@idea from Steingold
One thing I would suggest is making all input case insensitive. (I just had a problem where I typed "speak loudly," but didn't realize i was still speaking quietly because I didn't type "Speak Loudly.")
|c||Mephisto||9m||Malt doch nicht immer den Teufel an die Wand.|
|-||Kiwi||23s||I guess there's always something killing me.|
|j||Johnny||55m||New Code Written Nightly. Not a GM.|
|And 20 more hiding and/or disguised|
On the subject of moving and talking. Say you and two other people are walking along (in this instance two of the people are following the other person). Well, then one person says something to another and the thierd person misses it because they just switched rooms and Are no longer listening to everyone they were before. Could it be like maybe you have 10 seconds before someone disappears from the list of people you are watching, so you don't miss everything while walking?