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- Baron17 53s
- Comrade 2m
- Speccy 10s
j Fengshui 0s http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Manywaters 5m
- Scarlyt 14m Sindome is ace.
- coconut 2m
- Napoleon 1m Bad bish is bad.
- Valentine 2m
- Stingray 5m
- JodeneSparks 6s
- OPAhostile 51s
- Marioanius 20m Hamilton wrote, the other 51!
- villa 11s
- Dawnshot 8s https://youtu.be/qg_7saEbnwE
c Mephisto 38m Malt doch nicht immer den Teufel an die Wand.
- Cyberpunker 9m
- attaboy 2m
- RealHumanBean 5s Something?
- Atheran 1m
- Stelpher 13s
- MrJDucky2 1h
- Barrien 51m
- Tequilajoe 57m
- Rushire 2h
- Neekly 1m
- Fire 3m https://i.imgur.com/CF2ywFy.jpg
- Ostheim 1m
- BCingyou 21s
- Malanth 36s
- jwimpeney 23m
- Evie 3m
- Chrissl1983 5s Really enjoying this awesome game to the fullest!
- jsmith225 23m
j Johnny 1d New Code Written Nightly. Not a GM.
- Azelle 1h
a Cerberus 10s Head Builder & GM when I need to
And 30 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

@notes - improvements

Throw away thoughts/ideas.. as they are probably more effort coding than worth

but throwing them out there anyway.

1. Sticky notes. ie ones that stay at top on the list until unsticky'ed?

2. Ability to delete or Edit notes if they have spelling mistakes?

Given that players can only view/access their own notes I don't know that editing notes is really needed. We don't want you guys spending all your time dealing with notes when you should be out RPing. Player side notes are intentionally minimal.