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- F9DFCQ 4m
- AdamBlue9000 39s Rolling 526d6 damage against both of us.
- Rillem 7s Why's the weed always gone?
- JanekSembilan 2s
- Gragulon 1m
- Slyter 4s
- spungkbubble 1m
- Emily 1m I lost myself, in the dark charade.
- SolBrother 2m
- BubbleKangaroo 1m
- Fogchild1 1m
- Cword 35m
- adrognik 9s
- zxq 2m
- QueenZombean 10m Singing the song that doesn't end, yes it goes...
- Veleth 12s
- Hivemind 2m
- Sivartas 3m
- Diamond 37s After Winter, must come Spring.
j Fengshui 1m
- NightHollow 59m
a Mench 2h Doing a bit of everything.
And 21 more hiding and/or disguised

Ability/Skill checks
Doing something that's not coded with ease

It's just an idea.

As there is an infinity of things that a character can do, and it's almost impossible to code them all. I think that a simple command that 'rolls' for a skill or a ability would settle most things.

Like on an arm wrestle, both players would check their strenght and compare the results.

The results can be descritive instead of a number like the skills are. Someting like fumble, fair, average, good, excelent as results.

With that there won't be a need for coding armwrestling or other minor things like a running contest.

And with that a whole way of RP would arise, think sports, quick draw contests, and the whole macho testing stuff.