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- baewulf 33s
- QueenZombean 5s Singing the song that doesn't end, yes it goes...
- SomeGuy 28s
- Rillem 50m Why's the weed always gone?
- Sivartas 4m
- Gragulon 1h
- AdamBlue9000 55s Rolling 526d6 damage against both of us.
a Mench 52m Doing a bit of everything.
- zxq 5m
- Fogchild1 30s
- Hivemind 8m
j Fengshui 41m
- Diamond 34s After Winter, must come Spring.
- NightHollow 8h
And 22 more hiding and/or disguised

NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.
Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.