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- ZaCyril 18s youtu.be/c9JNp6kdKqU
- Gaijin_Guest 5m [Welcome to Sindome]
- Dawnshot 6m https://www.youtube.com/watch?v=--9kqhzQ-8Q
- Gunnar 5m
- Sabess 1m
- NoShame 37s
- zeezenfrozen 31s
- JohnWilliams 1h
- Atheran 5m
- SacredWest 1h
- hex37 7s
- BCingyou 34s
- sukebug 2m
a Mench 2h Doing a bit of everything.
- JakeyBoy 2h
- Sulfurado 16m
- Hivemind 1m
- Qewy 21m
- Baguette 2m bitchmade
- Wonderland 1m
j Fengshui 3h http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Btracker 1m
- Fogchild1 2m
- CookieJarvis 30s
- Ryuzaki4Days 39s Take drugs. Kill a bear.
- Slyter 20m
- MrJDucky2 13h
- ReeferMadness 1m May the bridges I burn light the way.
And 28 more hiding and/or disguised
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Ambient SIC Conversations
More than one-liners.

The randoms on the SIC network could be designed to (every few days or so?) have one ambient nobody ask a question or make a remark, then another ambient nobody respond to them (positively or negatively, or with correct or incorrect answers), perhaps in such a way that other nobodies or players would be prompted to jump in and respond. The nobodies could get into arguments, arrange to meet each other somewhere, make threats, inquire about why the other nobody stopped talking, debate the meaning of life, and so on. With a bit more work, nobodies could ask simple questions like what road a certain place is on and have a timer before confirming whether answers are correct, but that would probably get irritating. Endless opportunities for noise, in any case!
This is already possible via SIC scripting.  I'll contact you on XHELP about giving you access to the scripting forum.
Two NPCs geting in an argument over SIC (gangs?) and then meet up at a pseudo-random location and "settle" things has so much potential. Not only would it add ambiance but if a PC decided to step in when a GM was around that could set off a whole chain of events. Or have random mixers wander onto Gold and NPC Judges take care of them. As long as this isn't happening every 10 minutes and becomes so predictable that we know exactly how things will go down this could work. Perhaps events could be triggered when one or more wandering NPCs find themselves on the wrong guys turf. If I get some time this weekend I'll be willing to work on some scripts.