|a||Mench||2h||Doing a bit of everything.|
|And 15 more hiding and/or disguised|
Patients though that require healing might get tricky I would imagine, how would you imagine the process working ? Patient turns up in need of healing, gets healed goes on their way. What is the conciquence of not healing, how long is reasonable for them to wait before leaving or dying, do they pay the staff like PC's do, if so how much and to who?
I have wanted more ambient/hold over activities for those taking up medical jobs for a while and would think it really cool if implimented correctly.
I think generally it is accepted that people have 'stories' they tell about ambient pop. To detract from the idea that people in their jobs sit there for periods of time with nothing to do, but it would be cool to have that tie in with actual ambient interactions.
Like trouble makers/gangers allow for certain jobs and factions.
Promotions and feedback to your boss get tricky when you work in jobs like these which are almost entirely reliant on player interaction in very specific circumstances such as when they are injured, or a security issue.
In some places this could be once or twice a month and when a character is just at the start of their employment, they may not have the freedom to rock the boat or offer other services to build more business for their boss.
Is it assumed, from all perspectives that characters in these positions have 'action' in their job that they are free to express and be assessed upon even if no IC actions ever took place?
For a hypothetical PRI guard, for instance, you might in a weekly note say:
"I patrolled PRI on Wednesday (2x), Thursday, Friday (3x), and Saturday. I also patrolled on Sunday and encountered a Snake trying to extort a worker."
There is no reason you cannot be kicking-off job related plots as opposed to waiting around for stuff to happen. All jobs inherently give you access to resources to be exploited, stolen, or otherwise used for malicious purposes.
If a taco delivery person can cause a huge shitstorm with queso, surely you can figure out how manipulate the tools at your disposal and even better pitch the idea to your boss so they reward for it.
Look outside the ordinary.
And I'm not saying that there aren't ways to make additional use of certain jobs. That does not negate the fact that some jobs do require many hours of sitting around and waiting in a particular spot. You can be active on SIC or make phone calls, but you still need to be at or near work in case a PC customer shows up and you are suddenly needed. To not be available when that happens is to miss opportunities for both RP and income.
For obvious reasons this wouldn't span longer than maybe a couple hours in total but it would give medical staff more of a reason to go to work as well as congregate, including security who can keep watch throughout, which means more work-related RP between PCs.
If anything were to be added, I think it would need to span professions to be worth the time to code it. And that coding time would need to be minimal.
Ultimately the GMs' call of course; I'm just speculating.
It's been done before. Using game resources to create NPCs to liven up the world in a way that impacted a subset of players and to just make it feel more alive.
It might happen again. Or not. I think it's great that players post ways this might be done and hope it keeps happening. Staff will take the ideas they like. :)