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- BCingyou 12s
- deskoft 6m
- SacredWest 6m
- Sabess 44m
- Atheran 4m
- JohnWilliams 11s
- Lavusinya 10s
- sukebug 46s
- _AKIRA 1h
- Euclid 1m
- Leudo 2m
- BigLammo 4s
- JakeyBoy 2h
- Sulfurado 1m
- Ryuzaki4Days 27s Take drugs. Kill a bear.
- MrJDucky2 2m
- Baguette 1m bitchmade
- LegerdemainMouse 6s always sleepy zzzzz
- Qewy 11m
- hex37 1m
- Fogchild1 3m
- Wonderland 4m
- Btracker 26s
- KalopsiaTwilight 1m
a Mench 2m Doing a bit of everything.
- CookieJarvis 5s
- ReeferMadness 1h May the bridges I burn light the way.
And 25 more hiding and/or disguised
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NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.
Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.