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- Wulf 1s
- Acupa 10m
- Lena 2s Yippee Ki-Yay
- whatislove 20m something witty here
- Burgerwolf 1m PANCAKES
- Mobius42 3m
- SmokePotion 2s Right or wrong, I'm getting high.
- Rillem 40s Make it personal.
- Vanashis 3m
- Darlene 11m
- Hivemind 4m
- xXShadowSlayerXx 2s
- Pladdicus 31m uh
- VermilionGrin 1s
a Mench 3h Doing a bit of everything.
- TwistedAkai 5s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 29m
- zxq 12m Tools: https://ansicolortool.neocities.org
- Fay 41m
- Raven 1h I lost myself, in the dark charade.
- Ociex 7m Brownies for the win.
And 23 more hiding and/or disguised
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Clarify Tailoring Failure Message
Indicate it's a character failure not a systems one

Currently when you go to @name a project and are presumably not good enough, you get an error that looks a bit like this.

You can't seem to turn material into name

I'd propose a slight change in wording.

You aren't good enough to turn material into name

This turns it from a vague error, that could be a bug from the sound of it, to something that clearly indicates what the problem actually is. Which is that you are attempting something beyond your level.

One problem with this is that you are actually making rolls. There is a random element here. So it sin't always clear if you failed due to having bad stats/skills and are unlikely to even manage or if you failed because of a bad roll and could usually manage just fine. I think that is why the message is as it is.
This is a good point, hadn't realized there was a random element to the checks as of yet. Figures there would be though.