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- Baron17 7s
- Zumini 1m Sound Advice: https://bit.ly/2PdDiU3
- Warlord203 5s
- Vera 59s https://youtu.be/u4EMmvP8rWo
- Rangerkrauser 7s youtu.be/FTb97wTsK9g
- Goris 21s
- Fire 8m https://i.imgur.com/CF2ywFy.jpg
- Diani 4m sketchy girls and lipstick boys 0/
- Varolokkur 21s
- Vivvykins 2s
w Storm 1m I dabble in the puppeting.
- dwtm 26s
- Vandergrift 10s
- Napoleon 18s Bad bish is bad.
- Flumpus 1m
- Revex 1m
- Cosmic 5s
- BCingyou 22s
- Stink 17s
- Echtastic 50m
- waddlerafter 1m
- pfh 3m
- Damarung 23s
- Cyberpunker 3m
- Jade1202 1m
- Kiwi 1h I guess there's always something killing me.
- Supermarket 12s Chute her! Chute heeeer!
- whatislove00 4h youtu.be/KfuukDHC0d8
- Tayalex 23s
j Johnny 56s New Code Written Nightly. Not a GM.
- Brozilla 1h
j Kwisatz 23h Definitely not a GM.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Contagious yawning
Yawning is contagious!

I originally had this idea as a joke, but I guess I'll post it.

What if, when another PC yawns, there's a chance yours will as well? Just like the IRL phenomena of contagious yawning! Possibly only if you've directly decided to "watch" them, to prevent it from getting out of hand.

I held off on suggesting it because I can only imagine how spammy it would get during Town Halls, but the idea to only have it work if you're directly "watching" someone could mitigate that.

This is just as easy to roleplay and doesn't require ANY attention from a coder currently. They're busy enough as it is with Grid 3.0 and Drugs 2.0.