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- BluuOwl 8m
- Baguette 6s waow
- Rillem 6s
- zxq 5m
- adrognik 2s
- Napoleon 1m
a Mench 2h Doing a bit of everything.
- BigLammo 1m youtu.be/NZR4EeTkRqk
- BitLittle 15m
- QueenZombean 1m
- Komira 27m
a Kard 55m
- Ralph 46s
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.