I've had jobs where all I had to do was spend a few moments a day to check a thing and it was done (unless players in that faction made work).
I've had jobs where I felt like I could never do anything but the job. Social time was cut out, side projects halted.
I get that some of this is the nature of the job. There are jobs that require RP to do the job. If that's the case, you are going to have to usually spend a LOT of time doing it. Because even a simple thing can often take 30-60 minutes of real time to accomplish when it has to be RPed out. When I have a job like this, I find that I start losing track of connections and projects that I want to nurture and just spend time on the job.
So, what is the complaint/ask?
Perhaps for jobs that require massive amounts of RP to do, consider having more than one person in that role and allowing factions to actively and aggressively fill them. That way the player does not have all of the factions needs weighing on their shoulders and can 'take a day off' now and then letting the other player shoulder some of the load.
On the other side of things, perhaps a look on the social and non coded aspects of the game might be in order. For jobs that have nearly zero input, maybe we want to crowd source ideas on now to get those positions some required RP.
Because, having RP generated from your job is great... just in manageable amounts. When it consumes 100% of your game time, then it's... an actual job. On the other side, I know players can get 'bored' in certain positions and maybe with some social engineering on their actual roles, this could really help with those types of jobs as well to help give them seed RP.