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- Kiwi 5m I guess there's always something killing me.
- Mench 19m I do Facebook and Website stuff.
- MrJDucky2 21s I'm actually a Duck in real life. Honest <3
- Baron17 2m
- Vivvykins 17m
- Imp 1m
- Fire 55s https://i.imgur.com/CF2ywFy.jpg
- Rangerkrauser 2m youtu.be/FTb97wTsK9g
- Ebos 1m
c Butako 28s Butakooooo the builder. Can she fix it? Eh.
w Storm 3m I dabble in the puppeting.
- BCingyou 7s
- shslbassoonbitch 58s
- floored 1m
- Majere_Draven 37s
- SacredWest 37s Guess What?
c Mephisto 13m Malt doch nicht immer den Teufel an die Wand.
- PseudoStoic 12s
- Zumini 7m Sound Advice: https://bit.ly/2PdDiU3
- Harlander 3s
- Brozilla 3h
- Evie 37s
- BlazingCoconut 12s
- Baguette 1h ye boi
- CatharticLullaby 55s
- Atheran 2m
- Scarlyt 29s <3 <3 <3 The admins are the bestest! <3 <3 <3
- FancyPenguin 5m
- Varolokkur 10s
- Jade1202 4m
- pfh 4m
- Ichiro 53m
j Johnny 10m New Code Written Nightly. Not a GM.
And 21 more hiding and/or disguised
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Ability/Skill checks
Doing something that's not coded with ease

It's just an idea.

As there is an infinity of things that a character can do, and it's almost impossible to code them all. I think that a simple command that 'rolls' for a skill or a ability would settle most things.

Like on an arm wrestle, both players would check their strenght and compare the results.

The results can be descritive instead of a number like the skills are. Someting like fumble, fair, average, good, excelent as results.

With that there won't be a need for coding armwrestling or other minor things like a running contest.

And with that a whole way of RP would arise, think sports, quick draw contests, and the whole macho testing stuff.