Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 5s
- AdamBlue9000 35s Rolling 526d6 damage against both of us.
- Burgerwolf 2m PANCAKES
- Ociex 7s Brownies for the win.
- Mikael 3s A soul cant be cut.
- hex 4s
- Rillem 5m Make it personal.
- SmokePotion 2s Right or wrong, I'm getting high.
- PainFeeler 6s
- Raven 11m I lost myself, in the dark charade.
a Mench 2h Doing a bit of everything.
- zxq 16m Tools: https://ansicolortool.neocities.org
- Vanashis 3h
- whatislove 27m
- Pladdicus 6m uh
- Sivartas 3s
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Adjusting disguises
Instead of completely removing them.

I'm not exactly sure how diguises work code wise. I just know they eventually fade/fail a roll and people can tell who you are.

And, it seems to be the only way to regain your disguise, is to remove the helmet/hood/shroud and wear it again.

Be pretty cool, if you could simply "tease" an item that provides a disguise and thus readjust your hood/helmet/shroud to better cover your fugliness.

This has been brought up before in the form of the tease verb raising or lowering the hood on hoodies, which would make them better integrated into the game as regular clothing.

I'm not sure I really like the idea of a single verb to be able to reset your disguise meter though, since that kinda takes away from the whole point of needing good disguise skill to remain unknown. I don't even think taking it off and putting it back on should completely reset it either. This is one of those things where game balance has to take priority over actual realism.