As it stands now, @skintone is free to use (responsibly) as you see fit and limited to the nude equivalents you would find around the world today.
I propose we lockdown @skintone after 30-days of play and provide a wide variety of methods to alter it in-game. The goal would be to create an environment where it's easy to take a dip in the extreme color wheel but expensive or otherwise time-consuming to modify nude color.
Cosmetic injections would be made widely available to turn your skin a primary color such as red, green, blue, purple, etc. These would be accessibly priced at 5000c so everyone could get in on the fun and it would be commonplace to see a literal rainbow of people on the street.
However, lightening or darkening would require exposure to badlands sun, tanning beds at Uphoria, or prolonged life underneath the dome. In the instance of the badland, Tanlines symbolized as discrepancies in @skintone between @nakeds would be an instantly recognizable feature of someone who spends time outside the dome.
It would commonplace to inject multiple color palettes in an attempt to reach the perfect shade. Naturally, this process with be rife with error if not done by the proper medical professional and it wouldn't be uncommon to left a blotched mess if done improperly.
@skintone would reset upon clone death or a Palette Clearer injection that would cost 50,000c.
I recognize there's an opportunity for makeup to be utilized to alter @skintone as well but I really do not want that. I think letting it die off as a repugnant past time as we did with powdered wigs is appropriate thematically if not mechanically. It's been suggested to use makeup as a mean to hide tattoo though and I think that is super appropriate feature to add.
I think altered skintone should also have a place in someone's @shortdesc just like a hairdo. I.E. A well-dress chen with deep purple skin.