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- Jericho 23s
- Stranger_Guest 8m [Welcome to Sindome]
- Neophyte_Guest 8m [Welcome to Sindome]
- Baron17 19s
- Hippo 13m
- Skinofstevejobs 4m
- Mory 0s
- PseudoStoic 27s
- Strummer 5m
- Baguette 35s ye boi
- Kiwi 18s I guess there's always something killing me.
- pfh 8m
- HottFoxx 1s
- Fire 1m
j Johnny 2h New Code Written Nightly. Not a GM.
- NovaQuinn 1m
- Jade1202 15s
- Barrien 12s
- Supermarket 15s + U like, my hair? Gee thanks. Just bought it. +
- Napoleon 2m PORN PUPPETS
- Cainite313 20s
- jliyana 7m
- Dashiva 4m
a Cerberus 5h Head Builder & GM when I need to
- Coris5271 6h
- Seir 35s
- Varolokkur 5s
- HolyChrome 43s
- Mercury 4s
- 0x1mm 28s
And 30 more hiding and/or disguised
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NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.

Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.