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- Fire 38s https://i.imgur.com/CF2ywFy.jpg
- Vanashis 25m
- zxq 1m
- AdamBlue9000 2m Rolling 526d6 damage against both of us.
- Fogchild1 40m
- Rillem 3h Why's the weed always gone?
a Mench 1h Doing a bit of everything.
- NightHollow 1h
- BubbleKangaroo 2h
- Emily 18m I lost myself, in the dark charade.
j Fengshui 7h
- adrognik 9s
- Sivartas 2m
- Diamond 31s After Winter, must come Spring.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.