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- RealHumanBean 2m
- InventorPaige 1m Any Geeks or Gamers in this crowd?
- Varolokkur 3m
- Majere_Draven 1m
- Zumini 19m Sound Advice: https://bit.ly/2PdDiU3
- FancyPenguin 3m
- Praxus 31s
- SenatorDankstrong 4s
- Hour 1h I like frogs. :)
- RheaGhe 49s Did someone say, MOOSEX?!
- Baguette 1h thanks, i hate it
- Baron17 13m
- Jericho 1m
w Dreamer 9m
- BCingyou 14s
- Archer 1m
- Evie 57m
- Kiwi 3m I guess there's always something killing me.
- OyVey 13s
c Mobius 3s
- Grey0 11m
j Johnny 4m New Code Written Nightly. Not a GM.
- SacredWest 3h Guess What?
And 16 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.

Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.