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Near Max UE language ability
Max UE language learning should be gated

From what I understand is that when you near the end of your ability to collect UE (Max UE) if you keep a few UE without spending it on anything other than language than the UE keeps coming. I think this kind of cheapens language and language softs. I think this should be changed to reflect an intelligence investment: the higher your intelligence, the more languages you are allowed to acquire. There should totally be a wall here and the wall shouldn't be that you are now fluent in every language.

The wall as it stands currently is that learning a language takes more/less effort based on your INT stat.

This is purely informational for the purposes of this discussion, not me saying the way we have it now is how it should stay.

(Edited by Slither at 11:07 am on 11/14/2025)

Yes Slither, and thank you for including that bit of information.

From what I am able to ascertain is that you can continue collecting UE to feed into languages for what could be potentially years/months depending on your level of intellect. You say the wall is speed, where as I am of the opinion the wall should include a cap. For example, If you have F intelligence, you can learn three languages. That's it, you're done.

I feel like this would make it so having those last few points in language stops being the meta and make languages more valuable. I'm not saying they currently are not, but if all the max UE players can just listen to your semi-private conversation not because it's truly a part of their character and specialization, but rather because "max ue" it just feels like it goes against the spirit of RP and is more in tune with the spirit of gaming.

I've never been a fan of the way this works. It feels hella cheesy to UE up to near max and then blitz all the languages at the finish line.

I've always wanted to see languages gated via total UE checkpoints to prevent it (you'd have to commit to learning a language at each interval of your total UE journey or lose 1 from your max learnable for each checkpoint you miss). Capping it based on INT wont solve the finish line language blitz, but it's still a good additional metric IMO.

I'd say a minimum of 1 language beyond your starting one is a good baseline even if your INT is scraping the bottom.

Up for anything, maybe then people will actually consider translator chip chrome, instad of occasional soft. Plus could also then open up and maybe let people more easily get 1st extra language, as it's really punishing to get it early, and often makes tons of sense.
It's always been kinda wonky how a dumbass character with zero investment in INT could learn how to speak like seven different languages. Capping it by INT would be great because then you'd actually have to prioritize according to what makes sense to you, unless you're smart enough to be the dome's ultimate polyglot.

Two gangers on Gold should be able to get away with talking shit about a corpie in mash, but every second career corpie who's been topside for 99% of their life has probably dumped UE into mash just because they had nothing else to spend it on. Which isn't even their fault, it feels like learning every language at endgame is mandatory because everyone does it.

This would negatively impact my character but I'm all for it. I think it's good that we effectively don't pull ue for languages (basically), but not capping it somehow makes learning a language not special.
I'm with Necronex that it just kind of forces cheesy nonsense.
Also with Froggy's comment - I do think it would be nice to be able to have a second language sooner somehow. It's a bummer coming in and being forced to boost INT at the detriment of all else just to speak a lnaguage your character should have as a part of their background. (But also please dont make it so someone can just roll in with more than english and 1 other)

(Edited by Papertiger at 1:44 pm on 11/14/2025)

I want to mention too that there's no requirement to max every language to fluent. I think (and this is my perception, not a hard fact) that people view language as a min/max thing. You can get by with less than maxed language skills. I've always had a habit of learning languages as they became relevant (I want to biz regularly in a certain place for example) and then stopping when it ceases to become relevant. My last character knew maybe three languages at max UE, and only one of them fluent. It still allowed him to RP in places he wouldn't otherwise and pick up enough conversation to piece together what he couldn't understand in others. It's ok and pretty fun to dabble in languages instead of having to master them all.
Logic, when you say that there is no requirements to max out a language (IE you can get by with tourist like instead of fluent) I think you are not taking into the psychological enabling that this forever UE system encourages in that players probably feel like they are wasting their potential UE by NOT maxing them out. Your sentiment is correct and makes the most sense, I can also just see why people would just pump them for as much as they can because they keep getting "paid" to in terms of UE.
I think the best fix for this would be for a certain level of intelligence to allow learning a certain number of languages. That way if you're dumb as a rock you aren't going to suddenly be a polyglot at the end of your UE journey but if you're a smart character it would track for you to be culturing yourself and learning different languages with ease.