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- Knyghtskye 4m youtu.be/Jnybe8BWI_I
- Sivartas 21s
- QueenZombean 1m
- JMo 1h Sheriff's posse's on my tail 'cause I'm in demand
- AdamBlue9000 48m Rolling 526d6 damage against both of us.
- BigBiscuit 2m
- Wonderland 1m
- adrognik 8m
- Rillem 12s
- Emily 7m Next thing you know, they'll take my thoughts away
- Baguette 1h waow
- Enven 11m
- Komira 2m
- Hivemind 3m
- zxq 19m
a Mench 2m Doing a bit of everything.
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.