Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Sli 29s https://youtu.be/e2C4ocYeGto
- Auslander_Guest 13m [Welcome to Sindome]
- Dawnshot 4m https://youtu.be/qg_7saEbnwE
- Brozilla 9m
- Lukas 15s
- Marioanius 19m Hamilton wrote, the other 51!
- Baron17 23s
- waddlerafter 10s
- BSDGuy 50s
- Grey0 1h
- Vera 21s https://twitter.com/dril/status/218160412510785536
- Grizzly666 2m Oh no! I lost my knife in a hookers belly!
- KalaniPup 15m
- Hippo 51s
- Selly 2h
- Vivvykins 22s
- Scarlyt 2m <3 <3 <3 The admins are the bestest! <3 <3 <3
- PriceCheck 15s
- ComradeNitro 3s
- Sara 6h
- geoux 2h
- whatislove00 11m youtu.be/v0dUnoecoZ0
- jsmith225 2h
j Johnny 1d New Code Written Nightly. Not a GM.
- deepBlue 23s
- NimbleZone 21s
a Cerberus 4m Head Builder & GM when I need to
- SacredWest 51m
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

@see-thru and adjustable coverage
always room for improvement

SO, what if we could set an item's @see-thru on a part by part basis like with the coverage system? If I have, say, a mask with a clear visor, shouldn't my eyes still be visible while the mask conceals my head, or mouth and nose? The eyes -are- in fact covered, so they -should- be represented as such, but the whole item is not see-thru, so -it shouldn't- be represented as such. No idea what kind of coding a change like this involves, just offering some ideas for the massive 'List' :)

Also, perhaps being able to add a command to certain items that would allow for manipulation of movable parts that would change the coverage of an item?

Ie: - adjustable visors or other eye-wear

- gas-masks that can be worn around the neck or atop the head normally, and then put on functionally when called for.

Other functions of dynamic coverage could be fun, too. Like, perhaps, the addition of a command that lets someone attempt to pull a hat down over your eyes, or a shirt up over your head (hockey-fight style) to blind you momentarily. A contested action of course, rolls against appropriate skill checks and blah blah. Or simple things like rolling up ones sleeves, that can convey a lot in terms of RP and posing, which of course can always be done instead, but why not support it in-game with the mechanics?

Anyways, done rambling fer now