Existing players used to logging in with their character name and moo password must signup for a website account.
- Wulf 1m
- Acupa 12m
- Lena 1m Yippee Ki-Yay
- whatislove 22m something witty here
- Burgerwolf 3m PANCAKES
- Mobius42 1m
- SmokePotion 56s Right or wrong, I'm getting high.
- Rillem 2m Make it personal.
- Vanashis 1m
- Darlene 13m
- Hivemind 5m
- xXShadowSlayerXx 10s
- Pladdicus 32m uh
a Mench 3h Doing a bit of everything.
- TwistedAkai 22s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 30m
- zxq 14m Tools: https://ansicolortool.neocities.org
- Fay 42m
- Raven 1h I lost myself, in the dark charade.
- Ociex 8m Brownies for the win.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Biometric & SIC Chip Security
Making sense of legacy systems

As it stands now, there's a number of legacy systems that still correlate your PC $Name as a means of identification and some newer ones which use SIC. With the recent adjustment to SIC ripping and what I perceive as a roadmap to resolving these discrepancies - I propose the following:

The majority of city-specific accessible systems should be SIC driven. The exception being those systems that are widely spread across the globe such as vehicles, banking, etc. These systems should rely on biometrics I.E. when you see Takeshi Kovacs spit blood on the Hotel Terminal in Altered Carbon or when Delores takes blood from an unexpecting corpie in Westworld to trick a bank transfer.

The promotion of both biometric and SIC means of security bypasses would create new avenues of "cracking" that involve doctors and techs.

Ideally, we would be creating multiple factors of authentication for system with these two being the backbone.