Alright, I've seen the prices of clones discussed a while back, but I've never really seen the cost of random items around the game discussed, and I really think it's time. On one respect, I think the cost of many items doesn't reflect their balance within the game world, both in what they are, and their cost in comparison to other items.
I think something that would really help with hoarding, and newer players feeling a little frustrated on not really being able to afford things (we're taking basic/utility/'fun' items, not guns/cars/etc), is if we lowered/balanced the prices of many items around the game. For instance:
13mm clip: 280 Chyen
Wallet: 860 chyen
Keep in mind, these prices are of course somewhat flucuating and altered by the trading/haggling skills of the player, but still, keep focused on my point, please.
Firearms are a lot harder to come by than almost anything else in the game, due to their price and availability, both based on the extreme legality issues involving firearms. Thus, shouldn't a clip of ammunition be more expensive than a wallet? Look at the huge gap displayed above!
Ex-D7: 532 chyen
Shouldn't drugs cost a decent chunk more than a wallet? Not that I'm preaching here that wallets should be 50 chyen, this isn't about wallets, it's just a good benchmark for comparison.
Pac-West FreqMan 6K: ~4600k chyen
I'm just assuming these are standard-tech 'walkie-talkie's. Even if they're good ones/durable/whatever, should they really cost nearly as much as a clone?
I know a lot of thought has gone into items and pricing, it just seems that lowering/altering many of them could make items flow a bit into the playerbase, and not that I'm thinking this will bring about waves of new RP, it couldn't hurt.
And I'm not going to disect it down into the many reasons I believe it should happen, but I think it would help out a bunch of people in a bunch of ways if 'Lev prices were lowered, at least a little.
That is all.
(Edited by Lotus at 8:03 am on June 1, 2003)