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- Cinder 1m
- Rangerkrauser 6s youtu.be/d5axbaGBVto
- Valentine 33m
- Ghostinthekeys 4m
- Malakai 7s
- Baron17 50s
- Revex 5s
- ZaCyril 4s https://youtu.be/9r4WD60uM18
- pfh 1h
- Solshine 22s
- Storm 6s
- Jaydon2317 15s
- batko 1m
- Atheran 41s
- Vera 39s https://twitter.com/dril/status/218160412510785536
- Fluffers 5s
- attaboy 1m
- ComradeNitro 1m
- Malestrom 32m
- Melpothalia 3h That's Mrs. Broken Brain [Bottom Text] to you!
- arm0r3r 27s
- jsmith225 4h
- Stelpher 38m
- Lycanthorph 4m
- Ephemeralis 53s
- SpaceLatency 18s
- Archer 1m
- Kiwi 1m I guess there's always something killing me.
- Dumpster 50s
- Ebos 15h
- Rigo 3h
a Cerberus 6h Head Builder & GM when I need to
- SacredWest 10h
j Johnny 1d New Code Written Nightly. Not a GM.
And 20 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Adjusting disguises
Instead of completely removing them.

I'm not exactly sure how diguises work code wise. I just know they eventually fade/fail a roll and people can tell who you are.

And, it seems to be the only way to regain your disguise, is to remove the helmet/hood/shroud and wear it again.

Be pretty cool, if you could simply "tease" an item that provides a disguise and thus readjust your hood/helmet/shroud to better cover your fugliness.

This has been brought up before in the form of the tease verb raising or lowering the hood on hoodies, which would make them better integrated into the game as regular clothing.

I'm not sure I really like the idea of a single verb to be able to reset your disguise meter though, since that kinda takes away from the whole point of needing good disguise skill to remain unknown. I don't even think taking it off and putting it back on should completely reset it either. This is one of those things where game balance has to take priority over actual realism.