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- MongOfTheWeek 6m
- Oberst 50s
- Mory 0s http://www.novelupdates.com
- Kyrius00 43s
- Atheran 46s
- villa 3s
c Mephisto 24s Malt doch nicht immer den Teufel an die Wand.
- Vivvykins 4s
- RheaGhe 18s Something about butts.
j Fengshui 3s http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Marioanius 1s Hamilton wrote, the other 51!
- Dawnshot 3h https://youtu.be/qg_7saEbnwE
- Warlord203 2h
- deepBlue 5s
- arm0r3r 3m
- Barrien 24m
- Mench 16m I do Facebook and Website stuff.
- jsmith225 6s
- Jade1202 18s
- Baguette 2m ye boi
- Baron17 1h
- Cyberpunker 1m
- Kisaki 1m Don't Stop Music...
- MrJDucky2 9s I'm actually a Duck in real life. Honest <3
- pfh 40s
- Solshine 2m
- SacredWest 13m
a Cerberus 3h Head Builder & GM when I need to
And 31 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Adjusting disguises
Instead of completely removing them.

I'm not exactly sure how diguises work code wise. I just know they eventually fade/fail a roll and people can tell who you are.

And, it seems to be the only way to regain your disguise, is to remove the helmet/hood/shroud and wear it again.

Be pretty cool, if you could simply "tease" an item that provides a disguise and thus readjust your hood/helmet/shroud to better cover your fugliness.

This has been brought up before in the form of the tease verb raising or lowering the hood on hoodies, which would make them better integrated into the game as regular clothing.

I'm not sure I really like the idea of a single verb to be able to reset your disguise meter though, since that kinda takes away from the whole point of needing good disguise skill to remain unknown. I don't even think taking it off and putting it back on should completely reset it either. This is one of those things where game balance has to take priority over actual realism.