|-||Bruhlicious||1s||Deine Mutter stinkt nach Erbrochenem und Bier.|
|j||Johnny||1d||New Code Written Nightly. Not a GM.|
|And 13 more hiding and/or disguised|
PS to Pocketface: I similarly think that the Westside elective operating room "Ceiling" is inappropriately described.
The benefit of the salaried job isn't that it gives you something to grind on as a player, it's that it gives your character something to RP. As in, let's take the example of some clinic, your character has responsibility and access now which most other PCs don't have, and can provide certain services to other PCs now. No salaried job in the game should "make you" do something like clean up. Even if there were a dishwasher position at some pub, it shouldn't be making the PC who works it spend their game time washing dishes, it should provide an RP hook.
The alternative is to make room descriptions that have stages: IE: clean, sort of clean, dirty, very dirty.
Which means we need like 5 different descriptions of a single room. Even if we only did this for certain rooms, the amount of time + effort that would go into the code to make this possible and then the different descriptions, and then the code to clean the room... all to enable you to type a 'clean' command over and over once a week?
Just doesn't sound like something that would increase RP. It would just make the job more tedious. Also, as was pointed out before, this is Red. It's supposed to be dirty. No matter how much you clean, the fact of the matter is that thousands of unwashed half starved -dirty- people go through Fuller Med each day. You are thinking of it as this empty, cleanable place. It's wall to wall people in there 24/7. The entire mix is. Ever tried cleaning a place that is wall to wall people? Pretty difficult and definitely a losing battle.
Can cleaning be RP? Absolutely. You dont need objects to get rid of to do it, though.