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- foam 21s
- maxxieway26 16m
- MongOfTheWeek 1m
- Mench 15m I do Facebook and Website stuff.
- attaboy 8s
- Fire 5m
- Vivvykins 1m
- Sara 15s
- fujiyamyam 1h
- Atheran 1m
- RheaGhe 1m Something about butts.
- Hippo 1m
- Baguette 7m ye boi
- NovaQuinn 12m
- Kyrius00 25s
c Mephisto 6m Malt doch nicht immer den Teufel an die Wand.
- SynapticError1 2m
- Solshine 28s
- Kisaki 1m Don't Stop Music...
- TwistedAkai 1m examine, @newbie, @rules
- Mephibosheth 24s !zib eht si sivni@
- Chuckabeth 25s
- Oberst 3m
- Brozilla 12m
- Varolokkur 2m
- Reganza 1h
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- MrJDucky2 1m I'm actually a Duck in real life. Honest <3
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- SacredWest 7h
a Cerberus 0s Head Builder & GM when I need to
And 29 more hiding and/or disguised
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Combat Streamlining
Automated @idea from in-game

@idea from Ezekiel

The combat system is a little too unwieldly when there are a bunch of corpses. Recently in the sewers I was attacked by 2 Sewer Rats and after I killed one then suddenly It could not tell which rat I was refering to. First and Second prefixes
did not matter and nomatter what happen it either: a: claimed that 'first' or 'second' sewer rat was too vague or b: simply could not figure out what I wanted it to do. So My idea is that you add a way for a player to target one of the remaining
attackers with a command that picked a random living attacker. Maybe use Defend or something. It would help when dealing with attackers after you killed one of them and the game suddenly has you stop attacking for no reason. Just a thought.

I still think that once you kill one attacker you should automatically move on to the next.  This was suggested a while ago and got thrown out for some reason.  *shrug*

Hm..  I remember it being mentioned, but I dunno why it was disregarded as an option.  Didn't it used to be like that a long time ago?

Next time trying using an alias that isn't on the corpses too.

If first rat dosn't work, try first sewer.