Existing players used to logging in with their character name and moo password must signup for a website account.
- Burgerwolf 9m PANCAKES
- PsycoticCone 2m
- SmokePotion 3m Right or wrong, I'm getting high.
- Mikael 5m youtu.be/WM33Hr94SKw
- BeforeTheWhispers 1m
- Chika 2h
- whatislove 7m reputation is whoever holds a bigger gun
- Terrible_the_duck 50s
- Sivartas 2s
- Wulf 1h
- VermilionGrin 4m
- Fay 2h
- Pladdicus 1s uh
- Rillem 6m Make it personal.
- AntiqueBeast 33s White grace, hidden in the dark.
- zxq 17m Tools: https://ansicolortool.neocities.org
- Ociex 13s Brownies for the win.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.