Existing players used to logging in with their character name and moo password must signup for a website account.
- Euclid 21s
- spungkbubble 4m
- PsycoticCone 8m
- Lynch 28m
- Ociex 21m Brownies for the win.
- Terrible_the_duck 55s
- Sulfurado 3m
- Angeline 25m
a Mench 2h Doing a bit of everything.
- BeforeTheWhispers 2m
- whatislove 15m reputation is whoever holds a bigger gun
- Raven 15m I lost myself, in the dark charade.
- VermilionGrin 6m
- JanekSembilan 6m
- Pladdicus 1m uh
- AntiqueBeast 28m White grace, hidden in the dark.
- Mattsc 25s
- zxq 3m Tools: https://ansicolortool.neocities.org
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Changes to ammunition
Munitions

I am thinking to give another service for munitions skilled players would to be to have ammunition and magazines sold separately. This also would allow different magazine types and qualities that would affect the potential for jamming. The higher the skill of the magazine loader with both munitions and the weapon skill the ammunition is being used for would directly attribute to how even and cleanly the rounds are stacked in the magazine.
I may be wrong, but I think it's as groundwork for something like this that empty mags aren't trash-able.