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- Rangerkrauser 21s
- Valentine 30m
- Ghostinthekeys 1m
- Baron17 1s
- Revex 2m
- ZaCyril 18s
- pfh 1h
- vantablack 43s
- Solshine 39s
- Storm 5s
- Jaydon2317 6s
- batko 53s
- Atheran 1m
- Vera 21s
- Fluffers 1s
- attaboy 53s
- ComradeNitro 5m
- Malestrom 29m
- Melpothalia 3h That's Mrs. Broken Brain [Bottom Text] to you!
- arm0r3r 3s
- jsmith225 4h
- Stelpher 35m
- Lycanthorph 1m
- Ephemeralis 3s
- SpaceLatency 1s
- Archer 12s
- Kiwi 11s I guess there's always something killing me.
- Dumpster 26s
- Ebos 15h
- Rigo 3h
a Cerberus 6h Head Builder & GM when I need to
- SacredWest 10h
j Johnny 1d New Code Written Nightly. Not a GM.
And 21 more hiding and/or disguised
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Reverse Lookup

I think the @slang command could benefit from reverse lookup. That way when someone uses a word we (or new players) aren't entirely familiar with, we can just use @slang to figure it out.


@slang scan

'scan' is slang for the following: understand

very much behind this idea, would help everyone stay in, and reinforce theme so much

I, too, like this.

I "hear" something and don't even know what to look for in the @slang.

What would need to be done to do this though?

What kind of help, if any, would be needed?

Shouldn't require much at all. I assume the values are kept in an array. All that Johnny (or whoever writes the code) needs to do is have it search the values as well, and print the key value. Pretty absurdly simple, actually, unless there's some weird quirk with this language.

Ha, I actually thought @slang already worked that way. Well it totally should! Makes it much easier, would be neat if it gave a list with the reverse of the other slangs as well as the base meaning.