Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Ryuzaki4Days 3m
- Hafu_Guest 19s [The Drome]
- Cinder 42s Hope for the best, prepare for the worst.
- Auslander_Guest 2m [Fuller Street]
- Baron17 26m
- Storm 4m
- Baguette 34m ye boi
- Revex 3m
- BCingyou 9s
- Grey0 6m
- Vera 38s https://twitter.com/dril/status/218160412510785536
- coconut 5s
- Dumpster 58s
- Atheran 1m
- PriceCheck 6s
- Kisaki 3m Don't Stop Music...
c Mephisto 11m Malt doch nicht immer den Teufel an die Wand.
- Archer 22s
- crashdown 41m
- geoux 24m
- KalaniPup 4h
j Johnny 1d New Code Written Nightly. Not a GM.
- deepBlue 4h
- NimbleZone 25s
a Cerberus 8h Head Builder & GM when I need to
- SacredWest 6h
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Bomb Disposal
Automated @idea from in-game

@idea from John

I don't know if this is already planned or what, but I was thinking: What about a special bomb disposal unit in the WJF? Instead of re-working half the WJF, you could make a few players or NPC or whatever, be street judges, but they would be the ones to respond to Bombs and such as well as regular crimes. I don't know if there are 'take out half a city block' kind of bombs in Withmore, but still. It would be fun to have. I for one would put points in explosives and such if there was a thing.

As a little addition here: Maybe just change the description of like a grenade or something? Or would it be hard to make one specific grenade and up the damage mod by a whole lot? So that the GMs wouldn't have to puppet characters that would bomb stuff. I know there are TONS of players here that would LOVE to blow stuff up.

Blowing stuff up will mostlikely never be directly in the hands of players because of the problems associated with room descriptions and changing the structure of the game.

Ok, do you ever think there will be bombs, and as such, domb disposers?

Door buster charges, small anti-personel claymores, mines, safe crackers, etc. That's about the limit of what will be released. As Johnny said, anything on a grander scale has large scale implications if made available to the player base. Code can't accomodate the damage a large scale explosion would do to location(s) and alter the descriptions appropriately and additionally, the prospects of players destroying whole areas of the game at their will is somewhat disturbing.

Characters with the explosives related skills will be able to disable claymore booby traps and the like, safely.

But... don't hold your breath.