I've played quite a few muds with "recognition" code…its usually all good to one player goes up to another a "describes" every other character they know to them.
If you wanna disguise yourself, use the skill...people are gonna twink out if they wanna twink out. Bare in mind, sometimes people are notorious as well...I may not know you, but I've heard of you...you might be a judge with a name tag on, a horribly scarred man, or maybe its the tattoos.
If recognition code was used...reputation would need to be a variable, but hey...its an idea, right? :)
I want skills to be used. There are ALOT of skills in the game, that have NO purpose. Granted, that could involve alot of code...but if you could make a more functional skills. That'd be nice.
Its difficult for me to have ideas that don't involve too much code, because I feel like no matter what...you gotta be ballz out and code with this stuff.
Regarding the grid, it just needs more transparency with the rest of the game. There's no databases. So it can't really hold that much data. If you want a good example of a way to go about designing a system with more hacking...check out a game called Uplink. Lord knows, I'm not asking for that...but just check it out. See how data is relayed and what not.
But yeah, that one would require alot of coding...so I'm just gonna list some skills that seem useless and add some uses.
Artistry -
DOA. Doesn't do shit. Performers are cool though, and make awesome characters. Maybe a verb on $instrument items? Too get a response when used in a properly flagged "venue". (Iga's idea.)Munitions -
DOA. Modifications to firearms. Laser sighting, scopes, etc. Stupid shit…but maybe adds bonuses...nothing out of control. Just something good enough for there to be a guy who makes chy outfitting weapons.
Chemical -
Never used it. Can you really make drugs with it?
Stimsimming -
Yeah, uh, fuck it. Useless until there are other more important skills being used in game.
Programming -
Adds to grid rolls, methinks. It'd be nice if there was some e-note cross compatibility.
Systems -
Same with Programming.
Cracking -
Same with Programming/Systems.
Secure Tech -
DOA. Will players ever be trusted to open locked doors? Maybe a @request system. Asking permission to an online GM to ATTEMPT to open up a door. If there's no GM online, your fucked...break and entering should have repercussions. If there's not a GM to attend to those. No dice.
Auto Tech -
Cars can have break downs on the GM side...but can't be fixed?! Major bummer. It'd be nice if this skill could be used at designated facilities if you had access to use said tools.
Electro-Tech -
There are some uses. Minimal at best. Chalk it up along the lines of Programming/Cracking/Systems.
Thats about it…
The grid just needs to be maintained too. Whens the last time someone changed the Welcome page? January? Mercy. No one's gonna use the grid if it looks like its ignored by the GM's and the entire playerbase.
Just my 2 chy.