Existing players used to logging in with their character name and moo password must signup for a website account.
- adrognik 1s
- PsycoticCone 1m
- AdamBlue9000 3s Rolling 526d6 damage against both of us.
- gilltee 10s
- Hippo 1h
- Rillem 55s Make it personal.
- SmokePotion 37s Right or wrong, I'm getting high.
- fireflies 1m
- zxq 9m Tools: https://ansicolortool.neocities.org
- Raven 1h I lost myself, in the dark charade.
- Pladdicus 3m uh
- Crooknose 1m
- BeforeTheWhispers 5s
- VermilionGrin 1h
- Wulf 29s
- AntiqueBeast 1m White grace, hidden in the dark.
- whatislove 16s reputation is whoever holds a bigger gun
a Mench 5h Doing a bit of everything.
- Fay 4h
- Chika 9h
And 30 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below…

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5