services for the local fire department for the last eight years, and working for a paid ambulance service, but a look through some pharmacology texts, a chat with my wife (who's a nurse) and my doctor (who I've seen all too much of lately) confirmed that dosing for an adult, for 99.995% of all drugs (legal or otherwise) is not affected by weight except in the most extreme cases such as grossly undersized (read the small end of dwarfism) or grossly oversized.

But what about alcohol you say? �:) �I'll get to that later.

I've seen the same amount of Narcan™ given to 100 pound heroin overdoses as 400 pounders. �When 90 pound grandma is having a heart attack, we give the same amount of epinephrine and atropine as the 300 pound construction worker, and when we need to do a conscious rapid intubation (putting a tube down thier throat to help them breath while they are still conscious), they get the same dose of Valium(tm) at 100 pounds as they do at 300 pounds.

I don't want to go into a long dissertation on blood serum levels, metabolic half life, patient current health, current liver and kidney health, all of which can affect the effectivness of a given quantity of a drug, but suffice it to say that a single, premanufactured dose of a drug you take is intended to provide the desired effect for a (varying) degree of time in the vast majority of the target population.

What does change the effectivness of -certain- drugs (narcotics and alcohol primarily, but any general systemic depressant and a few specific hallucinogens can) is tolerance. �And that's because your body is -fighting- to ward off the effects by (usually) changing the amount of certain neurotransmitters that the brain secretes.

Why is alcohol different? �It's really not, it's just at the far end of the spectrum.

Alcohol requires a much lower blood serum level to be effective in the short term (therefore the difference in the volume of blood between a 100 pound person and a 200 pound person makes a difference) and it is the percentage of alcohol (BAL) in your blood that is measured when the cop pulls you over and tells your to blow into the tube.

Next up, Kevlar answered the issue of a 'warning' 100% correctly. �That's they way it happens, because the more you take, the higher your blood serum level is, the harder you get hit.

And I'd -love- to see bad batches of drugs in the game.

Drugz is bad kidz ..

Despite how this may be perceived, I'm not tryin to be a prick, honestly.

There is a misconception that was brought out that could have -serious- consequences IRL, and I don't want to see anyone here have to deal with those consequences if they don't need to.

I see enough of that at the fire hall ThankYouVeryMuch.

This public service announcement has been brought to you by the letter J and the number 24,962.

if this had been an actual emergency, you would have been instructed to do something.

We now return you to your regularly scheduled Moo-ing.

I'm glad to see you speak from education about drugs, and  not the top of your head like most people.  about the warning thing… I was wrong.

but jink, can I hear some firsthand experiences with not-so-legal drugs?  if you don't go there I will.

and bad batches of drugs????  have we been watching too many after school specials??? ok I'm not going to deny that if you buy a drug you may not always get what you bargin for, but  in "real life" bad batches of a given drug mean (99% of the time) that you don't get anything of any value, not that you die, or get really sick or whatever.  feel free to contradict me with real life experiences, but I've had experience with illegal drugs from pot, to cocaine, to opiates, to hallucinagens for at least 10 years, and though I don't claim to be an expert of course, I have seen many hundreds of people take many thousands of drugs, and never once saw someone get a "bad dose" other than an ineffective dose.  

I can't say I have ever cared for a person who was (to the limited information I have, as I have no access to patient records after they enter the hospital) been diagnosed as getting something from a bad batch.

What I can say is that several times, I've heard …

"The stuff didn't look right."
"He was acting different than usual"
"It seemed to hit him harder than usual"
"It was a different supplier."

And things of that nature.

I don't know if it was a bad batch, but these things point to it. �Without a toxocology report, we'll never know.

As for them existing in 2088 .. heh, everyone's trying to cut corners somewhere to make a chyen, right?

Someone all jacked up on mRc or mellow on Dez could -easily- mix in a wrong ingredient without knowing it.

Then, there are they psychotics out there, you know, the ones who put cyanide in the tylenol a while back. �I guess that would be a bad batch, right?

Yeah, it could happen.

Just my 2 cents:

Everybody cuts their shit. If you didn't cut the pure cocaine, it would kill you.

Sometimes people cut it with different things, and the futher down the line, the more times it's likely to have been cut, because that's how dealers make their money (after you cut it, it weighs more, and is less effective).

So people get all used to their stuff. And after a while, they can take a ton of it, and really have a good time.

And then their dealer get's busted, or is out, or whatever and he goes somewhere else. What you can't know is that this stuff has been cut much less than what the guy's used to so it's much more pure… so he does a big gnarly hit, and keels over dead because his heart exploded.

To make a long story short:  It's not so much that it's 'bad', as that it's 'inconsistant'. What will give you a fun buzz one time may knock you out the next time, and without some way of measuring the levels (a destructive process... who's gonna waste their precious drugs?), you don't know what you got.

-Kevlar

Quote: from Jinkorei on 12:14 pm on Dec. 12, 2003[br] IC actions have IC consequences.

. o O (I think that's going to be my new motto.)



That's been around long enough to be defined by the simple internet abbreviation, ICA=ICC. Check any MUSH and see!

Furthermore, Judges don't have pockets, we have utility belts, like Batman. And we want batarangs!


And it's not only about what it's cut with. Sometimes, it happens, that it isn't cut enough. Or it isn't mixed properly. And you get some 70% pure in your spoon without knowing it.

OOPS.

(Edited by Murphy at 5:23 pm on Dec. 13, 2003)

let's also keep in mind that since drugs are legal they are probibaly not cooked up by joe schmoe in his kitchen.   yes bad doses are possible, but definately should be very, very rare.  
They're legal -here-, not everywhere.

There are more professionally manufactured medicinals available, however, there are also plenty of people cooking it up in cubes and alleyways somewhere.

They are legal, and not cooked up by ol' whuzzizname in his parents' garage. But they're produced by corporations which most likely don't follow safety guidelines in order to cut costs, so you're probably worse off ;)
Oh, there's some garage cookers out there.

Be sure of that.  :)

Surely seeing as a lot of the masses of Red take drugs, and that they can get a little out of control some times, not just buying all the corportations stuff, but giving them some jip, they may want to calm them down by killing a few?
You know.. too many riots, when sending all those judges down costs too much.. toss some rat poison in their vials.
Also, it might not be to crazy too suggest that new drugs are unknowingly tested on the scum of Red, so if lots of unknown deaths suddenly occur, they know that their new drug needs some more work ;).

correction:

A lot of the masses of RED take drugs that are potentially made/cut by a moron in his garbage can.

Drugs in Withmore, in CP in general, are one of those commonalities that the rich and poor enjoy. The rich just have really clean, potent, safe drugs. The poor pop tabs of battery acid mixed with cocaine.

Mmmm Battery acid.