Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Dumpster 20s
- Jeannisti 9s
- Mory 0s http://www.novelupdates.com
- villa 0s
- Atheran 1m
- Oberst 45s
- MasterGOAT 7s
- Barrien 30m
- Fire 28m https://i.imgur.com/CF2ywFy.jpg
- Malakai 28s
- geoux 16s
- Baron17 46s
- White 2s I am just a boy.
- Lycanthorph 2m
c Mephisto 40m Malt doch nicht immer den Teufel an die Wand.
- Vivvykins 11m
- FairyBlue 4s
- Jade1202 53m
- deepBlue 15s
- FancyPenguin 23s
- jsmith225 3h
- attaboy 29s
- Baguette 45s ye boi
- crashdown 1m
- KalaniPup 24m
j Johnny 2h New Code Written Nightly. Not a GM.
- NimbleZone 2m
a Cerberus 5m Head Builder & GM when I need to
- SacredWest 11m
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Changes to ammunition
Munitions

I am thinking to give another service for munitions skilled players would to be to have ammunition and magazines sold separately. This also would allow different magazine types and qualities that would affect the potential for jamming. The higher the skill of the magazine loader with both munitions and the weapon skill the ammunition is being used for would directly attribute to how even and cleanly the rounds are stacked in the magazine.

I may be wrong, but I think it's as groundwork for something like this that empty mags aren't trash-able.