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Of Clothing and Tailors

Alright, this is pretty straight-forward. I've felt like this for quite a while, and  I know many other players feel the same.

Basically, we all know the the biggest thing in cyberpunk, for the most part, is style.  A large part of style is fashion.  Back in the day, immigrants could get some generic material and make whatever clothing and accessories they wanted, made exactly how they wanted it.  Why this may some a little twinkish, I think it's a very acceptable sacrifice of 'realistically, immigrants wouldn't have shit…' to gain players being more unique, being able to express themselves better, etc.

"But, we have tailors!" I hear you cry. Before I say anything,  I want all to know that I hold no malice toward any IC tailors, and I'm honestly not trying to hurt anyone's feelings, but the current player-created clothing available / for sale in the game, on a creative level, is abyssmal at best; it doesn't even come close to meeting the creative needs of the environment.  Those that wear this player-created clothing wear it not because they really like it (at least those I've spoken with, and it does appear to be the general opinion), but because they /have no other options/.  There's a sort-of monopoly occuring, and I think it's hurtful to the game as a whole.

I'm not exactly sure what I'm suggesting here..the return of generic materials to the public, some sort of automated NPC-based system for getting it out there...but basically, it comes down to this:

* Clothing and style are very large parts of CP, and I want to see characters expressing themselves.

* The current player-driven fashion sector fails at letting characters express themselves, for numerous reasons that I've already stated, and more.

Again, I'm not trying to insult anyone, but I do see this as a problem.

(Edited by Lotus at 2:26 pm on Feb. 16, 2004)

(Edited by Lotus at 2:27 pm on Feb. 16, 2004)

I'll try to do this without revealing any IC information. Being a tailor, sucks IRL. There is so much work that goes into pleasing everyone that it's not really worth it at all.  You can work for weeks on something, and IC have it torn to shreads b/c someone doesn't like it.  Or, you'll ask someone what they want for their clothes, and they just say, "Oh, a shirt and some pants" *blinks* That doesn't help anything.  Even the best of IRL tailors need something to go off of.  

And, if you don't like something that a tailor gives you, then change it. That may seem twinkish to some people, but I personally, have no problem seeing something I made changed up so that the player liked it. Or, if you're that anal about it, then write up your own messages for it and send them to the tailor, or be very detailed in the order.  Trust me, it works wonders.

I do not mean to sound rash or insulting. So if I do, take it as misinterpritation of text.

No person should be able to, and even if they are able, change a piece of clothing themselves.  That's what PC tailors are for as Lillith stated in the last part of her post.
If you don't like the way something a tailor is handing you looks, here a thought, RP discontent! That's right get pissed off, your paying them good money to make you something that you'll look good in.  If they still can't get it right how bout not paying them for the stuff? Refuse it, tell them to fuck off and be on your way.  Maybe if that starts happening the quality of PC tailored clothing will get better.
Yes, you tell them to fuck off, and then you're left with nothing, because there are no other options. And then, even if that tailor does improve,  they probably won't want to do business with you again.

It's not so much the quality of current clothing, but the fact that there is quite literally a single source of it in the game. To provide for the entirety of teh playerbase.

It's silly.

So…. step up and start submitting new designs. Talking about the problem won't fix it...

There's IC ways to be compensated for your work, and for getting it in circulation. If you think you could do so much better, start tailoring. Or if it's not in your characters personality to do so, submit the message sets via email and we'll see that they make their way into circulation.

But make sure they're up to par... The messages need to be creative, yet universal enough to apply to any wearer, and spell and grammer checked. We havn't put anything in the game recently because we havn't seen anything worth putting.

To quote Beavis: "This sucks, change it!". It's within your power to do so.

-Kevlar


So…. step up and start submitting new designs. Talking about the problem won't fix it...

... But make sure they're up to par... The messages need to be creative, yet universal enough to apply to any wearer, and spell and grammer checked. We havn't put anything in the game recently because we havn't seen anything worth putting.

God, you'd think you were a republican with that kind of logic. Do you really think it's within -everyone's- power to create quality clothing? Because what your saying is, 'only bitch if you can fix it'. LET THEM BITCH, how else is someone who -is- creative supposed to realize there is a preceived problem. People who perceive stuff to need improvement but yet don't have the ability have the right to complain.

That being said, we certainly welcome submissions of clothing designs via email (all staff members have email addresses in the format [admin-name]@sindome.org) from those of you who want to contribute that way.

If you think your character should be a tailor ICly, talk to us privately and we'll advise you (the answer better not just be 'find out ICly') on your best course of action.

Because what your saying is, 'only bitch if you can fix it'. LET THEM BITCH, how else is someone who -is- creative supposed to realize there is a preceived problem. People who perceive stuff to need improvement but yet don't have the ability have the right to complain.

Gods, I actually agree with Johnny. I'll go hang my head in shame over here now.

Personally, I think the negatives far outweigh the positives in not having easily accessible materials for players to make their clothes, as well as various inert items to use as RP tools. I do admit that I haven't been able to ever see what any broader implications of how materials were misused and abused back in the day, but they never reached me except for the occasional nonsensical item left abandoned somewhere. I did, however, see a lot of creativity going on, and often you got a much stronger visual impression of a character than just their basic physical traits.

There are still a lot of characters who have something better than 'newbie-clothes', but it's not as abundant as it used to be, and because of the limited supply, these materials have to be treated like a rare and valuable resource, even if it's really just a t-shirt. Using them as RP objects is a whole other issue. While it's just as easy to pose a lot of stuff, in many instances having an actual, tangible object works much more nicely. Especially if it needs to be persistent or change hands a few times.


There are still a lot of characters who have something better than 'newbie-clothes', but it's not as abundant as it used to be, and because of the limited supply, these materials have to be treated like a rare and valuable resource, even if it's really just a t-shirt. Using them as RP objects is a whole other issue. While it's just as easy to pose a lot of stuff, in many instances having an actual, tangible object works much more nicely. Especially if it needs to be persistent or change hands a few times.

To be fair, part of why material objects were made rare is because they consume the single largest amount of database size (or used to anyway) -and- they were taken for granted dispite requests and warnings about it as a problem. Had we not done something, the game would have grown too large for it's home. By cutting down on the number of them, you are all -forced- to recycle those precious few material objects when their purpose has been exhausted and turn them into something that has use.

We encourage the use of material objects for RP tools and I personally encourage -players- to make their material objects into things that suit their -characters- RP. Just be sure to explain or even RP the acquistion of your things. Please don't take this as an invitation to turn material objects into weapons or other -useful- things ofcourse. The limitation is that tailors have access to the material to make new clothing.

I really should get around to making it possible to purchase material. Even if it was 'generic' in nature, the number of material objects is getting low enough that it already warrants the need.

Eh…
I sort of like the balance we have now. It's not like it's /impossible/ to get editable materials. And when you do get them, who says your character needs to be a tailor to create something new?
...well....
I mean, -theoretically- you could RP where your character would get the new item from and then just craft it yourself.
Tease messages R ThE BoMb.

Aside from that, there's a good mix of unique tailored clothing, as well as store-bought stuff.
And I think it helps visualize things if you already know what NeXus trenches look like in your mind, and half the characters are wearing them.
And changing outfits is good.

That is all. And all is incoherent. But..my vote is for yay.

...
meh.

I know its difficult for players to make their own stuff sometimes, yeah. �And I do think they should have an IC reason to do it. �But Lotus is right. �There is a severe lack of originality lately. �Style over substance, yeah.

On a slightly related note, I'm just bewildered by the whole armor thing. �None of it can be worn under clothing now? �I remember a while back EVERYONE had it under there. �All the bigshots had Xo3 hidden under their trenches. �Kev, I know you told me that Xo3 was supposed to be made of some kind of armorgel stuff.. �and that Judge armor is supposed to be too clunky.. �but is there -any- armor in the game that is possible to be worn under clothing? �I dunno. �Maybe there are some people that think the armor is some kind of status-symbol, but once you become established.. �the look really gets old. �But you still want the armor because it offers protection.. �but now you can't wear it if you want to look ultrabadass™. �I dunno. �the whole thing seems kinda odd to me in general.

I mean.. �whatever happend to all the flash and high style of life in the combat zone? �Now everyone's wearing green.

/rant

::edit::

Oh, and Bixby.  If you had known Aikao's in-dome history, and what those trenchcoats of his were made out of, you might understand why he didn't go to someone like Lillith to tailor his clothing.

Though maybe Ike was an exception to that statement?  Even so, I'm sure that there is possibility of new tailors to rise up.  And we're also not -just- talking about clothes.

For instance, I remember sitting down and RPin'g ripping up some clothing and making something (albeit less nice) different from it, using the same material (i.e. fabric), etc.  Plus its fun to sit down and RP carving something every once in a while.  Especially if other people are present or will be affected by it somehow.

There's alot of things to think about here.

(Edited by Aikao at 1:19 am on Feb. 17, 2004)

but is there -any- armor in the game that is possible to be worn under clothing

Well there's armored clothing….

I don't know how many bulletproof vests you've put on recently but you don't exactly slip a button up collared shirt on over thoes, and not have it look like your wearing a monkey on your front and back (which is of course the problem with wearing armor like that under clothing: It should be noticable, but it's not). If it's lighter than that, I'de immagine it's light enough to be built into the clothing itself.

Which brings us back to types of materials which offer different forms of protection and that whole discussion... I know there's a post on the BgBB about that somewhere, so maybe that's a discussion worth picking up in that thread.

Perhaps if there were more people trying to be tailors and make clothing there might be more of an urgency to get that squared away...

-Kevlar


I don't know how many bulletproof vests you've put on recently but you don't exactly slip a button up collared shirt on over thoes, and not have it look like your wearing a monkey on your front and back (which is of course the problem with wearing armor like that under clothing: It should be noticable, but it's not).

My mother wears her vest under a turtle neck and a button-up shirt every night she's on the paramedic rig. It wasn't noticible at all to me when I went home for a visit and she showed me.

Sure, if your build is that of a toothpick, your going to look different, but not if you aren't.

My mother wears her vest under a turtle neck and a button-up shirt every night she's on the paramedic rig. It wasn't noticible at all to me when I went home for a visit and she showed me.

I don't know what your mother's… err... build is, but was this a female's vest? Did it have boob holders?

Just for my own sanity let's stop using your mom as an example and switch to your averagely built woman.

I'm just getting this mental vision of a flat chested woman with a turtle neck sweater on... Am I that far off? Surely if they didn't have boob indents she would look pretty different than if she was just wearing the sweater?

And was she encumbered at all while wearing it?

Oh, and my statement was 'You don't just slip a button up collared shirt on over it and not look like your wearing a monkey on your front and back." I didn't say anything about sweaters...

-Kevlar

(Edited by Kevlar at 1:34 pm on Feb. 17, 2004)

My mom is quite blessed, at least a D cup I'd venture to guess and no, she didn't look encumbered at all.

Point being, SD isn't about 'reality as based on the average person'. Some armor won't work under clothing, but other armor will work under clothing. If it's been changed to be a blanket negative (no armor under clothing) then this is obviously wrong and needs to be changed back to the admittedly open-to-abuse way that armor could be warn over the clothing until such a time as the logic works to intelligently allow the right armor under clothing.

I'd like to know when the players started noticing the armor couldn't go under their clothing.

I've seen armor work under clothing..  three days ago.
what about shrouds?  or exceptionally large cloaks/trenches?  people could concievebly conceal alot underneath them.  Assuming your not a small person to begin with.
I''m directing everyone to put the armor discussion in a different thread. This is mostly about clothing,in relation to Tailoring.

Thanks so much.

Yeah, all of us out there running around with really big knives, that people generally refer to as a katana under our trenches.   I mean, hell, we fit that in there, I'm sure we could fit a hell of a lot more such as armor, blow up doll, etc…
*slaps Hiron with the Trout(R)*

Ahem. Yeah, thanks.

Tailoring huh?  ok well here's my 2 cents on the subject:

yes there are in-game tailors, yes you should try to find them, yes there may be a shortage of them but if there is then that means there is a niche to be filled by someone.  

to quote kevlar

If you think you could do so much better, start tailoring.


and… themely is a very subjective term, just because you spend a little UE on being able to tailor something doesn't mean your charcter is a fluffy-bunny or not a badass or whatever, it means they need some shit done (clothes made) and he can't find someone to do it (or do it right)  so he does it himself.  

or if you know your not great with descriptions find a noob, convince them with a little chyen that they could make some money if they put some effort into tailoring.   and   ta-da.  rp insues.  

is there a lack of cool clothes lately, yeah, kinda, but should everybody and their daddy be able to realistically make clothes?  naw.  

Well not just anyone can start tailoring. �ICly you SHOULD have a good reason to. �And if you're doing it for a living, you should probably have some UE slapped into that spiffy new artistry skill. �What was the original point for that skill again? �*ahem*

(Edited by Aikao at 1:06 am on Feb. 28, 2004)

who knows, ike. who knows…
char a thinks "I can't find clothes anywhere, at least ones of any cool quality, maybe I should make them for myself, not to mention if I'm having this problem some other people must be too, so maybe I can make some cash"(cash hmm that's not a driving force to do something in the dome is it?)

If that's not as good a reason as any IC'y then I don't know that is.  

Have you ever made your own clothing before?  Not in the MOO with materials, I mean in not-MOO life.  ;)

It requires at least some skill, wouldn't you agree?  Even if you see that there's a way to make cash, you have to KNOW how to make the clothing.  Otherwise you'll just keep putting out mess that no one would realistically want to wear anyways.

in meatspace if you will????


it definately requires skill, and how do you acquire skill if there's nobody around to teach you? trial and error, and practice, practice, practice…. how do you get to be good at anything? frickin practice....   fighters practice their fighting skills, people (at least I do, and I hope others do too) practice some shit ICly when their skills grow in them...   (oh yeah there is also that huge library on green full of books to read that you could ICly learn stuff from me thinks.)

Quote: from Jotun on 2:57 pm on Mar. 2, 2004[br]in meatspace if you will????

Man, that's just sad.

I sure hope that you're not going to try to RP your character being a tailor (although it would be funny); your writing is worse than mine :P.

–quoted from 'help skills'--

* Artistry         --
Artistic ability that can be expressed through a variety of ways including tattooing and tailoring.


--an elaboration--

The ability to think in an artistic/creative manner that is applied to a given set of problems. These problems can be visual, tactile, even metaphysical. Let me provide you of a case where a character would benifit, though in a non-coded sense, from having some ability to think creatively.

John Doe is a gambler. He'd been a gambler his whole life, and he'd made a fortune at it when times were good. But the trouble with being a gambler is that times go bad real fast. So John, being the creative powerhaus that he is, has devised a 'system'. He bets 2k on the first hand, then doubles it each time, untill he wins. Statistically, he's always won within 10 hands. It's sheer brilliance!

----

Okay, so it's not the hottest example, but I hope you can see how the skill functions in a broader sense than simple coded jobs. Artistry is the ability to think creatively to solve a problem. A con man in an artist. A theif is an artist. A stripper is an artist. A bartender is an artist. A chef is an artist.

All of them need to think up schemes and plans to get the job done, often in creative and showy manners so they make good tips/grifts/ect

Hope that helps.

An anonymous player was kind enough to take the time to request materials OOCly, make clothing with good, themely messages, SPELL AND GRAMMER CHECK them, and submit them for wide distribution in the MOO. They arn't a tailor, so their character isn't taking IC credit for them (monatary or otherwise); instead they did it to help the lack of expressiveness in clothing, and the credit is going to a brand name.

As a result, 6 more items are now avalible for your 'personal expression needs'. Thank you very much for your contribution, anonymous player.

More will be made avalible as more are submitted to us, and time permits. I encourage all of you who are able to follow their example if you want more expressiveness in clothing. If everyone only submits 2 good items, we will have a ton of avalible options.

-Kevlar

Quote: from Kevlar on 1:40 am on Mar. 15, 2004[br] SPELL AND GRAMMER CHECK

:)


Bwahahah that's good shit