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a Mench 26m Doing a bit of everything.
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Problem with bikes driving fast

When travelling at high speeds, bikes are slowed down by the loading of room descriptions, thought they consume ethicol at the same rate (as compared to cars). I would suggest that bikes only show the room names like cars and AVs do when travelling at higher speeds as a solution to this. (The math comes out to about .2 seconds slower PER ROOM when a bike is travelling at speed 4 as compared to a car at speed 3.)
Interesting. What are other peoples thoughts on this? There have been folx that didn't like that we didn't load the room descs for example.
I think that room descriptions loading is a feature for bikes. It's one reason to use a bike instead of a car -- you can scout at high speed. High speed scouting is more efficient and has less risk of detection (plate being read etc) than scouting at low speed on a car, but if something goes wrong you are more vulnerable on a bike.
Is there a reason this shouldn't be toggleable, both for cars and bikes?
So, with my last comment in mind which was more focused on the thought of "If you're lagging, the game is probably lagging too, so let's give players the option of disabling this and moderately lower the load on the game."

I actually thought about this a bit more, and a few different situations, as well as how this would actually play out IRL.

I think it's a fair point that any vehicle, bikes included, should not be printing full descriptions or offering the driver any information beyond exits when employed at break neck speeds. Let's be real. You're not casually cruising along checking out the street corners if you've got the pedal to the metal, you've got a destination or a purpose.

And admittedly, I do want to rob people of the ability to zoom in and out of a room at full speed to assess situations in a way that makes them more or less invulnerable at the inconsequential cost of some ethicol. Let's be real. At full speed, you're not any more vulnerable on a bike than you are in a car, even if someone's expecting you to roll in and knows exactly what noun to hit.

tl;dr I'm for stripping information on bikes maneuvering at high speeds down to room title and exits only.

If a player doesn't even have time to type 'look' before their character flies through a room, their character realistically wasn't going to be able to see anything at that speed anyway.

It is still an option to fire off look commands just like must be done with AV maneuvering, but it makes sense to me that detailed feedback is based on speed rather than by vehicle type.

It's also seems likely that a character driving at full throttle wants whatever maximum speed they can squeeze out of the vehicle they're in, and not have to deal with OOC lag that effects vehicles differently.

I agree that while traveling at full speed you aren't much more vulnerable than in a car, but you are generally -- eventually your movement chain will stop and someone will be able tag you. I'm not deeply invested in the difference, but for me the vision question has always been one of the meaningful trade offs and the security risk of a bike has always "felt" like that's part of it. If vision were limited cars would seem better to me across the board; the only reason to have a bike vs. a car would be traffic.
I agree that while traveling at full speed you aren't much more vulnerable than in a car, but you are generally -- eventually your movement chain will stop and someone will be able tag you. I'm not deeply invested in the difference, but for me the vision question has always been one of the meaningful trade offs and the security risk of a bike has always "felt" like that's part of it. If vision were limited cars would seem better to me across the board; the only reason to have a bike vs. a car would be traffic.
Agreed. Bikes seem like they should be the faster, more dangerous option, while cars feel like the slower, safer option.
If you're moving that fast how are you noticing anything anyway? It should be just like driving a car at high speed.
Bikes showing full room descriptions while cars do not is a bug. I think really good points have been made here about the inability, when driving through an area at 120MPH to get a good look at who or what was in the area.