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Network Scanner Critical Bug

On 28 March 2023, Neon made a change to network scanners to prevent a traceback from appearing where the network devices should be shown when scanning cybernetic transcoder hubs, but unfortunately this fix disabled displaying network devices entirely. This issue was bugged immediately but this bug was closed a few weeks ago as won't fix.

I know the security devices overhaul probably left a lot of difficult issues to resolve and the priorities are elsewhere but I feel I should advocate for how important an issue this is because it will make security networks extremely hard to understand for any players who were not able to familiarize themselves with them after the overhaul (23 Janurary 2023) and before the network scanner fix (28 March 2024). To illustrate this change:

Before:

After:

One of the problems with this bug is that it doesn't really impact players who already understand security networks (like this information is completely superfluous to me and unneeded) but makes the process for any new player or future player trying to learn how security networks are assembled and how they fit together, really difficult and requires a lot of cross-checking and guesswork because it is not obvious what information they should be getting but aren't.

I understand if there isn't the dev time to fix this issue now, or in the near future, but I just want to make sure players are not losing their minds trying to make sense of something that looks like it should be telling them something, but isn't.

Sorry dates mixed up there. The overhaul to security networks was on 23 January 2022 and the update which removed devices displaying was on 28 March 2023.
What's the bug ID? I don't recall closing anything relating to networks as Won't Fix.
MOO-304