I don't often comment on much on these boards but, being someone who's played for ages, I'm going to comment on this one.
Leaving chargen is character defining, because you might happen to try and RP, which in turn could define your character, don't bitch at people because they're using the system exactly as it's able to be used, fix the bloody system so that people without histories -can't- kill unless attacked, fix the system so that people without histories -can't- pickpocket, people shouldn't be punished because a system that was coded, failed to take into account something that -isn't- against the rules.
>> You weren't treated any differently than any other player would have been. You weren't treated unfairly. You were playing the game incorrectly, especially when you of all people should know better, and then instead of actually being mature and play the game properly, you decided to toss insults over xhelp and try and make the Administrators of this game look bad on this forum.
I recall quite vividly a patch where we got alot of thieves, most of which didn't have histories if I'm not mistaken, these people were dealt with through IC means.
Now, it is �easy- to make modifications to code so that the things you say are against the @rules, aren�t possible, three lines of code in steal, and three lines of code in kill, -immaterial- of the current status of either verbs, I�ll make it easy for you, for instance, if the property to designate if someone has an approved history is player.approved_history, and your handling it numerically, you add this;
If (!player.approved_history)
Return player:tell(�You can�t do that until your history is approved.�);
Endif
And Legba, please leave your comments out, since I know $watcher�s don�t have access to any of the programmers utilities, such as @list, so you couldn�t even view the kill or thievery code even if you wanted to.
-That- is it, it takes basically the same amount of lines, even if you re-route the checking to another verb, so as to make the code easier to understand.
Players shouldn�t be punished because of laziness on any administrators part, or for any other oversight on the administrations part, Rastus was playing with good faith. �I- have stolen from a sleeper before without a history before, -I- have killed without a history before, Gerik went nearly two months without a history.
I was not punished once for this, I�d also like someone to show me the current passage in @rules that says I �can�t- kill, or steal without a history, Kevlar needs a severe re-grounding, and Legba, you need to get off your high-horse,
Lesse:
Only one that comes within continents of what you guys are saying is this:
1.A. Bugs in Code
Our programmers are not perfect and some of the code they write will have
errors, tracebacks (TBs) and various 'holes' in them. If you discover one
of these 'holes' it is your duty to @bug it. It's understood that you
won't always know a bug when you see one, but intentional abuse of these
'holes' is against the rules.
Use of code exactly as coded and intended is �not- a code loophole, nor is it an error, you can�t punish someone for using something which was coded to handle every player object identically, immaterial of whether they were approved or not.
