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- Chiara 0s
- AdamBlue9000 25m Rolling 526d6 damage against both of us.
- Rillem 1m Why's the weed always gone?
- Gragulon 43m
- Slyter 36m
- spungkbubble 1m
- Emily 37m I lost myself, in the dark charade.
- SolBrother 2m
- Fogchild1 1m
- Cword 1h
- adrognik 1m
- zxq 2s
- QueenZombean 9m Singing the song that doesn't end, yes it goes...
- Veleth 4m
- Sivartas 1m
- Diamond 21s After Winter, must come Spring.
j Fengshui 32m
- NightHollow 34m
a Mench 3h Doing a bit of everything.
And 18 more hiding and/or disguised

NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.
Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.