|-||Ryuzaki4Days||27s||Take drugs. Kill a bear.|
|-||zeezenfrozen||1m||stay goofin', gaffin', always laffin'|
|-||ReeferMadness||11m||May the bridges I burn light the way.|
|a||Mench||6m||Doing a bit of everything.|
|And 33 more hiding and/or disguised|
I actually thought about this a bit more, and a few different situations, as well as how this would actually play out IRL.
I think it's a fair point that any vehicle, bikes included, should not be printing full descriptions or offering the driver any information beyond exits when employed at break neck speeds. Let's be real. You're not casually cruising along checking out the street corners if you've got the pedal to the metal, you've got a destination or a purpose.
And admittedly, I do want to rob people of the ability to zoom in and out of a room at full speed to assess situations in a way that makes them more or less invulnerable at the inconsequential cost of some ethicol. Let's be real. At full speed, you're not any more vulnerable on a bike than you are in a car, even if someone's expecting you to roll in and knows exactly what noun to hit.
tl;dr I'm for stripping information on bikes maneuvering at high speeds down to room title and exits only.
It is still an option to fire off look commands just like must be done with AV maneuvering, but it makes sense to me that detailed feedback is based on speed rather than by vehicle type.
It's also seems likely that a character driving at full throttle wants whatever maximum speed they can squeeze out of the vehicle they're in, and not have to deal with OOC lag that effects vehicles differently.