Existing players used to logging in with their character name and moo password must signup for a website account.
- BlackSoul 2m
- Crooknose 23s
- Rillem 40s Make it personal.
- zxq 3m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 1m
- SmokePotion 17m Right or wrong, I'm getting high.
- Hivemind 6m
- Terrible_the_duck 1h
- MrFye 3s
- fireflies 11s
- whatislove 1h reputation is whoever holds a bigger gun
And 22 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below…

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5